Fask (world)
Fask/Ea (Reaver's Deep 1028) | |||||||||||||||||||||||||
Classic Era (1116) | C9868AA-8
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M1 V M6 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 1 |
Fask is a rich, pre-agricultural world with a moderate population over a hundred million, but not yet at a billion sophonts in size.
- The world's agricultural industry is growing and some economists forecast an explosion in this world's agribusiness in the near future as new agro-technology and a more capable labor force are imported.
- This is a rich world with a prosperous and thriving world economy.
- This world has high-grade living conditions with a good climate and a non-harmful environment. As such, this world is much sought after with large queues for immigration here.
- It is a member of the Grand Duchy of Marlheim in the Ea Subsector of Reaver's Deep Sector.
Description (Astrography & Planetology)[edit]
No information yet available.
Binary Solar System[edit]
Fask Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Fask M1 V
Primary Main Sequence 0.5 3620 - 3660 0.08839 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0023 0.0247 0.31 - 0.59 0.23 2.3 Orbit # * * 1 0 5 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Fask M6 V
Secondary Main Sequence 0.102 2740 - 2810 0.00034 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0015 0.02 - 0.04 0.06 0.6 Orbit # * * * * 2
History & Background (Dossier)[edit]
Fask was absorbed by the Grand Duchy of Marlheim in 1023. The Duchy was subsequently able to install a puppet regime.
World Starport (St)[edit]
Fask has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population[edit]
300,000,000
World Technology Level (T)[edit]
Fask possesses a Technology Level of TL–8.
- Common Communication technologies for this TL include: Fiber optics, improved telephones, and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Improved geothermal and improved batteries.
- Common Transportation technologies for this TL include:
- Land: Advanced automobiles.
- Water: Triphibians and early artificial gills.
- Air: Improved helicopters and hypersonic jets.
- Space: Space shuttles, early space stations, and improved interplanetary spacecraft (System Craft).
World Government (G)[edit]
Fask is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are young governments, coming as a recent change and rely on the leader(s) to supply head of government.
World Law (L)[edit]
Fask has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Languages[edit]
- Kdaar
- Platt
Platt -- itself influenced by languages including Trokh -- combined with a form of Reavers Cant to produce Kdaar; the modern version of which, deliberately engineered by the totalitarian government, is Marldaar.
References[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 27. (dot map)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (dot map)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11, 50. (dot map)
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 28.
- J. Andrew Keith. Far Traveller 1 (FASA, 1982), 56. (UWP)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), 9. (UWP)
- ↑ "Jump Map API" and map location from Travellermap.com