Dunbarton (world)
Dunbarton/Scotian Deep (Reaver's Deep 1615) | |||||||||||||||||||||||||
Classic Era (1116) | A886785-B
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M2 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Dunbarton is a rich, agricultural garden world with a near-ideal, utopian environment conducive to most sophonts.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- This is a rich world with a prosperous and thriving world economy.
- Its economy and population are rapidly growing and living conditions are expected to quickly rise barring outside forces.
- It is a member of the Principality of Caledon in the Scotian Deep Subsector of Reaver's Deep Sector.
- This world has a nearby Naval Base, usually associated with military starships.
- This world has a nearby Military Base, usually associated with ground forces.
Description (Astrography & Planetology)[edit]
Dunbarton is a lightly-populated planet that is the agricultural center of the Principality of Caledon.
- This system is part of Rob Roy's Run.
Starport & Transport Infrastructure[edit]
The planet has a small "A" Starport.
- Boats and ships are the prime movers of goods, along with roads hacked out of the underbrush.
Offworld Connections[edit]
No information yet available.
People & Customs[edit]
Outside Tyne and the major downports, most of Dunbarton is rural, even bucolic.
People are friendly, but suspicious of people from outside their immediate community. This suspicion extends to authority, as well; there is a strong libertarian streak on Dunbarton.
Within the communities, on the other hand, there is a very strong sense of communitarianism, stoked by decades - in many cases centuries - of relative isolation in towns and farms carved from "the Mat", mostly impassable on foot.
Biology/Wildlife[edit]
No information yet available.
Conditions/Environment[edit]
Dunbarton is a lush garden world. The planets two main continents, which straddle the equator, are almost literally greenhouses with thick vegetation growing in nutrient-rich soil that, geologically, is relatively young, watered by frequent heavy rainfall. Indeed, space for most of Dunbarton's settlements had to be hacked out of the dense native vegetation, which is a combination of a tall, thick-stemmed grass and "Antlerweed", which is best described as a dense, woody 2-3 meter tall network of woody thorns. This dense, tangled mass of vegetation is called "The Mat" by locals, and is a constant foe, encroaching on farms and roadways and needing constant trimming.
While some early settlements farmed out their land way too quickly, the planet's eighty million residents learned to conserve their soil early in history.
History & Background (Dossier)[edit]
The current population descends from Caledonian settlers who settled on the planet in -261, a joint venture by the Royal Caledonian Expeditionary Service and Perham Land Ventures, a land speculation company that commissioned and chartered a large expedition.
While Perham went bust on the original venture, the settlers found an extremely profitable market for their goods.
Population & Government[edit]
Except for the major city, Tyne, on Tynedale Island off the coast of Hibernia, the first major continent, most of the population is settled in smaller coastal cities linked by boat, and inland agricultural settlements carved from the thick undergrowth.
Economy/Imports/Exports/Trade[edit]
Dunbarton is virtually synonymous with agriculture within the Principality. The planet exports prodigious amounts of cereal grains, fruit and vegetables.
While agriculture is the largest civil business, the starport is a key producer of Tech Level 11 vessels. The downport at Tyne, and the up-port, produce a wide variety of smaller merchant ships and warships.
Dunbarton is also a key stop on large, lucrative, vital trading route running from Aslan territory through Knoydart and Stirling through Dunbarton, and thence through Stuart, Rob Roy and Victory and on to the Imperium.
Fealdoun Island, a 3,000 square km island about 200 km out to sea from Tyne, is the naval downport for the "Dunbarton Navy Yard" up-port, at which the Royal Navy Fleet Train is headquartered.
References[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 27. (dot map)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (dot map)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11,50. (dot map)
- Dale Kemper. Far Traveller 2 (FASA, 1983), 60. (UWP)
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 18.
- ↑ "Jump Map API" and map location from Travellermap.com