Drenslaar (world)
Drenslaar/Drexilthar (Reaver's Deep 2030) | |||||||||||||||||||||||||
Classic Era (1116) | D453694-7
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M2 V M5 V | ||||||||||||||||||||||||
Planetoid Belts | 1 | ||||||||||||||||||||||||
Gas Giants | 3 |
Drenslaar is a poor, nonindustrial world.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- This world has few prospects for economic development.
- It is a Non-Aligned world dominated by human sophonts.
Description (Astrography & Planetology)[edit]
This system is part of the Grendal Group.
Binary Solar System[edit]
Drenslaar Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Carrinta M2 V
Primary Main Sequence 0.44 3470 - 3560 0.0565 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1 Orbit # * * 1 0 4 Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Zhamlar M5 V
Secondary Main Sequence 0.162 2930 - 3060 0.00171 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0009 0.0034 0.04 - 0.09 0.09 0.9 Orbit # * * * * 3
System Data[edit]
Six major bodies.
- One Inhabited world (Drenslaar, I).
- Three gas giants, one planetoid belt in system.
Mainworld Data[edit]
- Mean orbital radius: 44.88 million kilometers (0.3 AU).
- Period: 79.49 days
- One satellite
- Diameter: 6,586 kilometers
- Density: 1.03
- Mass: 0.129 standard
- Mean surface gravity: 0.52G.
- Rotation period: none (tidal lock with primary).
- Axial Inclination: 8°17'16.2"
- Albedo: .08
- Surface atmospheric pressure: 0.48atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance.
- Hydrographic percentage: 37%; composition, water and frozen water-ice.
- Mean surface temperature, dayside: 78°C.
- Mean surface temperature, twilight zone: 40°C.
- Mean surface temperature, nightside: -2°C.
Mainworld Geography and Topography[edit]
Drenslaar is in a tidal lock with its sun; half the world is a burning desert, the other half is locked in perpetual icy night. A narrow band -- a twilight zone -- provides ideal conditions for human habitation, with a large sea extending from the permanent glaciers of the dark side into the more pleasant climes of the habitable band, providing an excellent place for a colony.
Libration from the world's satellite, a fairly large (diameter 2400km) and close body, shifts the twilight zone back and forth in a slow regular course, providing periods of light and dark. The habitable band sports a comprehensive ecology, and interesting and exotic life forms are known to dwell in the less pleasant regions to sunward and nightward.
The colony suffers from a major problem in communications. Stellar activity (and the proximity of the star to Drenslaar) makes radio signals highly unreliable; land lines are heavily relied on, and most electronics gear must be thoroughly shielded against interference. An unusual weather prediction system is in operation on Drenslaar, involving weather stations strung along the nightside edge monitoring weather conditions and sending reports back via a trans-oceanic cable laboriously set down by colony watercraft.
History & Background (Dossier)[edit]
Like Yarhfahl (Reaver's Deep 2228), Drenslaar is a world which lives under the shadow of the Carrillian Assembly, though it is not formally a member of that interstellar government.
The primary settlement has been blessed by very fertile agricultural land. The government is distant, but not particularly restrictive and life for the colonists is, on the whole, a fairly pleasant proposition.
Recently, the Carrillian Assembly, under the leadership of High Justice Eno Daldreem, has 'invited' the world to join the Assembly; planetary government officials have been stalling. Drenslaar is quite well off now, and would certainly lose much by membership in the Assembly. The government hopes that the rebellion of Ildrissar (Reaver's Deep 2326) will keep the Assembly occupied for the moment, so that they will not turn to Drenslaar and back up their 'invitation' with force; meanwhile, diplomatic alternatives are being explored as quickly as possible.
World Starport (Sp)[edit]
Drenslaar has a Class D Starport, a poor quality installation which has few of the expected amenities. There is unrefined fuel for starships and a limited variety of ship provisions. There is no shipyard of any kind, but there may be parts and technical support for doing minor services and repair. Ports of this classification generally consist of only a downport, unless this is a trade port or system with an hostile environment mainworld.
Population[edit]
3,000,000
Languages[edit]
World Government (G)[edit]
Drenslaar is governed by an Impersonal Bureaucracy. The leadership of the government is another form (democracy, dictatorship, oligarchy), but the bureaucracy dictates government policy and its execution. Government leadership is reduced to little more than figureheads and does not select the bureaucracy leadership or its members.
World Timeline[edit]
These are some of the more important historical events that have affected this world's subsector:
- (-1776 to 0): Long Night
- (-1648 to -112): Reaver Period
- (-1008): Founding of the Iltharan Empire
- (-371): Principality of Caledon founded
- (-86 to -80): Iltharan War
- (-84): Confederacy of Duncinae founded
- (0): Third Imperium founded
- (268): Fall of the Iltharan Empire
- (380): Peace of Ftahalr
- (517): Carrillian Assembly founded
- (1080): Languljigee sophonts discovered by Dakaar Corporation
References[edit]
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- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), 27. (dot map)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), 11. (dot map)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), 11, 50. (dot map)
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), 30.
- J. Andrew Keith. A Pilot's Guide to the Drexilthar Subsector (Gamelords, 1984), 33.
- J. Andrew Keith. Escape (Marischal Adventures, 1987), 9. (UWP)
- ↑ "Jump Map API" and map location from Travellermap.com