Dilok (world)
Dilok/Khuulu (Meshan 0436) | |||||||||||||||||||||||||
Classic Era (1116) | C42097B-9
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | F9 V | ||||||||||||||||||||||||
Planetoid Belts | 2 | ||||||||||||||||||||||||
Gas Giants | 4 |
Dilok is a poor, non-agricultural, industrial, high-population desert hellworld, with a billion or more sophonts struggling to survive in a inhospitable environment.
- Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
- This world has no free-standing water.
- As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
- It is unable to produce quality foodstuffs and must import them.
- Despite this world's industrial prowess, the world remains poor. Some blame it on the high prices of food, which must be imported. Others blame the nature of a hellworld. Whatever this reason, something needs to change in order for this world to prosper.
- It is a member of the Voekhaeb Society in the Khuulu Subsector of Meshan Sector, which is part of the Vargr Extents.
- This is a hot world, with a climate of high temperatures.
- This world-system hosts a Naval Base, usually associated with military starships, which may be located on or off-world.
- This world is an important factor in the Tukogan Trade Circuit.
Description (Astrography & Planetology)[edit]
Dilok has a solitary primary star.
- It is a white main sequence.
Monostellar System[edit]
Dilok Monostellar System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Dilok F9 V
Primary Main Sequence 1.13 5990 - 6050 1.53382 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0054 0.1027 1.16 - 2.03 0.54 5.4 Orbit # * 0 4 1 6 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x2 planetoid belts.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Dilok is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Dilok has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask this atmosphere also contains an unusual taint such as such as disease, a hazardous gas mix, pollutants, or sulfur compounds which requires the use of a Filter Respirator Combination Mask. Some taints may require more protective equipment. TL–5 or more advanced survival gear is required to settle this world.
- It experiences high temperatures.
Mainworld Hydrosphere (H)[edit]
Dilok has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
History & Background (Dossier)[edit]
Dilok was claimed by the Vilani millennia ago and was eventually absorbed into the Ziru Sirka. It was nominally under the authority of the Rule of Man prior to the Long Night.
- It has ruins and remains on its surface dating to before the founding of the Ziru Sirka.
The world is dominated by the activities of the Tukogan Trade Circuit (the TTC). It is a fractious trade association made up of disparate interests and groups, with links to many worlds and organizations.
- It facilitates trade and commerce across the region.
- It has a significant degree of influence over the worlds at its core.
(Chart sourced from Traveller Map)
World Starport (St)[edit]
Dilok has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
- The world is host to a Vargr Naval Base.
World Population (P)[edit]
Dilok has a population of 9,000,000,000 sophonts (billions).
- High Population Worlds like this tend to have huge consumer markets.
- The population largely consists of Vargr.
- Humans and other sophonts may also be encountered.
World Technology Level (T)[edit]
Dilok possesses a Technology Level of TL–9.
- Common Communication technologies for this TL include: Fiber optics and satellite communication and data networks.
- Common Power Generation technologies for this TL include: Early fusion power.
- Common Transportation technologies for this TL include:
- Land: Ultra high-speed trains and early grav vehicles.
- Water: High efficiency sailcraft, multihulled seacraft, improved artificial gills.
- Air: Tiltrotorcraft, exotic VTOL's, PARWIG, and rocket-assisted suborbitals.
- Space: SSTO spacecraft, early military spacecraft (System Craft), and interstellar STL starships
- FTL: Prototype Jump Drive-1.
World Government (G)[edit]
Dilok has a Balkanized Government. There is no central world government. The world has several governments competing for control of the world. These may be allies, cooperating, competitors, or at war with each other.
World Law (L)[edit]
Dilok has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors). Civilian movement is rigidly controlled. Travel documents are frequently checked, and destinations must often be declared when traveling substantial distances across the world.
Trade Data[edit]
- Importance: 2 (ordinary)
World Economy[edit]
- Resources: H (extremely abundant)
- Labor: 8 (hundreds of millions)
- Infrastructure: 1 (very extensive)
- Efficiency: +4 (advanced)
World Culture[edit]
- Heterogenity: B (discordant)
- Acceptance: B (extremely friendly)
- Strangeness: 7 (confusing)
- Symbols: B (abstract)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2204 to -1776: the Rule of Man nominally administers the rimward worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 300-420: the Imperial First Survey charts the system.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- mid 800s: the Opposition Alliance is founded and rapidly admits many of the neutral worlds around it.
- late 800s: the Ngath Confederation begins to form and gradually absorbs neutral worlds and smaller polities.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the 17th Disjuncture is founded and rapidly brings neutral worlds under its banner, directly competing with the Ngath Confederation.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1078: the Third Empire of Gashikan forms.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- Martin Rait. MegaTraveller and Traveller: The New Era: The Meshan Saga, (1995-present). (Background for the sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: Mike Mikesh of the HIWG (generated data)
- ↑ "Jump Map API" and map location from Travellermap.com