Deewaa (world)
Deewaa/Dashinshaii (Gushemege 2223) | |||||||||||||||||||||||||
Classic Era (1116) | X430320-6
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | M2 V M3 V | ||||||||||||||||||||||||
Planetoid Belts | 0 | ||||||||||||||||||||||||
Gas Giants | 3 |
Deewaa is a poor, low-population desert world with a population less than 10,000 sophonts in population size.
- This world has no free-standing water.
- It is a member of the Third Imperium in the Dashinshaii Subsector of Gushemege Sector in the Domain of Vland.
- This a "forbidden" world designated as a Red Zone with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here.
- It is the homeworld of the Jirtoygh, an almost unknown sophont minor race facing extinction.
- It is a member of the Gushemege Main.
Description (Astrography & Planetology)[edit]
Deewaa is a binary star system.
- Both are red main sequence stars.
- They are close companions.
Binary Solar System[edit]
Deewaa Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Deewaa M2 V
Primary Main Sequence 0.44 3470 - 3560 0.0565 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0021 0.0197 0.25 - 0.48 0.21 2.1 Orbit # * * 1 0 4 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Deewaa M3 V
Secondary Main Sequence 0.37 3270 - 3430 0.03081 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0017 0.0146 0.18 - 0.35 0.17 1.7 Orbit # * * 0 0 4 Remarks Approximately 0.01 AU from the primary.
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x9 secondary rocky worlds.
- x3 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Deewaa is a Meso World between 5,600km and 7,200km in diameter. The world has low gravity between 0.32G and 0.46G. The horizon will appear about 3.6km away.
Mainworld Atmosphere (A)[edit]
Deewaa has a pressure of 0.10 to 0.42 atmospheres. The very thin pressures require a respirator or Oxygen Mask. TL–5 or more advanced survival gear is required to settle this world.
Mainworld Hydrosphere (H)[edit]
Deewaa has no free-standing water or ice on the surface. Wilderness refueling isn't possible on this world. Water for the inhabitants needs to be imported and extensively recycled. These worlds are classified Desert World or a Hell World depending on their atmosphere.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly dry world.)
Native Lifeforms[edit]
The world has abundant native life occupying every available ecological niche.
- It has spawned a variety of swift predators, ambush predators, and megafauna.
History & Background (Dossier)[edit]
Deewaa is a Forbidden World and is designated as a Red Zone. It presents serious risks and dangers due to the environment or native life forms, laws or customs, or other conditions that make it extremely dangerous to visitors.
- Travel to this world is prohibited.
It is the homeworld of the Jirtoygh, a technologically sophisticated non-human minor race. The IISS have managed the world since it was first contacted by the Imperium and have been extremely reluctant to release information. Little is known about the Jirtoygh - information regarding their shape, size, trohics, pyschology, origins, and history have never been made public.
The world is said to have a sombre, mournful, haunted feel - it is currently bearing witness to the impending extinction of the race.
The Jirtoygh are believed to have contracted a fatal disease from the crew of a safari ship that broke the world's quarantine and red zone classification in 487.
- Sir Beckon Verbat, a local knight with an estate on the world of Droun, was a hunter of some renown and was seeking new trophies for his hunting lodge. He had no thought for the effect he could have on the Deewaa ecology, and Emperor Cleon IV had him banished even before the full extent of the catastrophe was known.
The IISS have made efforts to save the Jirtoygh, but so far to no avail[2].
World Starport (St)[edit]
Deewaa does not have a starport. The Class X Starport is an indication that no starport exists in the system. There are no facilities or services available, and no site marked for landing.
World Population (P)[edit]
Deewaa has a population of 6,000 sophonts (thousands).
- This is a Low Population World and the population would be too low to sustain itself without a little outside assistance. This may represent the home base of a sizable but mostly transient population such as the base of a major starship expedition, the last generation of a dying colony, the first generation of a new colony, or a large outpost that will probably evolve into a colony if not stopped.
- The population entirely consists of Jirtoygh.
Until the late 400s the Jirtoygh population numbered in the tens of millions.
- There are estimated to only be around 6,400 survivors at the start of the twelth century.
Urbanization[edit]
The remnants of the Jirtoygh civilization have largely vanished, subsumed by native flora, battered by countless storms, and worn away by the passage to time.
World Languages[edit]
The following languages are most commonly heard:
World Technology Level (T)[edit]
Deewaa possesses a Technology Level of TL–6.
- Common Communication technologies for this TL include: Telephone, radio, and television.
- Common Power Generation technologies for this TL include: Early fission power generation, advanced water and wind generation of electricity.
- Common Transportation technologies for this TL include:
- Land: Improved automobiles, early ATV's, and dedicated AFV's.
- Water: Amphibious vehicles, improved submersibles, and early SCUBA gear.
- Air: Early jet aircraft and rotorcraft VTOL's.
- Space: Early unmanned rocket delivery systems and early manned orbital rockets.
Local technology is largely remnant tech, centuries old and recovered from ruins or preserved caches.
World Government (G)[edit]
Deewaa is governed by a Participatory Democracy where eligible voters determine laws and policy. What determines an eligible voter varies. There may be smaller councils or regional bodies to write the policies voted on. Leadership of the government and all members of the bureaucracy are determined by voting population.
World Law (L)[edit]
Deewaa has no law in practice. It is an Anarchy. On many worlds, this by itself justifies an Amber Zone advisory. There are few laws, covering only important areas. There may be few or no law enforcement officers, the expectation is citizens will bring law breakers to the attention of the Judicial system. Legal proceedings will be fast, with few people involved. For interactions outside of the framework of the laws, cultural norms dominate.
Trade Data[edit]
- Importance: -3 (very unimportant)
World Economy[edit]
- Resources: 5 (scarce)
- Labor: 2 (hundreds)
- Infrastructure: 0 (non-existent)
- Efficiency: -5 (extremely poor)
World Culture[edit]
- Heterogenity: 1 (monolithic)
- Acceptance: 1 (extremely xenophobic)
- Strangeness: 1 (very typical)
- Symbols: 1 (extremely concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -9235: the Vilani discover jump drive technology. Over the centuries pioneers and settlers gradually spread across Charted Space.
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -2404 to -2215: the Interstellar Wars.
- -2204 to -1776: the Rule of Man administers the worlds of the region.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- The Year 0: the Third Imperium is founded.
- 300-420: the Imperial First Survey charts the system.
- 487: human big game hunters introduce a deadly disease, killing almost the entire Jirtoygh population.
- 604-622: the Civil War.
- 624: the Express Boat Network is established.
- 995-1065: the Imperial Second Survey charts the system.
- 1065: the Second Survey is published. Information about the system becomes widely available.
References & Contributors (Sources)[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 11 Library Data (N-Z), (Game Designers Workshop, 1982), various pages. (Library data entries)
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), page 13. (Chart locating the world)
- J. Andrew Keith, John Harshman, Marc Miller. Classic Traveller Alien Module 1 Aslan, (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- J. Andrew Keith, John Harshman, Marc Miller. Classic Traveller Alien Module 3 Vargr, (Game Designers Workshop, 1984), IBC. (Sector named but no further data)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts showing the location of the world)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), page 50. (Dot map showing the location of the world)
- Marc Miller. T4 First Survey (Imperium Games, 1996), page 22. (World details circa the Year 0)
- Martin Dougherty. Bearers of the Flame (Avenger Enterprises, 2006), page 22. (World details circa the year 1248)
- Author & Contributor: David Burden of the HIWG. (Extensive development of the sector)
- External Link: Deewaa WriteUp - David Burden
- A full list of contributors can be found here.
- ↑ "Jump Map API" and map location from Travellermap.com
- ↑ Information provided to the library by Sstefan (the addition of Jirtoygh information)