Aeksunkung (world)
Aeksunkung/Khuulu (Meshan 0735) | |||||||||||||||||||||||||
Classic Era (1116) | C7687AA-3
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See also | UWP | ||||||||||||||||||||||||
System Details | |||||||||||||||||||||||||
Primary | G6 V M7 V | ||||||||||||||||||||||||
Planetoid Belts | 3 | ||||||||||||||||||||||||
Gas Giants | 4 |
Aeksunkung is a rich, agricultural world with improving living conditions due to a bustling agro-economy.
- As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
- This is a rich world with a prosperous and thriving world economy.
- This world is rich with high-grade living conditions, a good climate, and a non-harmful environment. Immigration registration for this world is always in high demand.
- It is a member of the Opposition Alliance in the Khuulu Subsector of Meshan Sector, which is part of the Vargr Extents.
- This is a "low technology" world with technology competencies well below technology standards for Charted Space.
- This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor.
- It is a member of the Khuulu Main.
Description (Astrography & Planetology)[edit]
Aeksunkung is a binary star system.
- The primary is a yellow main sequence.
- The secondary is a red main sequence.
Binary Solar System[edit]
Aeksunkung Binary Star System Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Aeksunkung G6 V
Primary Main Sequence 0.97 5550 - 5600 0.89888 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0044 0.0786 0.91 - 1.61 0.44 4.4 Orbit # * * 3 1 6 Remarks None Star Name Hierarchy Category Mass (Sol) Temp (K) Luminosity (Sol) Aeksunkung M7 V
Secondary Main Sequence 0.09 2630 - 2680 0.00022 Unit Diameter Min Distance Hab Zone Jump Shadow M-Drive Limit AU 0.0006 0.0012 0.02 - 0.03 0.06 0.6 Orbit # * * * * 2 Remarks None
System Data[edit]
The worlds of the system have been surveyed. They consist of:
- The mainworld.
- x5 secondary rocky worlds.
- x3 planetoid belts.
- x4 gas giants.
Mainworld Data[edit]
Mainworld Size (S)[edit]
Aeksunkung is a Meso World between 10,400km and 12,000km in diameter. The world has a standard gravity between 0.7G and 0.9G. The horizon will appear about 4.7km away.
Mainworld Atmosphere (A)[edit]
Aeksunkung has a pressure of 0.71 to 1.49 atmospheres. A Standard Atmosphere does not require survival gear and will likely be easy for most sophonts to breathe.
Mainworld Hydrosphere (H)[edit]
Aeksunkung has 75-85% of its surface covered by liquid water with a few large continents and extensive islands. Wilderness refueling is possible.
Mainworld Geography and Topography[edit]
No centrally held map of the world exists within AAB Library Data records.
(Blank map, predominantly watery world.)
History & Background (Dossier)[edit]
Aeksunkung was claimed by the Vilani millennia ago and was eventually absorbed into the Ziru Sirka. It was nominally under the authority of the Rule of Man prior to the Long Night.
- It has ruins and remains on its surface dating to before the founding of the Ziru Sirka.
It is a Puzzle World and is designated as an Amber Zone. It presents particular risks and dangers due to the environment or native life forms, laws or customs, or other conditions that are not well understood.
- Visitors are advised to act with caution.
World Starport (St)[edit]
Aeksunkung has a Class C Starport, an average quality installation which includes amenities including unrefined fuel for starships, some brokerage services for passengers and cargo, and a variety of ship provisions. There is a shipyard capable of doing maintenance and other kinds of repair. Ports of this classification generally have only a downport, unless this is a trade port or system with an hostile environment mainworld.
World Population (P)[edit]
Aeksunkung has a population of 700,000,000 sophonts (hundreds of millions).
World Technology Level (T)[edit]
Aeksunkung possesses a Technology Level of TL–3.
- Common Communication technologies for this TL include: Printing press, the mechanical telegraph, and the first audio recordings.
- Common Power Generation technologies for this TL include: Coal or other simple hydrocarbon fuels and early steam engines.
- Common Transportation technologies for this TL include:
- Land: Bicycles and early steam coaches with advanced roadways.
- Water: Advanced sailing and early steam engine ships.
- Air: The earliest hot air balloons.
World Government (G)[edit]
Aeksunkung is governed by a Charismatic Dictatorship. Charismatic governments justify their ability to rule by simply asserting their right to rule. Charismatic dictatorships are young governments, coming as a recent change and rely on the leader(s) to supply head of government.
World Law (L)[edit]
Aeksunkung has an extreme law level which covers every area of interaction. Laws are complex, detailed, and difficult to understand. Every interaction with the government requires an Advocate. Law enforcement is omnipresent and strict. Legal proceeding can take months to years to resolve and may involve dozens of people. A few worlds with this law level may be a Red Zone and others will be an Amber Zone. All objects specifically manufactured as weapons are typically regulated or prohibited (with no exception for private residences; visiting starships are only protected so long as they stay within designated starports and approach corridors).
Trade Data[edit]
- Importance: 1 (ordinary)
World Economy[edit]
- Resources: 9 (moderate)
- Labor: 6 (millions)
- Infrastructure: 7 (generally available)
- Efficiency: +3 (improved)
World Culture[edit]
- Heterogenity: 9 (discordant)
- Acceptance: 8 (friendly)
- Strangeness: 7 (confusing)
- Symbols: 5 (concrete)
World Timeline[edit]
Major events that have affected this world and the wider region that it lies within:
- -4045 to -2204: the Ziru Sirka claims and settles worlds across the region.
- -3810: the Vargr discover jump technology and begin an era of expansion.
- -3700s onwards: waves of Vargr settle worlds across the region.
- -2204 to -1776: the Rule of Man nominally administers the rimward worlds of the region. Conflicts escalate between Vargr and humans as the Vargr occupy former Ziru Sirka territory.
- -1776 to 0: the Long Night. There is widespread regression within the area and some worlds become barren.
- -1658: the Sack of Gashikan, an atrocity known throughout the coreward parts of Charted Space.
- -1427: the Wolvesbane plague is released in Gashikan Sector, decimating Vargr populations.
- The Year 0: to rimward, the Third Imperium is founded.
- circa 26: the Empire of Varroerth is founded.
- circa 170: the various Ruler of Five precursor states begin a centuries-long war of dominance.
- 300-420: the Imperial First Survey charts the system.
- circa 500: the Ruler of Five Confederation draws up its charter, establishing the state in its current form.
- mid 800s: the Opposition Alliance is founded and rapidly admits many of the neutral worlds around it.
- late 800s: the Ngath Confederation begins to form and gradually absorbs neutral worlds and smaller polities.
- 995-1065: the Imperial Second Survey charts the system.
- circa 1040: the 17th Disjuncture is founded and rapidly brings neutral worlds under its banner, directly competing with the Ngath Confederation.
- 1065: the Second Survey is published. Information about the system becomes widely available.
- 1078: the Third Empire of Gashikan forms.
References[edit]
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- John Harshman, Marc Miller, Loren Wiseman. Classic Traveller Supplement 8 Library Data (A-M), (Game Designers Workshop, 1981), various pages. (Library data entries)
- J. Andrew Keith, Marc Miller, John Harshman. Classic Traveller Vargr (Game Designers Workshop, 1984), IBC. (Sector named but no world data provided)
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), pages 11, 48, 49. (Dot maps and charts indicating the location of the world and its political allegiance)
- Martin Rait. MegaTraveller and Traveller: The New Era: The Meshan Saga, (1995-present). (Background for the sector)
- David Burden, Stuart Dollar, Andy Lilly, Joseph Walsh. T4 Aliens Volume 1 (Imperium Games, 1998), pages 91-182. (The Vargr)
- David L. Pulver. GURPS Traveller Alien Races 1 (Steve Jackson Games, 1998), pages 64-99. (The Vargr)
- Simon Beal. Mongoose Traveller: Vargr, (Mongoose Publishing, 2009), various pages. (The Vargr)
- Author & Contributor: Mike Mikesh of the HIWG (generated data)
- ↑ "Jump Map API" and map location from Travellermap.com