Advanced Combat Rifle
Generic Advanced Combat Rifle | |
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Generic Advanced Combat Rifle | |
Group: | Ranged Weapon |
Tech Level | TL–10 |
Size | 750.0 mm |
Weight | 3,500.0 grams |
Cost | Cr1,000 |
Ammo | 9mm bullet, 6mm DS slug, 40mm Grenade |
Manufacturer | Various |
Generic Advanced Combat Rifle |
The Advanced Combat Rifle (4,000.0 grams loaded; Cr1,000; TL-10) is an advanced slugthrower and one of the most flexible and available firearms available to militaries.
Description (Specifications)[edit]
"Advanced Combat Rifle:" A progressive development of the assault rifle, the advanced combat rifle (ACR) fires either a 9mm, 5.0 gram high explosive (HE) bullet at 900 meters per second, or a 9/6mm, 3.0 gram discarding sabot (DS) slug at 1,200 meters per second. A magazine containing twenty rounds is inserted into the underside of the weapon behind the pistol grip. Reloading takes just a few seconds, during which the firer is treated as evading. The weapon may fired either automatically or semi-automatically (…as with the assault rifle). [1]
Standard equipment includes an electronic battlefield sight, incorporating both light amplification and passive IR, visual magnification, and a laser rangefinder which may also be used as a target painting device. The weapon is also gyroscopically stabilized during firing. A sling is provided, and the muzzle of the rifle includes an integral flash suppressor and adaptor for launching a 40mm RAM shoot-through grenade. [2]
Weapon Characteristics[edit]
Length, exclusive of grenade: 750.0 mm. Weight, unloaded: 3,500.0 grams (loaded magazine weighs 500.0 grams). Base price: Cr1,000 (loaded HE Magazine Cr20, Loaded DS magazine Cr25). Note, due to the high per round cost, solid slug ammunition is often manufactured locally, at a base price of Cr15 per magazine. When firing slug ammunition, use the range modifiers of The ACR and the target modifiers and damage levels of the assault rifle. Extreme range: 1,000.0 meters. Tech level 10. [3]
History & Background (Dossier)[edit]
Advanced Combat Rifles come of age in the TL:10-12 epoch and are never really considered obsolete as they remain useful well into the TL:13-15 epoch. The weapon is preceded by the Rifle, Automatic Rifle, and Assault Rifle. By TL:13-15, Plasma Weaponry and Gauss Rifles tend to predominate. [4]
Selected Advanced Combat Rifle Models[edit]
References & Contributors (Sources)[edit]
- Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 37.
- Jim Cunningham. "The Armory: Book 4 Small Arms." High Passage 2 (1981): 43. (Illustration)
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), TBD.
- Greg Porter. Emperor's Arsenal (Imperium Games, 1997), TBD.
- Matthew Sprange. Core Rule Book (Mongoose Publishing, 2016), 119.
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
- ↑ Frank Chadwick. Mercenary (Game Designers Workshop, 1978), 35-36.
- ↑ Information provided to the library by Maksim-Smelchak