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Small Craft: Vessels under a hundred tons are considered to be small craft. [1]

  • Smallcraft are non-jump spacecraft under a 100 dTons in displacement.
  • Smallcraft meant to be carried internally in other, larger ships are often called subcraft.
  • Various standard types of small craft exist.

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Please refer to the following AAB library data for more information:

Description (Specifications)[edit]

Each small craft design is intended to be as useful as possible. As a result, smallcraft descriptions cover the basic performance of the craft, and indicates price, crew, and other details. Each craft also has a feature called excess space: this interior tonnage may be used by the purchaser for a wide variety of purposes. In effect, when the craft is procured, it is customized by the purchaser for some specific use. Any fitting or combination of fittings available may be specified for a standard design small craft. The prices, however, are ignored, and are considered to be included in the standard design price. [1]

Shuttling between planets, small non-starships run errands, make deliveries. and generally do much of the dirty work that larger craft can't or won't do. Small craft displace less than 100 dtons and are thus incapable of interstellar flight.

Most Common Standardized Smallcraft Types[edit]

  1. Cutter (50-ton)
  2. Fighter (10-ton)
  3. Launch (20-ton)
  4. Pinnace (40-ton)
  5. Ship's Boat (30-ton)
  6. Shuttle (95-ton)
  7. Slow Boat (30-ton)
  8. Slow Pinnace (40-ton)

Smallcraft’s Larger Cousins: Bigcraft[edit]

Big Craft are ships that weight a 100 tons or more, designed to be carried within other ships.

  • Bigcraft may use jump drives.
  • Bigcfaft used as subcraft are essentially large fighters or small vessels.

Naval Ship Synopsis by Size-Role[edit]

These vary in tonnage and in their intended function or role in fleet maneuvers and tactics. The security of the state is usually the primary design imperative. [2]

Ship Classification by Size in TL:13-15 [3]
# Type Tonnage Class Commonality Remarks
1. Smallcraft (Subcraft) 0 to 99 tons Vehicle Ubiquitous Smallcraft are NAFAL or STL.
2. Bigcraft (Subcraft) 100 tons or larger Vehicle or Ship Uncommon Bigcraft may be designed FTL or NAFAL.
3. Adventure Class Ships (ACS) 100 to 2,499 tons Ship or Vessel Common Adventure Class ships may be FTL or NAFAL.
4. Battle Class Ships (BCS) 2,500 to 249,999 tons Ship or Vessel Uncommon Battle Class ships may be FTL or NAFAL.
5. Fleet Class Ships (FCS) 250,000 to 999,999 tons Ship or Vessel Rare Fleet Class ships may be FTL or NAFAL.
6. World Class Ships (WCS) 1,000,000 tons or larger Ship or Vessel Ultra-rare World Class ships may be FTL or NAFAL.

History & Background (Dossier)[edit]

There are eight standard designs available; each design plan is available for Cr100. All take approximately twelve months to build. All are streamlined, and can enter atmospheres. All can operate with unrefined fuel; they have fuel scoops which allow them to skim fuel from a gas giant. [1]

Smallcraft are where most early technology civilizations begin their spaceflight programs. By the modern interstellar age of TL:10-12, smallcraft are used as auxiliaries to larger starcraft and other interstellar FTL machines.

Image Repository[edit]

No information yet available.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. 1.0 1.1 1.2 Marc Miller. Starships (Game Designers Workshop, 1977), 17.
  2. An unpublished factoid written by Ronald B. Kline, Jr.
  3. An unpublished factoid written by Maksim-Smelchak