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|Scotia/Caledon (Reaver's Deep 1916)|
|Classic Era (1115)|| |
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a member of the Principality of Caledon in the Caledon Subsector of Reaver's Deep Sector.
Description (Astrography & Planetology)
A pleasant world, Scotia is reasonably Earth-like but has little land area. What land there is lies scattered across the wide seas in island chains; the largest land-mass on the world is less than 15,000 square kilometers in area.
Primary: Grain, spectral class, G0V. ICN S4G0306G0V. Mass, 1.04 standard. Stellar diameter, 1.03 standard. Luminosity, 1.21 standard.
Planetary System: Seven major bodies. One inhabited world (Scotia, IV). Four gas giants. Two planetoid belts.
IV Scotia: Mean orbital radius, 163.06 million kilometers (1.09 AU). Period, 407.6 days. Two satellites. Diameter, 12206 kilometers. Density, .97 standard. Mass, .65 standard. Mean surface gravity, .85 G. Rotation period: 23 hours, 27 minutes, 48 seconds. Axial inclination, 15°55'9.7". Albedo, .3 1. Surface atmospheric pressure, 1.7 atm. Composition, standard oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 95%; composition, water and frozen water-ice. Mean surface temperature, 25° C.
History & Background (Dossier)
Scotia remained unsettled for a long time, considered too poor in land area to support a worthwhile colony. The presence of several far superior worlds nearby reinforced this decision. Transient groups visited the world many times during the Long Night; Scotia was a favorite hiding place for Reaver warships, who could set down on some small island, refuel from the planetary oceans, and make repairs in relative seclusion and security.
As the Principality expanded off Caledon (Reavers' Deep 1815), Scotia was claimed early on (in -316), but seemed to offer little value in the way of exploitable resources. However, the world was a beautiful, lush planet, the island chains reminiscent of the tropical isles of Caledon's Windshaeme Sea. William, Fourth Prince of Caledon, arranged to have the world declared the personal property of the throne, and he and subsequent princes proceeded to parcel out island estates and titles of nobility to individuals he wished to reward.
Scotia remains to this day a world of estates. Most major nobles and prominent businessmen own islands on Scotia, on which they maintain private retreats, estates, meeting places, or vacation resorts. A few have even established resort hotels, offering Caledonian tourists the opportunity to spend a few days or weeks on Scotia's magnificent isles.
Aside from the nobility, many individuals own Scotian island estates, usually the result of inheritance from some ancestor who performed a service to the Crown. However, the expense of these island estates is frequently far higher than the owner can afford, and an owner without adequate resources will frequently sell his estate and the title of nobility that goes with it - rather than face the costs. It is an expensive but simple way for individuals to gain access to the Caledonian nobility.
References & Contributors (Sources)
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- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Dale Kemper. Far Traveller 2 (FASA, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- J. Andrew Keith. Pilot's Guide to the Drexilthar Subsector (Gamelords, 1984), TBD. (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: Non-Canon Traveller Library (defunct)
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science