Sam’s World (world)

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Sam’s World/Menorial (Trojan Reach 0202)
Classic Era (1115)
StarportE Frontier - no facilities
Size1 Small (1,600 km, 0.05g - 0.09g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population8 Moderate (800 million)
Government5 Feudal Technocracy
Law6 Moderate Law (no firearms except shotguns)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary G7 V
Planetoid Belts 0
Gas Giants 3
Jump map from [1]

Sam’s World is a non-agricultural, pre-industrial, moderate population vacuum world, which warrants hazardous environment precautions, with over a hundred million, but not yet at a billion sophonts in population size.

  • Life in a vacuum requires great discipline. After all, it only takes one forgotten seal on a vacuum suit to spell death. Those who survive tend to be very methodically-minded and attentive to small detail.
  • It is unable to produce quality foodstuffs and must import them.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • Its economy and population are slowly growing and living conditions are expected to improve in the near future barring outside forces.
  • It is a Non-Aligned world dominated by human sophonts located in the Menorial Subsector of Trojan Reach Sector.

Description (Planetology)[edit]

No information yet available.

History & Background (Dossier)[edit]

Sam's World is a non-aligned vacuum world located in the Menorial Subsector of the Trojan Reach.

Non-canon: The Saint Simeon was a Solomani colony ship that was stranded over this barren world in -278. The ship, a 25,000 ton colony transport, suffered this fate when one of its boats crashed into its engineering section while attempting to dock at too high of a closing velocity. The collision crippled the ship's engineering section beyond repair. A jump courier attached to the ship was sent out to search for help, and the colonists were cycled down to the world's surface into temporary shelters to wait for its return. They were still waiting when scouts from the Third Imperium contacted the world in 64.

By that time the colonists had resigned themselves to their fate, and had begun to expand the colony by subterranean tunneling. Sam's World has never advanced far from a tech level of 8, due in large part to a shortage of heavy metals and natural organics in the system. All of the local's resources were channeled into food production; air, water and waste recycling and having to survive alone on a desolate and hostile world. In this the Sams (as they call themselves) took immeasurable pride in their toughness and self-reliance.

When the IISS contacted them they refused the offers of more advanced Imperial technology that could only be maintained or replaced by offworld imports. They did accept assistance in building technical databases, and were grateful for new information on construction, life support and life science advancements. But for the most part they rebuffed both the scouts and the Third Imperium, and showed little interest in being engaged outside of their tough but apparently rewarding lives.

The trade encouraged by the j-1 route into the Marrakesh Trade Association brought some additional income Sam's World and luxury to the world, but the locals never got beyond building a primitive starport. Nor is their hospitality industry worth writing home about.

The world's government is divided among several "Sections" organized into technical specialization. The name and structure suggests that they are descended from the Saint Simeon's crew and section structure. All education above the middle school level is controlled by the Sections, and all inhabitants of the world pass through one of their technical high schools before they can obtain any kind of employment at their majority. Graduates go on to lengthy seven year apprenticeships learning the skills and experience within their chosen career.

This educational structure tends to stifle creative thought and does not reward individuality, as those are seen as unnecessary luxuries. It is also the reason for the world's lack of technical advancement. The Sams were so staunch in their conformity that adolescents showing no desire to fit in were exiled, often scooped up by the local police and dumped on a passing trade ship. Free thinking and expression, even artistic expression and exploration, were considered counterproductive and tawdry. Even poetry was held in popular contempt.

Indeed, the world's populace is conservative to a degree unimaginable even among staunch Vilani cultural conservatives. Fashions, social habits, decorations, architecture... the whole fabric of cultural exchange and expression is fossilized into frozen patterns. It is as if the Sams were still waiting for that lost jump courier, still attending to interim survival until it returned, allowing them to vanquish the universe on the strength their own merits rather than embrace anything from the outside world.

Even the system's government and populace are beginning to tire of their conformity, and the Regency has established a RISS base to assist them in upgrading their educational and industrial systems, and smooth the transition to full outside contact.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from