Salazar class Light Cruiser

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Salazar class Light Cruiser
Distant Fringe Logo.gif
Distant Fringe vessel.
Type: CL Light Cruiser
Agility {{{agility}}}
Also see Light Cruiser
Architect Ronald B. Kline, Jr.
Blueprint No
Canon No. Unpublished, non-canon fan design.
Cargo 30.0 Tons
Cost MCr12,892.988
in quantity: MCr 10,314.39
Crew 201 with 55 Marines
Officers 35
Enlisted 166
EOS {{{EOS}}}
Era 1105
Hardpoints 131
Hull [[TBD Hull]]
Illustration No
IOC TBD
Jump J-2
Maneuver 2 G
Manufacturer Various
Marines 55
Model Model/5 fib
Origin Saldazar Security Squadron
Passengers 0 High/Med 2 Low
QSP TBD
Reference Fan: Ronald B. Kline, Jr.
Size 13,100 Tons
Size-cat BCS
Streamlining Unstreamlined Hull
Tech Level TL–11
USP CL-K3222E3-B00000-02708-0
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The Salazar class Light Cruiser is a potent warship operated within the Distant Fringe.

Description (Specifications)[edit]

They carry the best armor available matched with an effective weapon's suite.

Image Repository[edit]

No information yet available.

General Description & Deck Plans[edit]

No information yet available.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull 13,100 tons. The partially streamlined cylindrical structure hull.
2. Crew It carries two platoons of fleet marines for a total of 55 rapid response jump troops. Beside the marines the crew consists of: 11 command, 19 engineers, 65 gunnery, 25 flight, and 26 service, sharing the equivalent of 103.5 staterooms, in double occupancy.
3. Performance It has jump 2 range DeVoss Drives and 2 G acceleration with a 2 emergency agility rating. It carries enough internal fuel for a jump 2 with a jump 1 reserve. The engineering section has a main control room. The jump drive utilizes a lanthanum hull grid. The jump drive is fitted with a jump governor.
4. Electronics It carries a model 5 fib computer, a back up computer in the event of battle damage.
5. Hardpoints TBD hardpoints.
6. Armament They are armed with a pair of Bet Tan Mk 7 particle accelerator bays. They serve as a guided missile platform with eight heavy missile bays. For missile, anti-fighter point defense and CQB they use forty-two independently targetable plasma cannons to shed enemy missile salvos.
7. Defenses The hull is fully armored. The hull is heavily compartmentalized with thick bulkheads and a reinforced internal structure.
8. Craft The vessel has twelve 20 dton Skiffs to handle troop transport and recovery. They can be modified to handle a variety of utilitarian functions and can serve as life boats.
9. Fuel Treatment It is fitted with fuel scoops and on board fuel purification for wilderness gas giant refueling.
10. Cost MCrTBD.
11. Construction Time 210 weeks.
12. Comments None.

History & Background (Dossier)[edit]

Designed and built by Saldazar (1633 Far Home) A341753-B after 164 weeks for the prototype and 132 weeks for the production models at modest expense. In keeping with the Saldazar Security Squadron's internal security mission, this class was designed with a defensive mindset. Three are currently in service.

A prototype and two production models have been laid down thus far. These vessels operate in the Far Home Sector of the Distant Fringe. The Salazar serves as the flagship for the fleet and is under the personal command of the Fleet Admiral.

Distant Fringe Vessels[edit]

The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.[3]

Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.[4]

Class Naming Practice/s & Peculiarities[edit]

Each vessel within the class is named by the government of the state that produces it. They generally draw on traditional naming protocols and it is not uncommon for a historical class name to be reused.

  • Individual vessels within the class are issued specific serial numbers and transponder codes.
  • Naming a ship is considered a serious affair and is generally accompanied by a traditional ceremony, usually pouring a local beverage over the bows of the craft. Starfarers tend to be superstitious folk and a ship with a frivolous name is considered "unlucky".

Selected Variant Types & Classes[edit]

Scout/Courier:

  1. Type S class Scout/Courier
    1. Asia class Scout

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. An unpublished factoid written by Maksim-Smelchak
  4. An unpublished factoid written by Maksim-Smelchak