Salazar class Light Cruiser
|Salazar class Light Cruiser|
Distant Fringe vessel.
|Type: CL Light Cruiser|
|Also see||Light Cruiser|
|Architect||Ronald B. Kline, Jr.|
|Canon||No. Unpublished, non-canon fan design.|
in quantity: MCr 10,314.39
|Crew||201 with 55 Marines|
|Origin||Saldazar Security Squadron|
|Passengers||0 High/Med 2 Low|
|Reference||Fan: Ronald B. Kline, Jr.|
|Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.|
- It is a military ship and a Cruiser.
- Please also see AAB article: Ships of the Distant Fringe.
- Please also see AAB article: Warships of the Distant Fringe.
They carry the best armor available matched with an effective weapon's suite.
No information yet available.
General Description & Deck Plans
No information yet available.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (...of ten subcraft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (...thousands of tons) where necessary. 
|Basic Ship Characteristics |
|1.||Tonnage / Hull||13,100 tons. The partially streamlined cylindrical structure hull.|
|2.||Crew||It carries two platoons of fleet marines for a total of 55 rapid response jump troops. Beside the marines the crew consists of: 11 command, 19 engineers, 65 gunnery, 25 flight, and 26 service, sharing the equivalent of 103.5 staterooms, in double occupancy.|
|3.||Performance||It has jump 2 range DeVoss Drives and 2 G acceleration with a 2 emergency agility rating. It carries enough internal fuel for a jump 2 with a jump 1 reserve. The engineering section has a main control room. The jump drive utilizes a lanthanum hull grid. The jump drive is fitted with a jump governor.|
|4.||Electronics||It carries a model 5 fib computer, a back up computer in the event of battle damage.|
|6.||Armament||They are armed with a pair of Bet Tan Mk 7 particle accelerator bays. They serve as a guided missile platform with eight heavy missile bays. For missile, anti-fighter point defense and CQB they use forty-two independently targetable plasma cannons to shed enemy missile salvos.|
|7.||Defenses||The hull is fully armored. The hull is heavily compartmentalized with thick bulkheads and a reinforced internal structure.|
|8.||Craft||The vessel has twelve 20 dton Skiffs to handle troop transport and recovery. They can be modified to handle a variety of utilitarian functions and can serve as life boats.|
|9.||Fuel Treatment||It is fitted with fuel scoops and on board fuel purification for wilderness gas giant refueling.|
|11.||Construction Time||210 weeks.|
Designed and built by Saldazar (1633 Far Home) A341753-B after 164 weeks for the prototype and 132 weeks for the production models at modest expense. In keeping with the Saldazar Security Squadron's internal security mission, this class was designed with a defensive mindset. Three are currently in service.
A prototype and two production models have been laid down thus far. These vessels operate in the Far Home Sector of the Distant Fringe. The Salazar serves as the flagship for the fleet and is under the personal command of the Fleet Admiral.
Distant Fringe Vessels
The Distant Fringe is said to be a far spinward-rimward area inhabited by colonists and refugees originating on Terra. The region is extremely isolated, separated from the rest of Charted Space by vast, almost uncrossable rifts that were once broached by a system of calibration Points and the use of tankers. Those few academics within Charted Space who have found references to the Distant Fringe regard it as little more than a tall tale. Likewise, many of the inhabitants of the Distant Fringe believe the existence of Charted Space to be mythical.
Vessels originating within the Distant Fringe are very rarely encountered outside of the region. However, misjumps do occur and anomalies with bizarre spacetime and Jumpspace effects exist: as such, craft of this type are not entirely unknown within Charted Space.
Class Naming Practice/s & Peculiarities
Each vessel within the class is named by the government of the state that produces it. They generally draw on traditional naming protocols and it is not uncommon for a historical class name to be reused.
- Individual vessels within the class are issued specific serial numbers and transponder codes.
- Naming a ship is considered a serious affair and is generally accompanied by a traditional ceremony, usually pouring a local beverage over the bows of the craft. Starfarers tend to be superstitious folk and a ship with a frivolous name is considered "unlucky".
Selected Variant Types & Classes
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- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science