Rob Roy (world)

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This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.

Rob Roy/Caledon (Reaver's Deep 1917)
Classic Era (1115)
B6469BA-B
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere4 Thin (tainted)
Hydrographics6 Wet World 60%
Population9 High (7 billion)
GovernmentB Non-Charismatic Dictator
LawA Extreme Law (no weapons)
Tech LevelB Average Stellar (large starships)
See also UWP
System Details
Primary K9 V
Planetoid Belts 0
Gas Giants 4
jumpmap?sector=Reaver%27s+Deep&hex=1917&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Rob Roy is a high-population, industrial world with a billion or more sophonts in population size.

  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
  • It is a member of the Principality of Caledon in the Caledon Subsector of Reaver's Deep Sector.
  • This world has a nearby Naval Base, usually associated with military starships.
  • This world has a nearby Military Base, usually associated with ground forces.

Description (Astrography & Planetology)[edit]

This system is part of Rob Roy's Run.

System Data[edit]

Primary: MacGregor's Star, spectral class, K9V. ICN S4G0307K9V. Mass, .505 standard. Stellar diameter, .552 standard. Luminosity, .048 standard.

Planetary System: Six major bodies. One inhabited world (Rob Roy, I). Two gas giants. No planetoid belts.

Rob Roy: Mean orbital radius, 23.94 million kilometers (0.16 AU). Period, 32.10 days. No satellites. Diameter, 11021 kilometers. Density, 1.0 standard. Mass, .423 standard. Mean surface gravity, .75 G. Rotation period: none (tidal lock with primary). Axial inclination, 32°36'36.8". Albedo, .4 Surface atmospheric pressure, .48m. Composition, oxygen-nitrogen mix tainted with industrial pollutants; filter mask may be needed to breathe atmosphere. Hydrographic percentage, 60%; composition, water and frozen water-ice. Mean surface temperature, 3° C. Mean nightside surface temperature, -155°C.

History & Background (Dossier)[edit]

The fledgeling Royal Caledonian Expeditionary Service first reached Rob Roy in -146. The scouts found a relatively large, modestly successful but thoroughly insular TL6 human society, descendants of humans that had been marooned before the Long Night, but which had managed to forge an uneasy working relationship with the Reavers that had plagued the area. Although happy to rejoin with their wealthier Caledonian cousins, Roy Royans have a tradition of independence and irascibililty, even by Caledonian standards.

Like Claverse (Reaver's Deep 1913), Rob Roy supported the Maxwell faction during the Dynastic Crisis of 1024, and suffered in consequence. The world was and is a crucial industrial center of the Principality of Caledon, and has the second highest population (the highest being at Cuillan (Reaver's Deep 1613)). During the crisis, both sides planned much of their strategy around the need to control Rob Roy, and there was bitter fighting as a result.

Following his defeat at the Battle of Dunbarton, Maxwell directed the defense of Rob Roy, one of his last bastions of support, until he was forced to flee. The victorious forces of Lord Campbell never actually engaged in ground fighting at Rob Roy, and never actually discovered Maxwell's command headquarters on the world. It is said to have been located underground somewhere in the arctic wilderness of Polaris, the northern continent of Rob Roy. But Maxwell shut down the complex prior to his departure, and the secret was purged from planetary computer records. For security purposes, the location was actually known to only a handful of key people, and, without coordinates, it remains undetectable. The HQ complex is lost until and unless one of Maxwell's people chooses to reveal its location, or until accidental discovery brings it to light.

There is a famous story, possibly apocryphal, which relates that this "Ice Fortress" (as it was popularly known) is the hiding place for the full Caledonian regalia, the orb, scepter, circlet, and jeweled sword that together were the symbols of the rightful Prince. It is said that Maxwell, prior to his flight, left these symbols of authority here, on Caledonian soil, pending the day when a Maxwell would come to reclaim his own.

The regalia was certainly lost during the war, and never recovered. It is of great value, both monetarily and politically, and a fantastic reward is offered by the Principality for recovery of these symbolic items.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com