Riensh (world)

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Riensh/Asepvedl (Ziafrplians 2801)
Classic Era (1115)
D420451-7
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics0 Desert World 0%
Population4 Moderate (10 thousand)
Government5 Feudal Technocracy
Law1 Low Law (no explosives, poison gas)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary M0 V
Planetoid Belts 0
Gas Giants 1
jumpmap?sector=Ziafrplians&hex=2801&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Riensh is a poor, nonindustrial desert hellworld with a population struggling to survive in an inhospitable environment.

  • Hellworlds often offer daily, and sometimes hourly, life-threatening situations to their inhabitants. Survivors often form intense survival skills and tend to be grim realists.
  • This world has no free-standing water.
  • It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
  • This is a cold world with an overall climate is at the lower temperature range of human-congruous sophont endurance.
  • It is a member of the Zhodani Consulate in the Asepvedl Subsector of Ziafrplians Sector and in the Province of Iadr Nsobl.


Description (Astrography & Planetology)[edit]

A minor outpost established to exploit metallic ores important in large scale construction projects off world.

Monostellar System[edit]

Riensh Monostellar System
Star Name Hierarchy Color Classification Remarks
Riensh Primary Red M0 V


System Data[edit]

There are eight worlds in the star system, including the single gas giant.

Mainworld Data[edit]

The surface gravity is 0.28 Gs, and the atmospheric pressure is 0.7 atmospheres. There is a metallic core, which produces a density of 6.13 g/ml. The climate is frigid. This world is tidally locked with its primary at a distance of 0.76 AU.

Mainworld Geography & Topography[edit]

Tortured by the gravity of its star and the nearby gas giant, this world has jagged mountain ranges and deep fissure valleys across its cracked, frosty surface. Strange hydrocarbon snows are the only ices present. Very rare comet strikes are the only source of water in the system.

Native Lifeforms[edit]

Native life is present, which served as quite a shock to early Zhodani explorers.

History & Background (Dossier)[edit]

Established as a low yield mining base with a small scientific team assigned to solve the riddle of life forms here. Intendant scientists, with noble supervision are still investigating.

World Starport[edit]

Riensh has a poor quality starport.

  • A Class-D Starport Facility has minimal if any shipyards and can only perform extremely limited repair work.
  • This facility has many skilled personnel who can perform minor repair work.
  • This facility has refueling infrastructure and limited refining capabilities. One may purchase unrefined fuel here.
  • Starports of this class very rarely have both a Lowport and a Highport.
  • A poor quality, bare bones facility without the benefit of repair facilities owing to the low population, which provides a small labor pool and the low technology level. The hand full of working utility boats are essentially irreplaceable and very important.

World Technology Level[edit]

Riensh possesses a Technology Level of TL–7.

  • Common Communication technologies for this TL include: Early video and early satellite communication networks.
  • Common Power Generation technologies for this TL include: Early fuel cells, solar energy, and geothermal power sources.
  • Common Transportation technologies for this TL include:
    • Land: Improved automobiles, hovercraft, and bullet trains.
    • Water: Hydrofoils and early triphibians.
    • Air: Hang gliders and supersonic jets.
    • Space: Deep space probes and interplanetary spacecraft.
  • The technology is crude, at TL–7 it is simple, straightforward and designed for rugged abuse in a deadly environment with little though of maintenance or repair. Equipment is over engineered, bulky, smelly and noisy, it is none the less built to last. There is no design aesthetic aside from being heavy, sturdy and practically indestructible. Delicate, advanced off world designs are scoffed at, as fragile toys, ill suited to real work.

World Government[edit]

Riensh has a Feudal Technocracy government.

  • It is a government by specific individuals for those who agree to be ruled. Relationships are based on the performance of technical activities which are mutually-beneficial.
  • The typical power source of this government is an Oligarchy.
  • The typical power structure of this government is a Hegemony.
  • A single unified command structure ensures that each vital function that directly relates to survival is addressed. Mineral production is given priority as it ensures the planets limited income to obtain materials needed to survive. The underground tunnel complexes are designed to be as self-sufficient as possible, but some inflow of resources is preferable to complete isolation.

World Military[edit]

There is a small internal security and policing force.

World Economy[edit]

Extremely limited, trade is desired, but the volume is low.

Trade Data[edit]

Water, and water reclamation equipment are extremely valuable here. Ice deposits are nearly non-existent. ALL water must be endlessly recycled and reused. Fresh water is largely an alien concept to most natives.

World Demographics[edit]

Survival concerns trump all other goals, personal liberty is a luxury, in so far as your liberty had better not involve anything that might jeopardize the safety of others. Society is wildly intolerant of unnecessary risks. Better safe than sorry is a widely held belief, staying alive is its own reward here. There is a management structure for each major department for the nobles. The proles and workers are numerous and dependent on being told what to do.

World Culture[edit]

An unforgiving backwater off the beaten path, this world has stoic, utilitarian people who know little of more glamorous off world things. There are a few rare earth metals which are critical to high technology super conductive technologies. These are the primary reason the whole settlement has not been abandoned. The miners and their descendants are a stubborn and determined group, who don't want to leave. These Zhodani live in their world and not really on it. Their tunnels are a maze for any aside from the natives. The surface is basically lethal, and avoided if at all possible. Outposts and underground mines are reached by sealed electric trains with life support in kilometers of rail tunnels. Nuclear power plants are in use here, deep below the occupied levels.

Historical Data[edit]

Since its settlement long ago, this world has always been of little importance to the Zhodani Consulate. Governmental investment in the colony is now widely considered a mistake, as the costs of survival here are not well offset by the values of the mineral deposits.

World Timeline[edit]

No information yet available.

UWP Listing[edit]

No information yet available.

References & Contributors (Sources)[edit]

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  1. "Jump Map API" and map location from Travellermap.com