Red Pelts

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A Vargr corsair (pirate) band.

Description (Specifications)[edit]

No information yet available.

History & Background (Dossier)[edit]

The Red Pelts are a pirate group of Suedzuk Vargr that blundered their way through Corridor Sector and into Million Subsector in the mid-1140s. As remarkable as their survival against the great odds of the Wilds was, they proceeded to harry isolated Wilds worlds along the Regency frontier from several bases in Millions, in spite of active opposition from the RQS and several Pack groups. Making common cause with the insane "King Tut" of Rroerruerz (Deneb 2001), their raids reached a fever pitch in 1144-45, with several bloody incursions into Antra and Namidshur.

Their preferred tactics were brutal to the point of massacre. Unlike most pirates, however, they seemed to work mainly as mercenaries for warlords and TEDs scattered throughout the Wilds. They operated under a strange honor code that forbade looting and pillage, but at the same time those restrictions freed them from treating captives or civilians with any kind of mercy, and the slow summary executions they preferred made them the bane of Hell's Hairpin during their short reign of terror. An alliance of Pack assassins and RQS covert personnel finally tracked them down to their lair, and they were wiped out to the last dog.

Military & Intelligence (Force Projection)[edit]

No information yet available.

Ground Forces[edit]

No information yet available.

Naval Forces[edit]

No information yet available.

Offshoots[edit]

No information yet available.

Worlds & Sectors (Astrography)[edit]

No information yet available.

World Listing: 1116[edit]

No world articles for Red Pelts

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.