Ras Tennol Subsector

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Ras Tennol Subsector
Velous Arodir Nisor

Ras Tennol style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Orret
Sector Far Home
Capital Ras Tennol
No. of Stars 16
Majority Control Non-aligned Human-dominated (NaHu) - 68%
2nd Control Occupied Territories (OcTe) - 19%
3rd Control Worlds of The Leader (WoTL) - 13%
Ras Tennol Subsector is Subsector G of Far Home Sector.

Description / Specifications[edit]

Ras Tennol Subsector lies within Far Home Sector and is named for the Ras Tennol system and its red giant primary star. The spinward-rimward regions lie within the Demon's Eye Rift, the coreward-trailing edge contains a part of the Risa Cluster, while the center of the Subsector contains scattered systems. The New Border, Outland Run and Void Edge Star Lanes lie within the trailing half of the Subsector. The Occupied Territories, a number of systems lying in the coreward half of the Subsector, have been occupied by the militaristic Worlds of The Leader.

Physical Astrography[edit]

The following astrographic features and trade routes can be found within this area:

Sectors[edit]

Ras Tennol Subsector lies within Far Home Sector

Clusters & Traces[edit]

Rifts & Voids[edit]

Other Astrographic Features[edit]

Nebulae[edit]

Bright Stars[edit]

Star Lanes[edit]

A number of Star Lanes lie within the Subsector:

World Listing[edit]

The following systems and worlds can be found within this area:

16 Worlds in the Ras Tennol Subsector
Cren  •  Durant  •  Frenim  •  Haladan  •  Inas  •  Jaroo  •  Keralim  •  Meroan  •  Paratha  •  Ras Tennol  •  Tarkan  •  Urcor  •  Velent  •  Wissan  •  Yaradana  •  Zendar  •  

Political Astrography[edit]

Demographics[edit]

Population: 1.006 billion sophonts.

Native Sophonts[edit]

No sophont species are known to to have originated in Ras Tennol Subsector.

Linguistic Topography[edit]

The following languages are the most commonly spoken within Ras Tennol Subsector:

Polities[edit]

Interstellar Relations[edit]

The Worlds of The Leader is bombastic, militaristic and expansionist and is ruled by a social elite descended from Fives. It casts itself as a center of culture and excellence with a proud history and rich and noble traditions. Public buildings are monolithic and pristine, and are bedecked with flags and banners and the symbols of The Leader. Security within the state is extremely tight and military patrols and checkpoints are commonplace. Public announcements are broadcast featuring the proclamations of The Leader and filled with anti-Mantlerist propaganda. Despite its carefully maintained public image the state is in crisis, with shortages of almost everything, including basic life support supplies, foodstuffs and fuels. The entitled and increasingly detached ruling elite, descended from Fives, find themselves at odds with the deprived and repressed masses of the Gens, who increasingly display Mantlerist leanings.

  • The Vigs, the feared intelligence arm of the Worlds of The Leader, are extremely active within the Subsector. They maintain a network of informants, handlers and sympathisers and move against anybody they deem to be an enemy of the State. They are able to call on military units as required. They particularly target Mantlerist organisations or anyone suspected of having Mantlerist sympathies.
  • Political and social groups within the Firstworlds provide substantial funding and support for the Worlds of The Leader. A naval treaty dating from the Scybrian Wars enables the Firstworlds to funnel "surplus" equipment to the state: all of the major fleet elements of the Armada of The Leader originate within the Firstworlds, which also subsidises their ongoing maintenance and upkeep.

The Occupied Territories are former neutral human-dominated worlds that have been seized by the Worlds of The Leader, primarily to gain control of their ample natural resources or take advantage of their strategic position. The governments of each occupied system suffered Mantlerist-inspired insurrections and uprisings resulting in social breakdown and regime change. These new governments "invited" assistance from the Worlds of The Leader, which began pouring in troops and equipment to combat the "Mantlerist Menace". The populations of the systems are uniformly oppressed and security is tight. All the worlds of the Occupied Territories harbor active and well-equipped resistance movements, many of which are funded by the Protectorate of Leset and have strong Mantlerist leanings.

Ras Tennol is a burgeoning commercial center sitting at the hub of three Star Lanes, the Outland Run, the New Border Star Lane and the Void Edge. It is a major producer of starships and a significant power in the region. The vessels of the Ras Tennol Combined Fleet patrol the trade routes, ensuring the steady flow of interstellar trade and the protection of Ras Tennol's interests.

  • The government of Ras Tennol is alarmed by the expansion of the Worlds of The Leader and its annexation of the Occupied Territories. Pro-Mantlerist groups have gained support and social unrest is increasing. Increasingly extreme anti-Mantlerist political movements have emerged, advocating support for the Worlds of The Leader. There are frequent clashes and military units help maintain order.
  • Dramatically increasing levels of piracy along the Outland Run Star Lane require the commitment of a significant proportion of Ras Tennol's naval forces. This is placing an increasingly heavy burden on the world.

Capitals[edit]

Ras Tennol is the default Subsector capital.

Subsector Summary:[edit]

Ras Tennol, subsector G of Far Home has 16 worlds, of which 13 have native gas giants. The estimated population for the subsector is 355 million sophonts (not necessarily humans). There are no High population (Hi) worlds, no Moderate population (Ph) worlds, seven Non-industrial (Ni) worlds, three Low population (Lo) worlds, and no Barren (Ba) worlds. There are five Agricultural (Ag) worlds versus no Pre-Agricultural (Pa) worlds, and two Non-Agricultural (Na) worlds. There are three Rich (Ri) worlds versus no Industrial (In) worlds. There are two Asteroid (As) belts, two Desert (De) worlds, one Garden (Ga) world, three Ice-capped (Ic) worlds, two Poor (Po) worlds, four Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world. There are no Naval bases in the subsector, no Scout bases, and no Way stations. The highest population world is Inas (Far Home 2319). The highest tech level is C at Ras Tennol (Far Home 2315). The average technology level is 6 (with most between 3 and 8).

Polity Listing[edit]

The Non-Aligned Human-dominated worlds in Ras Tennol encompasses 11 worlds with a population of 215 million. The highest population world is Inas (Far Home 2319). The highest tech level is C at Ras Tennol (Far Home 2315). The average technology level is 6 (with most between 3 and 8).

The Occupied Territories in Ras Tennol has jurisdiction over three worlds with a population of 60 million. The highest population world is Zendar (Far Home 2013). The highest tech level is A at Haladan (Far Home 2114).

The Worlds of The Leader in Ras Tennol has jurisdiction over two worlds with a population of 80 million. The highest population world is Paratha (Far Home 2211). The highest tech level is B at Urcor (Far Home 2312).

History & Background / Dossier[edit]

Ras Tennol Subsector saw limited activity by humans prior to the establishment of the Third Confederation, and what little development there was abruptly ended with the advent of the Dark Age, nearly two thousand years ago. Following the Renaissance period survivor worlds were recontacted, scavengers picked over the few remains that there were, and hardy pioneers looked to the empty systems and the opportunities they presented. Almost all expansion and growth within the region is relatively modern, beginning during the so-called Golden Age and continuing with the nebulous Development Organizations and the rise of polities.

  • A strong social divide exists between wealthy and aristocratic Fives, descended from the original settlers and crew of the Last Armada, and Gens, individuals whose ancestors were grown in GenPods and raised by Hoppers.

Major Historical Events Timeline[edit]

Some of the more important historical events that have affected this area include:

References & Contributors / Sources[edit]

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