Promise Subsector

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Promise Subsector
The Blight Pasdaruu Thoezennt

Promise style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Khulam
Sector Diaspora
Capital Promise
No. of Stars 28
Majority Control Third Imperium - 100%

No information or synopsis yet available.

Description (Specifications)[edit]

The Promise Subsector is defended by 169th Fleet.

Subsector Summary: 1105[edit]

Promise, subsector L of Diaspora has 28 worlds, of which 28 have native gas giants. The estimated population for the subsector is 3 billion sophonts (not necessarily humans). There is one High population (Hi) world, five Moderate population (Ph) worlds, 13 Non-industrial (Ni) worlds, seven Low population (Lo) worlds, and no Barren (Ba) worlds. There are seven Agricultural (Ag) worlds versus one Pre-Agricultural (Pa) world, and four Non-Agricultural (Na) worlds. There are two Rich (Ri) worlds versus one Industrial (In) world. There is one Asteroid (As) belt, no Desert (De) worlds, two Garden (Ga) worlds, no Ice-capped (Ic) worlds, five Poor (Po) worlds, six Vacuum (Va) worlds, and one Water (Wa) or Ocean (Oc) world. There are two Naval bases in the subsector, no Scout bases, and no Way stations. In Promise there is one race homeworld. The Imperial nobility includes 27 Knights, three Baronets, eight Barons, three Marquises, five Viscounts, one Count, one Duke, one Subsector Duke, and one Archduke. The highest population world is Promise (Diaspora 2827). The highest tech level is F at Udone (Diaspora 2927) and Gorky (Diaspora 2929). The average technology level is 10 (with most between 7 and 12).

Polity Listing: 1105[edit]

The Third Imperium, Domain of Sol in Promise has jurisdiction over all of the worlds. The subsector capital is Exeter (Diaspora 2729).

Astrographic Features & Trade Routes: 1105[edit]

The following astrographic features, trade routes, mains, clusters, and traces can be found within this area:

World Listing: 1105[edit]

The following systems and worlds can be found within this area:

28 Worlds in the Promise Subsector
530-053  •  Amoy  •  Asena  •  Baraduusa  •  Cosenza  •  Daaliisa  •  Davao  •  Eloji  •  Execute  •  Exeter  •  Ferenira  •  Gorky  •  Ijiwa  •  Lekhaana  •  Lot  •  Muni  •  Napiiresha  •  Nysorb  •  Orsk  •  Poznan  •  Promise  •  Seagull  •  Sittahr  •  Sligo  •  Tasmania  •  Tenmet  •  Udone  •  Vahana  •  

History & Background (Dossier)[edit]

No information yet available.

Polity Listing: 1105[edit]

The following polities can be found within this subsector:

  • Other Powers
    • None

Native Sophonts (NILs): 1105[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics: 1105[edit]

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this subsector:

  • No information yet available.

History-Era: Rebellion[edit]

The Promise Subsector (Diaspora L) was a war zone throughout the duration of the Rebellion. The post-war population of Promise Subsector is approximately 6.63 billion, representing a total decline of 302 million from pre-Rebellion totals. Worlds that experienced noteworthy decreases in population include Seagull, Amoy, Daaliisa, Exeter, Muni and Lekhaana. The highest tech is 13 at Promise.

History-Era: New Era[edit]

The most striking feature of the Promise Subsector, and one which influences the conditions on most worlds in the subsector, is the "Vampire Highway". This is a loose route of jump-2 connections extended from Tenmet (Diaspora 3121) down through the old territory of the Unity of Promise, and eventually into the Promise-Khulam Main.

  • Most of these fleets have some human maintenance crews, and many are recruited from the worlds in Promise subsector. The periodic visit of Vampire Fleets to the worlds accounts for the extraordinary number of planets with dramatically reduced tech level in the subsector. No world has really had the ability to recover, as any attempt to rebuild invariably ends in a destructive raid.
  • The vampire fleets have made no attempt to exterminate the populations on the worlds, however, and even deal with them on fairly orderly terms. Most worlds here are controlled by TEDs who rule at the pleasure of the vampire fleets. which return every six months to two years and provide the TED with additional arms and equipment in return for a fresh consignment of crew slaves.

References & Contributors (Sources)[edit]

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