Pretoria (world)

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Pretoria/Pretoria (Deneb 0406)
Milieu 1116
B656967-C
StarportB Good: Spacecraft Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population9 High (7 billion)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech LevelC Average Stellar (robots)
See also UWP
jumpmap?sector=Deneb&hex=0406&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary G5 IV
Worlds 13
Gas Giants 0
Planetoid Belts 2
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 9D5C
Army size (BEs) 12000
Economic Details
Technology Level 12
Economic Extension
D8F+4
ResourcesDVery abundant
Labor8Moderate (700 million)
InfrastructureF Very comprehensive
Efficiency+4Advanced
Importance 4
Resource Units 6,240
GWP (BCr) 41,020
World Trade Number 5.5
Trade Volume (MCr/year) 42,862
Starport Details
Classification Class-B
Port Size 6
Building Capacity (Tons) 7,000,000
Port employees 27,940
Port passengers (annual) 124,800

Pretoria is a high-population garden world with a billion or more sophonts in population size, a near-ideal utopian environment conducive to most sophonts. The world serves as the capital for the subsector. Government control of this world is by an external military force. It is a member of Third Imperium in the Pretoria Subsector of Deneb Sector and in the Domain of Deneb. Pretoria , as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdoms of a count and the Subsector duke. All three are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships and an Imperial Scout Base, capable of handling Scout Service starships and personnel. 

Pretoria/Pretoria (Deneb 0406)
New Era
A656A67-E
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
PopulationA High (20 billion)
Government6 Captive Government/Colony
Law7 Moderate Law (no firearms)
Tech LevelE High Stellar (anti-grav cities)
See also UWP
Cultural Details
Government Captive government
Law Level Moderate
Cultural Extension 9D5F
Army size (BEs) 70000
Economic Details
Technology Level 14
Economic Extension
D9F-3
ResourcesDVery abundant
Labor9High (2 billion)
InfrastructureF Very comprehensive
Efficiency-3Poor
Importance 3
Resource Units 1,229
GWP (BCr) 121,875
World Trade Number 6
Trade Volume (MCr/year) 207,995
Starport Details
Classification Class-A
Port Size 6
Building Capacity (Tons) 13,000,000
Port employees 39,110
Port passengers (annual) 1,122,800

Era: New Era

Pretoria The world serves as the capital for the subsector. It is a member of Regency of Deneb in the Pretoria Subsector of Deneb Sector. This world has a nearby Regency Naval Base, capable of handling warships.

Description (Astrography & Planetology)[edit]

Pretoria Subsector in Deneb Sector operates two bridges that connect the subsector capital, Pretoria (Deneb 0406) with two jump-1 mains, giving free traders and other commercial ships access to thirty-three worlds.


Monostellar System[edit]

Pretoria Monostellar System
Star Name Hierarchy Color Classification Notes
Pretoria Primary Primary Yellow G5 IV


History & Background (Dossier)[edit]

Pretoria was originally settled during the first century of the Third Imperium's expansion. As with so many other worlds in the coreward and spinward corner of the sector, the first colonists were predominantly Vilani.

Later colonization waves of Solomani and mixed blood humans eventually assimilated into these communities, and the racial distinction faded away on most worlds. But on Pretoria the Vilani were able to preserve their cultural heritage almost intact, as their urban communities were tightly organized around small neighborhood sized collectives known as Meshdigarli. This led to some tension with immigrating Solomani, but in many cases these latecomers were less well organized than the Vilani, and were easily assimilated into the tightknit communities. This same communal loyalty created problems when a noble family of pureblooded Solomani descent, known as the Carles-Davies took over the world after the Alkhalikoi ascension.

Because of this conflict, traditional education and authority had to go underground. Educators formed secret shadow academies where students were taught the Vilani language and culture, in small dormitories and cloistered classrooms. Attempts to ferret out these "school-rings" with random searches and expedient mass arrests further radicalised the population, and many school-rings became training grounds for terrorists and resistance cells. These rings carefully preserved the world's Vilani culture and language, and eventually took the lead for planetary recovery and communal reconciliation after the Carles-Davies were exiled and martial law imposed.

Pretoria was settled by the Third Imperium around 300 and today is the administrative center for the subsector plus the worlds of the Aramis Trace in the Spinward Marches. These worlds are connected to Pretoria by way of the Xboat route through Marz (Deneb 0201).

With 7 billion inhabitants, it is the most populated world in the subsector and at TL 13 it is one of the most technologically advanced worlds in the subsector. Pretoria is a cosmopolitan world, with a variety of Sophont peoples, although about 50% of the population is human. The other 50% of the population is composed of a variety of non-Human sophonts including Vargr.

The was under Imperial Naval rule and given the Amber Zone rating as a result of the Rachelean Revolts in 1010.

Grief and shame over the actions of Zidi Rachele and his terrorists led to self-imposed isolation, and the world became known as the "Tomb of Deneb" to its occupying troops for the reticence and silent suffering of the population. The world, already badly damaged by the Carles-Davies repression, stagnated economically to the point that other Vilani began to shun it and its inhabitants. It was only with the beginning of the Imperial Civil War, and subsequent Hard Times that Pretoria finally shook off its tragic past. It was the main base for naval units protecting the coreward frontier against Vargr raiders and invaders, and local defense cadres distinguished themselves in pitched battles. This patriotic renaissance was severely tried by the Collapse, but the sacrifices of its populace in accommodating billions of Human and Vargr refugees placed the world back into the mainstream, and the Meshdigarli began assuming more and more official power and authority. Pretoria was one of the first worlds granted Home Rule after the onset of the Representational Reforms.

The massive population boom that followed the Collapse, and the aftermath of centuries of occupation severely altered the world's traditional geography. It has no single dominating urban center, and the major cities sprawl over thousands of square kilometers. Wilderness and urban development create a checkerboard pattern discernible from the air or orbit, and the lights of civilization can be found in nearly every corner of the globe. Most of the world suffers from long, snowy winters, and most of the population resides indoors in apartment-like structures of linked residences, schools and shops. Depending upon the size and organization of its population, many of these structures are either autonomous governments, or link themselves together into virtual states. This semi-anarchic structure is a direct result of police terror, and tax revenues and governmental authority is split between recognized Collective member-states.

Economically the world is closely tied to supporting the Quarantine and its forces. Most of the new economic development since the Collapse has been funded indirectly by heavy military investment in local infrastructure and defense facilities. The local naval base is just shy of being a Depot in its own right, and has extensive orbital and lunar facilities scattered around the system. The 194th Fleet itself is based at a huge orbital arcology that dwarfs every other orbital facility in the system. Pretoria's local industry is not dominated by the large military "Plant#s" that are found in other high tech systems, as the world's proximity to the Frontier deemed it too vulnerable.

Pretoria's local culture is rather odd too. Academics are very heavily stressed in local society, though free compulsory education is unobtainable locally, and a student's progress is based upon their ability to obtain scholarships and community sponsorship based upon their academic accomplishments. Top academics and scientists live in quarters and conditions that separate and insulate them from local politics and the common man. In contrast to this basically powerless elite, secret societies are actually in control of most local politics. While the Meshdigarli keep things running smoothly, these societies duke it out for dominance and political favors in backroom maneuvering and often violent intrigue. While the existence of these groups are directly traceable to terrorist rings during the Carles-Davies' reign, the locals justify their existence as a democratic application of the ancient Vilani Shadow Emperor. The fear of these politics, and residue of the past, (and the cold climate) compels the citizenry to cover themselves in heavy, concealing clothing to prevent easy individual recognition.

Howood, a rare plant known for its high mineral content and natural aromatic smell, is native to this world. [2]

Tukera Lines operates offices and maintenance facilities on Pretoria.

Lurent planetoid ships may be found in the system’s Oort clouds.

A fair-sized community of expatriate Crenduthaar exists on the mainworld.

Imperial High (Landed) Nobility[edit]

Pretoria , as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdoms of a count and the Subsector duke. All three are members of the Imperial Nobility charged with overseeing the world.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com
  2. Frank ChadwickJohn HarshmanJ. Andrew KeithMarc MillerLoren Wiseman. The Traveller Adventure (Game Designers Workshop, 1983), 143.