Ouoegzu (world)

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Ouoegzu/Engakhs (Knoellighz 1612)
Milieu 1116
A667000-0
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size6 Medium (9,600 km, 0.60g - 0.81g)
Atmosphere6 Standard
Hydrographics7 Wet World 70%
Population0 Barren (5)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
jumpmap?sector=Knoellighz&hex=1612&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary F3 V
Worlds 13
Gas Giants 3
Planetoid Belts 0
Cultural Details
Government No government
Law Level No law
Cultural Extension 0000
Army Size (BEs) 0
Economic Details
Technology Level 0
Economic Extension
700+0
Resources7Few
Labor0Barren (5)
Infrastructure0 Non-existent
Efficiency+0Average
Importance Extension -1
Resource Units 0
GWP (BCr) 0
World Trade Number 1
Trade Volume (MCr/year) 0
Starport Details
Classification Class-A
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Ouoegzu is a barren garden world with no overt population, government, or law level.

  • It is a garden world with a near-ideal, utopian environment conducive to most sophonts.
  • This world is valuable property, as a garden world, and will likely soon be populated... This world was once settled and developed, but the inhabitants have either died off or left leaving behind the remnants of their civilization. This is a temperate world, with a climate of average temperatures. It is a member of Democracy of Greats in the Engakhs Subsector of Knoellighz Sector.

World Data[edit]

The A-rated Downport was nearing completion when undercover Corsairs from a band of Bases infiltrated the grand opening of the colony port on Ouoegzu (Knoellighz 1612) A667000-0 Ba Di Ga / Tp and released a neurotoxin developed secretly on Katsaezgnuo (Knoellighz 1510) that killed every Vargr at the celebration. The attack was assumed to be sourced in a local flora toxin and the world was immediately abandoned. Hundreds died the first day followed by the deaths of confused stragglers in a nightmare ending. The Democracy of Greats immediately forsook Ouoegzu and continued their expansion Coreward rather than Spinward in Engakhs Subsector.

Once the Corsair band, under the guise of a Hunter’s Bawn Privateer Letter of Marque to patrol Engakhs saw all vessels leave, they moved in five years later to allow the neurotoxin to become inert. The band then saw to it to convert the abandoned Downport facilities into a Corsair’s den in the guise of a legitimate world Downport. Under pretense of patrolling the border, the ‘Privateers’ continue to use the A Downport with impunity. As of 1105, populating the world by the Corsairs has only begun anew. By 1110, the world has a Population code of 4, about 5000 Vargr Corsairs calling Ouoegzu home. A risky pirate cove, the Corsairs know that at any time the Democracy of Greats could try once more to reclaim their lost Downport but for the new interest in the Coreward borders of the polity gaining expansion momentum, (see Gateway to Ghoekhnael). At 1110, Ouoegzu UWP is A667400-9.

The den by 1111, is a smugglers’ hole in the border of the Democracy of Greats as the system has features that allow for ease of interface of both legal and illegal goods. The Corsairs conduct operations from their usual Corsair Bases in the region, but also introduce trade items from the distant, Spinward Zhodani Consulate which is usually forbidden by the Democracy. The system draws no Prospectors as it contains no planetoid belts and features only three Gas Giants. Ouoegzu can easily be bypassed in the local stellar cluster and is mainly written off by legitimate traders. The solar primary of the system is a hot, white, main-sequence star. The visible light given off by this star tends to require thicker sunshade lenses or other visual filtering during the summer months. To this end, the original Starport construction consisted of light-absorbing colors and materials to reduce glare and port albedo. At night, the port is lightless and near invisible to scopes though EM sensors can pick out the activity of the shadowed structures. At 1111, the world has stabilized at a cautious A667402-9 and still pretends to its Barren Trade Code.

Classic Era: 1105

Rebellion Era: 1116

Virus Era: 1130s

Empress Wave: 1131

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  1. "Jump Map API" and map location from Travellermap.com