Nulinad (world)

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Nulinad/Nulinad (Empty Quarter 0338)
Milieu 1116
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere5 Thin
Hydrographics6 Wet World 60%
Population9 High (6 billion)
Government9 Impersonal Bureaucracy
Law4 Moderate Law (no light assault weapons)
Tech Level9 Early Stellar (fusion)
See also UWP
Jump map from [1]
System Details
Primary M0 V K6 V
Worlds 14
Gas Giants 3
Planetoid Belts 2
Cultural Details
Government Impersonal bureaucracy
Law Level Moderate
Cultural Extension 7C37
Army Size (BEs) 15000
Economic Details
Technology Level 9
Economic Extension
ResourcesGExtremely abundant
Labor8Moderate (600 million)
InfrastructureD Comprehensive
Importance Extension 3
Resource Units 21,960
GWP (BCr) 1,664
World Trade Number 5.5
Trade Volume (MCr/year) 54,225
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 6,899,999
Port employees 4,450
Port passengers (annual) 154,200

Nulinad is a high-population world with a billion or more sophonts in population size. This world serves as the capital of the sector. It is a member of Third Imperium in the Nulinad Subsector of Empty Quarter Sector and in the Domain of Antares. Nulinad, as a member world of the Third Imperium, holds the estate of an Imperial knight and the feifdoms of a count and the Subsector duke. All three are members of the Imperial Nobility charged with overseeing the world. This world has a nearby Naval Base, capable of handling warships and a Scout Base, capable of handling Scout Service starships and personnel. 10% of the world's population is the Minor Race Bwap. Less than 10% of the world's population is the Major Race Vargr

Astrography and Planetology[edit]

It is part of the Zuhkisa-Econdora Main.

Binary Solar System[edit]

Nulinad Binary Star System
Star Name Hierarchy Color Classification Remarks
Nulinad Primary Primary Red M0 V None
Nulinad Companion Secondary Orange K6 V None

History and Background[edit]

The Terran Navy established a regional military government at Uubisuu in -2210.

Charlie Base, on Nulinad, is destroyed in a local civil war in -1762..

Numerous impressive architectural works and remarkable public buildings were built in the cities of Nulinad during the False Dawn era (200-300 Imperial).

One of the more populated worlds of the subsector that bears its name, Nulinad has always held an important place in the subsector’s economy. Formerly home to the provincial offices of the Vilani bureau turned-megacorporation Makhidkarun in this region of space, Nulinad still retains a significant industrial infrastructure. Many corporations at and above the subsector level have regional offices on the planet’s surface.

There is a permanent K’kree consulate at Nulinad, the Imperial Sector capital.

The bureaucratic government is run along an Indian-style License Raj, but the law level remains quite low. Nulinadian law officers are specifically banned from carrying weapons. Citizens are expected to defend law officers if those officers are threatened. A minority of Nulinadian men quietly spend their lives waiting for that one moment of time when they can legally blow away someone (preferably offworlders or nonhumans - ideally both) for threatening law enforcement.

UWP Listing[edit]

UWP Changes (all dates are Imperial Calendar)

  • T20 - 993 - Nulinad 0338 A556894-A Bwap0, Varg0 923 Im
  • CT - 1105 - NULINAD 0338 A556994-9 Hi Bwap1, Varg0 623 Im
  • MT - 1125 - NULINAD 0338 B556997-9 Hi 623 Ou - Outlands
  • TNE - 1201 - NULINAD 0338 X55698C-4 Hi B 423 Wi

References and Contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from