Noctocol (world)

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Noctocol/District 268 (Spinward Marches 1433)
Milieu 1116
E7A5747-8
StarportE Frontier - no facilities
Size7 Medium (11,200 km)
AtmosphereA Exotic
Hydrographics5 Wet World 50%
Population7 Moderate (60 million)
Government4 Representative Democracy
Law7 Moderate Law (no firearms)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
jumpmap?sector=Spinward+Marches&hex=1433&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary F5 V M2 V
Worlds 15
Gas Giants 2
Planetoid Belts 0
Cultural Details
Government Representative democracy
Law Level Moderate
Cultural Extension 7558
Army size (BEs) 20
Economic Details
Technology Level 8
Economic Extension
B66-2
ResourcesBAbundant
Labor6Moderate (6 million)
Infrastructure6 Limited
Efficiency-2Fair
Importance -2
Resource Units 317
GWP (BCr) 109
World Trade Number 3
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 51,000
Port employees 0
Port passengers (annual) 0

Noctocol is a fluid world with oceans of a liquid other than water such as ammonia, methane, or hydrocarbons, or other exotic liquids. It is a Human dominated Non-Aligned world in the District 268 Subsector of Spinward Marches Sector.

Noctocol/Plankwell (Spinward Marches 1433)
New Era
C7A5847-8
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size7 Medium (11,200 km)
AtmosphereA Exotic
Hydrographics5 Wet World 50%
Population8 Moderate (200 million)
Government4 Representative Democracy
Law7 Moderate Law (no firearms)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
Cultural Details
Government Representative democracy
Law Level Moderate
Cultural Extension 7758
Army size (BEs) 200
Economic Details
Technology Level 8
Economic Extension
B76+3
ResourcesBAbundant
Labor7Moderate (20 million)
Infrastructure6 Limited
Efficiency+3Improved
Importance -1
Resource Units 1,386
GWP (BCr) 238
World Trade Number 4.5
Trade Volume (MCr/year) 2,810
Starport Details
Classification Class-C
Port Size 4
Building Capacity (Tons) 110,500
Port employees 390
Port passengers (annual) 52,700

Era: New Era

Noctocol has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids. The system supports a population in the hundreds of millions. It is a client state of Regency of Deneb in the Plankwell Subsector of Spinward Marches Sector.

Description (Astrography & Planetology)[edit]

No information yet available.

Binary Solar System[edit]

Noctocol Binary Star System
Star Name Hierarchy Color Classification Remarks
Noctocol Primary Primary Yellow-White F5 V
Noctocol Companion Secondary Red M2 V


World Data[edit]

Noctocol has an atmosphere high in inert gases and acidic elements that is impossible for most sophonts to breathe without the use of air tanks. This can be attributed to the fact that the planet is pocked with hundreds of active volcanoes that spout untold millions of tons of lava, dust and ash every year without fail. The planet is also prone to earthquakes, including massive events registering over 9.0 on the Richter scale that occur almost every year. Two even more massive, continent-splitting, 10.0+ earthquakes have occurred on Noctocol within recorded history. The planet's oceans contain no water and instead consist primarily of acidic compounds in a liquid state. Not surprisingly, there are no native life-forms on the planet aside from a few exceptionally hardy single-celled species that feed off of minerals expelled from the substrata through thermal vents.

History & Background (Dossier)[edit]

The first recorded visit to Noctocol was made in -1987 by the Connemara, a Solomani exploration ship at the leading edge of the Rule of Man’s great wave of expansion into the uncharted spinward regions beyond the Great Rift. Unfortunately for its crew, the ship crash-landed during a planetside foray to sample the exotic atmosphere, and could not lift off again. Unable to claw their way back out of Noctocol’s gravity well -- or even to transmit a coherent distress signal through atmospheric distortion -- the castaways could only hope for eventual discovery and rescue. As it turned out, they and their descendents would have to wait a very long time indeed.

Later Solomani visitors to the region, such as the traders who stopped over at Tarsus (Spinward Marches 1138) in -1515 did not detect the presence of their shipwrecked compatriots on Noctocol -- and the Long Night soon brought all Terran space travel to a screeching halt. The Darrians began exploring the region as early as -1300, and even established colonies and outposts on Talchek (Spinward Marches 1631) and Bowman (Spinward Marches 1132) in the early -900s. However, the Darrians never discovered the castaways on Noctocol before they abandoned space in the aftermath of the Maghiz, and did not attempt to restore their colonies in District 268 after regaining interstellar capability around -270. The Sword Worlders also failed to note the presence of their ancient kindred on Noctocol. In all cases, the problem seems to have been that planet was so unappealing that none of these groups bothered to conduct a proper survey. Indeed, they rarely even made a close flyby because Noctocol orbits the systems’ primary star in splendid isolation, while all four of the other planets (including both gas giants) orbit the secondary.

Thus the accidental colonists on Noctocol were left entirely to their own devices until the first complete IISS survey of District 268 discovered them in 501. Over the intervening two and a half millennia, they had developed a society that was uniquely adapted to their harsh and unforgiving environment. Within a few generations, the colonists had lost all nuclear power capability and reverted to TL-6. Retreating underground to escape the caustic atmosphere, they generated power by tapping the dense network of geothermal vents created by Noctocol’s hyperactive vulcanism. Since radio, laser and maser communications proved impossible due to atmospheric distortion, the colonists depended instead upon buried landlines.

Due to the planet’s hostile environment, Noctocolian culture is strongly isolationist. The entire population lives in spacious underground cities whose residents rarely visit the surface -- and can never glimpse the stars even when they do. Cities are generally separated by great distances because they can only be established in the planet’s rare regions of geological stability. At TL-6, it is effectively impossible to build aircraft capable of operating in Noctocol’s atmosphere, so all long-distance travel and trade is carried on subterranean electric railways at a top speed of only 160 kilometers an hour. Therefore, each major city is virtually a society unto itself, with distinctive customs, fashions, and linguistic variations, and their residents are decidedly parochial in outlook. Even visitors from other Noctocolian cities can seem somewhat foreign, and offworlders are seen as exotic and even bizarre by all but the few natives who routinely interact with them. The bulk of the population speaks only a greatly evolved and highly accented version of an archaic Solomani dialect that is mostly incomprehensible to speakers of Galanglic (25% words in common).

Noctocol has a self-sufficient economy based upon hydroponic and greenhouse agriculture, and resource extraction by means of sub-surface mining and atmospheric and oceanic distillation. The planetary population’s basic needs are adequately addressed, but the average standard of living is low. Few can afford to buy offworld goods (mostly luxury foodstuffs from neighboring Tarkine (Spinward Marches 1434) but in any case Noctocol has little to offer in exchange for interstellar trade. This relative poverty is the principal reason why a proper starport has not been constructed on the planet, though the population’s isolationist mindset has also been a major contributing factor. Not surprisingly, most interstellar traffic through the Noctocol system continues to bypass the planet and instead refuels at one of the two gas giants orbiting the secondary star.

The planetary government is a representative democracy. The citizens of each major city elect a number of representatives that varies depending upon the size of its population. A broad range of parties compete for seats in the unicameral legislature, many of them representing specific regional and economic interests though all of the major parties have planet-wide constituencies. The government operates on a parliamentary basis, with the leader of the party or coalition that controls a majority of the seats acting as both head of state and head of government. Law enforcement is necessarily strict due of the fundamental fragility of Noctocol’s underground cities, but within these parameters individual rights are respected to the greatest degree possible. However, private ownership of firearms is virtually prohibited for reasons of public safety.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com