Nisina class Escort Carrier

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Nisina class Escort Carrier
Wiki Navy.png
Missile Busters.
Type: VE Escort Carrier
Agility 0
Also see Carrier - Fighter
Architect Adrian Tymes
Blueprint Yes
Canon No. Unpublished, non-canon fan starship design.
Cargo 3.1 Tons
Cost MCr684.625. MCr616.1625 in quantity.
Crew 19
Enlisted 17
Officers 2
EOS Examples still in service post-Collapse
Era Third Imperium
Hardpoints 0
Hull Slab Hull
Illustration No
IOC 613
Jump J-2
Maneuver 5 G
Manufacturer various
Marines 0
Model Model/4 with extra capacity
Origin Barracks Emperors
Passengers 0 High/Med 0 Low
QSP VE-FU52
Reference EXTERNAL LINK: MGT Forums
Size 600 Tons
Size-cat ACS
Streamlining Unstreamlined Hull
Tech Level TL–12
USP VE-C6825U-EM
Designed with Mongoose Traveller High Guard rules, but portable to other versions.

The Nisina class Escort Carrier is a light warship.

Description (Specifications)[edit]

The Nisina is easily recognized as an escort carrier by its small size and tubular shape, enclosing what amounts to a spinal-mounted fighter launch bay running the length of the ship. The primary job of a Nisina is to deploy its fighters to guard against incoming missiles, though it also does well screening enemy fighters and other smallcraft, and even small ships (...anything without barbettes).

The sled-shaped "Nisinapoint" fighters are weak to barbette-grade weapon. The solution is to hang back when facing foes so equipped, the fighters staying out of their range and frustrating incoming missile volleys while the carrier and its allies send their own volleys in response. As one Nisina officer once famously put it, "Missile warfare is just so unfair when you're invulnerable and they're not."

A Nisina's weapons build on that philosophy: a mix of particle barbettes to smite enemy smallcraft and missile launchers to provide a small return volley. But these are almost an afterthought, like everything else on a Nisina that does not directly relate to the fighters, run via software to pick off targets designated by the bridge crew. The missile barbettes in particular flank access to the captain's stateroom, the depleted ammunition stores providing a visible reminder that, while the ship carries a few spares just in case, a Nisina is intended to resupply after any significant action.

Image Repository[edit]

Not available at this time.

General Description & Deck Plans[edit]

  1. Deck Plans for this vessel.
    1 nisina deckplans.png

This also shows the Nisinapoint class Point Defense Fighter.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage / Hull Tonnage: 600 tons (standard). 8400 cubic meters. Slab Hull with rounded corners.
  • Dimensions: Maximum - 30 m by 24 m by 14 m.
2. Crew Crew: 1 Captain, 3 Pilots, 1 Astrogator, 2 Engineers, 1 Mechanic, 10 Fighter Pilots, 1 Officer. 6 Gunners provided via software.
3. Performance Acceleration: 2-G maneuver drive installed.
  • Jump: 3.
4. Electronics Model/4 with extra capacity distributed around the ship.
5. Hardpoints 6 hardpoints.
6. Armament 4 particle barbettes and 2 missile barbettes.
7. Defenses None, aside from its fighters.
8. Craft 10 Nisinapoint class Point Defense Fighters, custom-manufactured to work with the Nisina class. Vacc suits required for EVA (extra-vehicle activity), as the fighters are not suited for most types of EVAs. Rescue Balls for crew escape normally carried.
9. Fuel Treatment It is not equipped with a fuel purification plant or fuel scoops.
10. Cost MCr684.625 (no architect's fees, those having long since been amortized). MCr616.1625 in quantity. This includes a full complement of 10 fighters.
11. Construction Time 24 months standard, 18 in quantity.
12. Remarks A small, compact way to deploy more weapons than it has hardpoints, to get that many lasers on taking down incoming missiles.

History & Background (Dossier)[edit]

The Nisina class is an evolution of designs dating back to the Interstellar Wars. The Nisina class itself was originally designed to be sold by the Third Imperium to minor polities, to fund one or more of the Barracks Emperors during the Civil War. History does not clearly record its precise origins, though it is commonly believed that this was a collaboration between two or more Barracks Emperors who each individually attempted to claim the credit. By 711, the plans had been distributed to or acquired by several manufacturers, even in the Vargr Extents (where it remained extensively manufactured for centuries) and the Solomani Confederation (where it proved less popular, but was still used).

Between the ship being a small platform hosting a moderate fighter squadron, the initial indiscriminate sales to nearby pocket empires, and the continued manufacture in the Vargr Extents, there have been many notable instances of pirates using this to attack, disabling ships so that slower tramp ships with cargo room can loot them. Standard counterpirate naval training in some areas uses Nisinas as "typical" pirate craft, though this can lead to an excessive reliance on anti-smallcraft tactics that do not quite apply to ACS foes.

Class Naming Practice/s & Peculiarities[edit]

``Ship Interior Details:`` The launch bay amounts to one giant airlock, with oversized iris hatches at either end, and internal gravitics optimized to expel fighters in rapid succession. Two double-berths line the sides on each deck the bay occupies, for a total of 8 fighter berths, with another berth and a hangar (which fighters rotate into for repairs and maintenance) in pits with covers that slide open when their contents are raised into the launch tube. This setup does not allow for fast recovery of individual fighters, since a fighter coming in too fast will usually just run right through and have to turn around, but does allow all fighters to dock at once. When leaving in a hurry, standard procedure is to warm up the jump engines as the fighters dock, so the ship can transition to jumpspace the moment all fighters are inside and the launch bay iris valves close, before the fighters have finished nestling in their berths. All but the captain's stateroom provide quick access to one of the double-berths, so that most of the pilots can roll out of bed and be in their fighters in a minute or two in an emergency, launching while the pilots of the two fighters on the bottom reach theirs (this scenario is standard drill on most Nisinas). Being a large and mostly empty central cavity, the double-berths and launch bay are also used as throughways, especially when the bay is sealed and pressurized, though one can get to most parts of the ship without passing through this area.

The ship class's protective purpose extends to its class name, which is short for "Nisinasha". Ships of this class are named for mainworlds that are satellites, and other notable moons, to reflect the metaphor that the ship gains importance from that which it is near (the fleets it protects).

Selected Variant Types & Classes[edit]

Military Ship - Warship - Subcraft Carrier - Escort Carrier:

  1. Type VE class Escort Carrier
    1. Bengal class Carrier
    2. Cavern of Fangs class Escort Carrier
    3. Centaur class Mercenary Carrier
    4. Das Reich class Very Light Carrier
    5. Hyperion class Escort Carrier
    6. Nisina class Escort Carrier
    7. Ranger class Escort Carrier
    8. Sakhai class Assault Carrier

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.