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A Merchant is a sophont who engages in mercantile, trading ventures with a goal of making a profit.

  • The best known and most prestigious merchants are interstellar ones such as Free Traders.
  • Interstellar Trade at lower scales is speculative and risky. Large scale trade is much more stable, but very expensive.
  • It is a vocation.

Description (Specifications)[edit]

Very successful merchants are known as Merchant Princes and most venture offworld after they have purchased a Merchant Vessel. Interstellar Trade is very dangerous, but can also be very profitable.

It takes a sophont with guts to venture out into the interstellar star lanes. Some might say that such risk taking behavior requires the Traveller Gene.

History & Background (Dossier)[edit]

As soon as sophont societies develop organized cultures with social hierarchies, exchanges of goods and services occur, which in turn creates commerce, trade, markets, and stable economies.

While TL-0 societies are composed of protosophonts with very little concept of trade or barter, TL:1-3 societies have mastered many intergroup trade practices before the end of the technological epoch, which generally takes thousands to hundreds of thousands of years.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.