Marz (world)

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Marz/Pretoria (Deneb 0201)
Milieu 1116
A584985-A
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics4 Wet World 40%
Population9 High (1 billion)
Government8 Civil Service Bureaucracy
Law5 Moderate Law (no concealable weapons)
Tech LevelA Early Stellar (jump drive)
See also UWP
jumpmap?sector=Deneb&hex=0201&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary G4 V G6 V
Worlds 10
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Civil service bureaucracy
Law Level Moderate
Cultural Extension 7C38
Army Size (BEs) 15000
Economic Details
Technology Level 10
Economic Extension
C8D+1
ResourcesCVery abundant
Labor8Moderate (100 million)
InfrastructureD Comprehensive
Efficiency+1Average
Importance Extension 3
Resource Units 1,248
GWP (BCr) 3,660
World Trade Number 5.5
Trade Volume (MCr/year) 67,672
Starport Details
Classification Class-A
Port Size 6
Building Capacity (Tons) 1,100,000
Port employees 21,690
Port passengers (annual) 71,200

Marz has an comfortably breathable atmosphere. The system has a population between 1 and 10 billion sophonts. It is a member of Third Imperium in the Pretoria Subsector of Deneb Sector and in the Domain of Deneb. Marz, as a member world of the Third Imperium, holds the estate of an Imperial knight, a baronet, and the feifdom of a count. All three are members of the Imperial Nobility charged with overseeing the world. This world contains an Imperial Scout Base, capable of handling Scout Service starships and personnel. This is the homeworld to Marzian, a Minor Race.

Marz/Pretoria (Deneb 0201)
New Era
A5848A9-B
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics4 Wet World 40%
Population8 Moderate (800 million)
GovernmentA Charismatic Dictator
Law9 High Law (no weapons out of home)
Tech LevelB Average Stellar (large starships)
See also UWP
Cultural Details
Government Charismatic dictatorship
Law Level High
Cultural Extension 7B3A
Army Size (BEs) 1200
Economic Details
Technology Level 11
Economic Extension
C7D+2
ResourcesCVery abundant
Labor7Moderate (80 million)
InfrastructureD Comprehensive
Efficiency+2Good
Importance Extension 3
Resource Units 2,184
GWP (BCr) 3,513
World Trade Number 5
Trade Volume (MCr/year) 10,745
Starport Details
Classification Class-A
Port Size 5
Building Capacity (Tons) 720,000
Port employees 2,170
Port passengers (annual) 546,620

Era: New Era

Marz is a rich world with a shirt-sleeve atmosphere and a balance of available surface water. The system supports a population in the 100's of millions, which makes it too urbanized to make an agricultural world. This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. It is a Human dominated Non-Aligned world in the Pretoria Subsector of Deneb Sector. This world contains a Scout Base, capable of handling Scout Service starships and personnel. This is the homeworld to Marzian, a Minor Race. 20% of the world's population is the Major Race Vargr.

Description (Astrography & Planetology)[edit]

Lurent planetoid ships may be found in the system’s Oort clouds.

This world is located in the Marzian Loop, a cluster of worlds in the coreward side of the Pretoria Subsector.

Binary Solar System[edit]

Marz Binary Star System
Star Name Hierarchy Color Classification Remarks
Marz Primary Primary Yellow G4 V
Marz Companion Secondary Yellow G6 V


History & Background (Dossier)[edit]

The Class A starport sees considerable activity, as Marz is the gateway for traffic between the Pretoria subsector and the Aramis Trace in the Aramis Subsector. Marz is also a major trade center for the Anfharsgzo Subsector, part of the Vargr Extents. Imperial humans first settled Marz around 400, following the Vargr Campaigns.

Marz was formerly of the Domain of Deneb, and a high population world that traded heavily with the Vargr Extents. The world was severely damaged by raids from the Assemblage of 1116, and a good portion of its population had already evacuated to safeside well before the Collapse. The Regency held onto the world until 1141, when its inability to guarantee protection compelled it to grant independence to Marz and nearby Carthage (Deneb 0202).

Marz is still mostly human in population, but its economy and political system have shifted towards the Kforuzeng and its allies. The local dictator is a former high ranking officer in the Kforuz organization, and the corsairs operate openly in the system. Several Pack groups also are based in the system, and several enjoy the backing of the government and its sponsors. Marz is located uncomfortably close to the junction between the Regency, the Vargr Splinters, and the Wilds, and several "mercenary" naval units are provided by the Kforuz to defend the world against Vampire incursions, and to deter raids by rival corsair groups still operating in the Wilds.

Imperial High (Landed) Nobility[edit]

Marz, as a member world of the Third Imperium, holds the estate of three members of the Imperial Nobility, who are charged with overseeing the world.

References & Contributors (Sources)[edit]

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  1. "Jump Map API" and map location from Travellermap.com