Logos Minos class Fleet Scout

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Logos Minos class Fleet Scout
Imperial Sunburst-Sun-IISS-Traveller.gif
Unpublished, non-canon fan design.
Type: SF Fleet Scout
Agility X
Also see Scout Vessel
Architect Ronald B. Kline, Jr.
Blueprint {{{blueprint}}}
Canon {{{canon}}}
Cargo 35 Tons
Cost MCr54.158 (base)
MCr43.326 (discounted)
Crew 4
Officers 1
Enlisted 3
EOS {{{EOS}}}
Era {{{era}}}
Hardpoints 1
Hull [[{{{hull}}}]]
Illustration {{{illustration}}}
IOC No information yet available.
Jump J-1
Maneuver 1 G
Manufacturer Group 12 Solomani Solar Boats Werks
Marines No information yet available.
Model No information yet available.
Origin Jurisdiction of Nadon
Passengers 0 High/Med 0 Low
QSP No information yet available.
Reference {{{ref}}}
Size 100 Tons
Size-cat [[]]
Streamlining {{{aerodynam}}}
Tech Level TL–9
USP SF-1211311-000000-10000-0
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The Logos Minos class Fleet Scout is a warship.

Description (Specifications)[edit]

The large cargo bay is used for a variety of functions. They can be used for fleet logistic support and to support deployed ground units. Additional quarters or low berths can be fitted to move additional personnel where they are needed. Fighting vehicles can also be transported and the streamlined cone configuration allows them to be landed onto planetary surfaces. The ship is fitted with fuel scoops and purification for ocean wilderness refueling. Larger computers and less energy hungry weapons have been tried in variant models. The larger power plant gives the navy some options for this multi-role platform. They are fitted for drop tanks which allow an addition jump 1, beyond the single jump 1 afforded by internal fuel reserves. Collapsible tanks can be carried in the cargo bay to further extend its operational range. The model 1 computer, is wedded to simple sensors and a rudimentary flight avionics package. Ease of maintenance and reliability on low tech planets is valued over "whiz bang" gadgets which can not be relied upon in battle. The no frills approach is greatly appreciated, to keep the strain and work load low. The combat action center has three weapons control stations for all aspect weaponized photonic emissions. High impulse weapons which can cause intense localized damage are better suited, than missiles which are an extra burden on limited fleet logistics assets.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage 100
2. Crew 4, 1 pilot, 3 gunners.
  • Staterooms: 2 double occupancy.
  • Low berths: 0.
3. Performance 1 G acceleration, jump 1, power 3, 3 EP, agility 0.
4. Electronics Model 1.
5. Hardpoints 1.
6. Armament 3 pulse lasers, in three independently targeting batteries.
7. Defenses None.
8. Craft None.
9. Fuel Treatment Fuel Scoops and On Board Fuel Purification.
10. Cost 54.158 and 43.326 in quantity.
11. Construction Time Architects Fee:0.542, 40 weeks, 32 weeks in quantity.
12. Comments Standard cargo capacity amounts to 35 tons
  • 18 in service.

Variant Models[edit]

Various weapon packages have been used over the service life of these vessels. The large cargo capacity lends itself to several mission specific variants.

History & Background (Dossier)[edit]

A military aid package from elements within the Solomani Confederation decided to sell some obsolete TL–9 military surplus ships to the Jurisdiction of Nadon. They were built at a small local orbital shipyard, from a block grant designed to promote export industries struggling in the current economy.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.