Library Program

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The Library Program or Library Update Program is designed to provide Library Data, a vital source of information within the boundaries of Charted Space]], a vast area. [1]

Description (Specifications)[edit]

Routine programs are used to operate systems other than weaponry, and without regard to violent interaction.

  • Library Data is an encyclopedic compendium of information concerning the local stellar region. Crew and passengers often refer to this program before disembarking on a world.
  • Wise starship captains understand that the library program is not all inclusive, and may be incorrect in some facts. [2]

Image Repository[edit]

No information yet available.

Selected Computer Programs[edit]

Routine Programs:

  • Library Program [3]

History & Background (Dossier)[edit]

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [4]

Software Data[edit]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [5]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [6]

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. An unpublished factoid written by Maksim-Smelchak
  2. An unpublished factoid written by Maksim-Smelchak
  3. Marc Miller. Starships (Game Designers Workshop, 1977), 39-40.
  4. An unpublished factoid written by Maksim-Smelchak
  5. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  6. Marc Miller. Starships (Game Designers Workshop, 1977), 38.