League of Suns

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Imperial client state in the Jungleblut subsector of the Far Frontiers sector.

Astronavigational Codes[edit]

No information yet available.

Description (Specifications)[edit]

No information yet available.

Goals[edit]

No information yet available.

Symbols[edit]

No information yet available.

History & Background (Dossier)[edit]

Originally formed in 988 by a group of planets that had rebelled againt the Dominion of Alntzar in 819, the League has provided a stable island of peace and prosperity in the region for the past 300 years.

Demographics: 1116[edit]

Significant populations of the following sophont races reside within this polity:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this polity:

  • No information yet available.

Government & Politics (Leadership)[edit]

The League is a loose coalition of worlds with governmental functions centered at Alzenei/Jungleblut. Treaty arrangements with the Imperium provide for Imperial use of local facilities for ships and squadrons operating in the area in exchange for support against encroachment by surrounding Zhodani clients (including the remnant of the Dominion).

Interstellar Relations[edit]

No information yet available.

Internal Politics[edit]

No information yet available.

Government Structure[edit]

No information yet available.

1. Executive Branch[edit]

No information yet available.

2. Legislative Branch[edit]

No information yet available.

3. Judicial Branch[edit]

No information yet available.

Technology & Trade (Economy)[edit]

No information yet available.

Interstellar Commerce[edit]

The following businesses operate out of or in this polity:

  • No information yet available.

Research & Technology[edit]

No information yet available.

Military & Intelligence (Force Projection)[edit]

A peaceful state the League's primary interstellar enforcement arm is the League Survey Service, a scout organization with military appendages. Most bases, except for that on Kokkelen, are strictly Scout operation centers. Kokkelen Base is home to the LSS naval arm, which has been stationed on Kokkelen for most of the League's history as a check against Alntzar. Recent problems with the Descarothe Hegemony, however, have led to plans to update the scout base on Alzenei to co-equal status.

Ground Forces[edit]

No information yet available.

Naval Forces[edit]

No information yet available.

Special Forces[edit]

No information yet available.

Paramilitary Forces[edit]

No information yet available.

Intelligence Agencies[edit]

No information yet available.

Worlds & Sectors (Astrography)[edit]

This polity is primarily located in the following areas:

  • No information yet available.

World Listing: 1116[edit]

The following systems and worlds can be found within this polity:

3 of 3 World articles in League of Suns
Alzenei  •  Kokkelen  •  Mirayn  •  
startbacknext(3 listed)

Astrographic Features & Trade Routes: 1116[edit]

The following astrographic features and trade routes can be found within this polity:

Greater Mains (Blue & Cyan Lines: 51+ destinations)[edit]

  • No information yet available.

Lesser Mains (Green & Yellow Lines: 11-50 destinations)[edit]

  • No information yet available.

Micro Mains (Red & Pink Lines: 0-10 destinations)[edit]

  • No information yet available.

Rifts, Voids & Jump Bridges[edit]

  • No information yet available.

Traces & Clusters[edit]

  • No information yet available.

Other Astrographic Features[edit]

  • No information yet available.

References & Background (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.