Last Armada class Scout

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Last Armada class Scout
Imperial Sunburst-Sun-IISS-Traveller.gif
Unpublished, non-canon fan design.
Type: SC Scout
Also see
Blueprint {{{blueprint}}}
Cargo 0 Tons
Cost MCr182.344 (base)
MCr145.875 (qty)
Crew 6
Officers 1
Enlisted 5
Hardpoints 2
Hull {{{hull}}}
Jump J-2
Maneuver 5 G
Model No information yet available.
Origin Terran Confederation
Passengers 0 High/Med 0 Low
QSP No information yet available.
Reference {{{ref}}}
Size 200 Tons
Streamlining {{{aerodynam}}}
Tech Level TL–11
USP SC-2625541-000000-30002-0
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The Last Armada class Scout is a warship.

Description (Specifications)[edit]

The Scout is a historical design produced in the Terran Confederation during the early 22nd century. These ships took part in the desperate exodus following the Destruction of Terra at the hands of the Vilani Imperium in 2147AD, forming a part of the Last Armada and carrying with them the last remnants of Terran culture and independence. The class were extremely sturdy and reliable and endured more than a century of spaceflight. They ultimately found and settled the Demon Cluster, the Distant Fringe. The vessel is constructed as a long-range design and has extended range capability.

  • The vessel is a TL-11 design.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage The Scout is constructed using a 200 Ton hull built in a generally Flattened Sphere configuration. The hull is fully streamlined, giving excellent atmospheric performance that is further enhanced by its onboard gravitic systems.
  • There are two airlocks.
  • The vessel has sturdy retractable legs, allowing surface landings.
2. Crew x6 personnel.
  • captain/pilot, 2x engineers, 1x medic/science officer, and 2x gunners/damage control experts.


  • There are 3 Staterooms. All quarters are single occupancy.
  • There are 2 Low Berths, either allowing for extra crew to share and rotate duties over a long voyage, or for use emergencies.

Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems.

  • There are internal monitoring and security systems throughout the vessel. Individual sections of the hull can be sealed off.
  • There are multiple emergency lockers.
3. Performance The vessel mounts a Jump-2 drive, a Maneuver-5 drive, and a Power Plant-5, giving performance of Jump-2 and 5-G acceleration. The ship has an agility rating of 2 and an emergency agility of 5. The internal fuel tankage is sufficient for two consecutive Jump-2s and gives the power plant 4 weeks duration.
  • The engineering section has a main control room.
  • The jump drive utilizes a lanthanum hull grid.
  • The jump drive is fitted with a jump governor.
4. Electronics Adjacent to the bridge is a Model/4 computer: no backup computer is installed.
  • There are multiple workstations and control points throughout the vessel.
  • The vessel is fitted with communications equipment, an advanced sensor array, and has an avionics suite.
  • It has a transponder unit that can be deactivated on command.
5. Hardpoints x2 hardpoints.
  • The listed weapons are standard for the class. Alternative weaponry may be designated for specific missions.
6. Armament The normal weapons fit-out for a Scout is:
7. Defenses The hull is unarmored.
  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft The vessel carries no subcraft.
9. Fuel Treatment The vessel has internal fuel tankage of 90 Tons.
  • The hull is fitted with fuel scoops.
  • The vessel is equipped with a fuel purification plant that can refine all onboard fuel in a few hours: the plant is operated and maintained by the engineering crew.


Examples of the class are fitted with Droptanks capable of supporting an additional jump-2.

10. Cost The basic cost of the vessel is MCr182.344
  • Architects Fee: MCr1.823
11. Construction Time 48 weeks (11 months) as standard.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments The vessel does not have a cargo hold.

History & Background (Dossier)[edit]

Scouts operating with the Last Armada would be dispatched to recon surrounding systems along the fleet's projected path of advance. They performed reconnaissance, searching for fuel sources and assessing potential threats. As a result they occasionally became unintentional first contact vessels. To this day, some Sophont species with their homeworlds lying to rimward of Terra have "UFO" stories that can in all probability be traced back to these ships. Vessels of this type are known to have explored the Cauldron Nebula, within Cauldron Sector.

In rift areas Scouts were used to search for potential fuel sources such as orphan comets or icy-dusty nebular materials. These could be condensed and refined for use by the fleet.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.