Last Armada class Fleet Tender
|Last Armada class Fleet Tender|
Unpublished, non-canon fan design.
|Type: VTB Fleet Tender|
|Cost|| MCr38,511.502 (base)|
|Model||No information yet available.|
|Passengers||0 High/Med 233 Low|
|QSP||No information yet available.|
|Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.|
The Last Armada class Fleet Tender is a warship.
The Fleet Tender is a historical design produced in the Terran Confederation during the early 22nd century. These ships fled the Destruction of Terra at the hands of the Vilani Imperium in 2147AD, forming a part of the Last Armada and carrying with them the last remnants of Terran culture and independence. The class were extremely sturdy and reliable and endured more than a century of spaceflight. They ultimately found and settled the Demon Cluster, the Distant Fringe.
The vessel was as much a tanker as a fleet tender. The class was designed with enough internal fuel for two consecutive jump-2s and was fitted with jump 2 drop tanks, and also had auxiliary power plant fuel for an additional 28 days: it was both a long-range and an extended range design. This enabled it to cross larger rift density regions. Limited by the constraints of TL–11 technology, its internal capacity was limited to transporting two 60.0 Ton Survey Shuttles, a 38,000 Ton Armored Cruiser, two 200 Ton Scouts, and a 1,200 Ton Fast Escort.
- The vessel is a TL-11 design.
Basic Ship Characteristics
Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. 
|1.||Tonnage|| The Fleet Tender is constructed using a 99,000 Ton hull built in a Dispersed Structure configuration. The hull is unstreamlined and cannot operate in anything denser than Trace atmospheres without risking catastrophic structural failure.
|2.||Crew|| 465 personnel.
|3.||Performance|| The vessel mounts a Jump-2 drive, a Maneuver-1 drive, and a Power Plant-2, giving performance of Jump-2 and 1-G acceleration. The ship has an agility rating of 1. The internal fuel tankage is sufficient for two consecutive Jump-2s and gives the power plant 4 weeks duration.
|4.||Electronics|| Adjacent to the bridge is a Model/5fib computer: the vessel has a backup Model/5fib computer.
|5.||Hardpoints|| 990 hardpoints.
|6.||Armament||The Fleet Tender is not armed.|
|7.||Defenses|| The hull is unarmored.
|8.||Craft|| Flight Section
The various subcraft attach to dedicated docking points located on the hull.
|9.||Fuel Treatment|| The vessel has internal fuel tankage of 41,580 Tons.
|10.||Cost|| The basic cost of the vessel is MCr38,511.502
|11.||Construction Time|| 207 weeks (48 months) as standard.
|12.||Comments|| Standard cargo capacity amounts to 299.5 Tons.
History & Background (Dossier)
Fleet Tenders were openly constructed at Terran-controlled shipyards, and once they were in a spaceworthy condition they were crewed with specially chosen personnel in preparation for "proofing trials". They were then jumped to the Expedition's private port facilities in the empty systems to rimward of Terra. Once there, their fitting out was completed, their specialist equipment (such as their complement of GenPods) was installed, and they were laid up against the Expedition's future needs.
Ships of this class nearly caused the collapse of the Expedition before it had started. Following the Battle of Agidda in 2125AD, and the "false war" that followed, the Terran navy was desperately short of capital ships – the lack of effective combat elements caused the war to descend into nearly a decade of entrenched skirmishing and long-range raiding. People began to notice that large warships and support vessels, noted as having been constructed and released, had simply vanished. Entire classes of capital vessels, it seemed, had been "lost in jump". Rather more sinisterly, individuals bearing striking resemblances to "missing in jump" crewmembers repeatedly reappeared.
Journalistic and governmental investigations into the missing ships, and the conspiracy that they represented, came very close to uncovering the covert activities of the Expedition.
A huge public scandal would have resulted if it had been revealed that an entire fleet-in-being was being retained for private use, a fleet that could easily have broken open the Vilani border and given the Terrans an overwhelming victory. It was the sort of scandal that brings down governments. It was only through the judicious intervention of senior officials, the actions of determined individuals, and outright criminal activity that secrecy was maintained and the hoarded vessels of the Expedition avoided sequestration.
References & Contributors (Sources)
|This article has Metadata|
- Marc Miller, Frank Chadwick, John Harshman. High Guard (Game Designers Workshop, 1980), 20-37. (Design Sequence Used)
- Traveller Wiki Editorial Team
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science