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|Kurat/Caledon (Reaver's Deep 2315)|
|Classic Era (1115)|| |
Kurat is a nonindustrial fluid world.
- A fluid world has an oceanic geography of a liquid other than water such as ammonia, methane, hydrocarbons, or other exotic liquids.
- It requires extensive imports of outside technology to maintain a modern, star-faring society. Having to import most manufactured and high tech goods drives the price up for these items at this world.
- It is a Non-Aligned world dominated by human sophonts located in the Scotian Deep Subsector of the Reaver's Deep Sector.
- This world is controlled from Kolath (Reaver's Deep Caledon).
Description (Astrography & Planetology)
Primary: Thalen, spectral class A8V. ICN S4G0705A8V. Mass, 1.94 standard. Stellar diameter, 1.76 standard. Luminosity, 12.84 standard.
Planetary System: Eleven major bodies. One inhabited world (Kurat, VIII). Three gas giants in system. One planetoid belt in system.
VIII Kurat: Mean orbital radius, 1615.68 million kilometers (10.8 AU). Period, 9307.3 days (25.48 years). Two satellites. Diameter 16728 kilometers. Density, 1.02. Mass, 1.99 standard. Mean surface gravity, 1.27 G. Rotation period: 20 hours, 44 minutes, 31 seconds. Axial inclination 18°44'8.8". Albedo, 0.64. Surface atmospheric pressure, 3.0 atm. Composition, methane-ammonia mix, an irritant atmosphere requiring both an oxygen supply and full-body protective clothing. Hydrographic percentage, 75%; composition, liquid ammonia and frozen ammonia ice. Mean surface temperature, -141°C.
History & Background (Dossier)
Remarks: Kurat is one of the two remaining territories subject to the Kolan Hegemony. The world is far from pleasant for humans, having been settled originally by Reavers who saw the planet as an excellent hiding place for ships in need of repairs between raids. It was reasoned that such a hostile environment would be unlikely to be considered by searching naval forces.
When the Reaver warlords of Kolath (Reaver's Deep 2313) moved from raiding to empire-building, Kurat was incorporated early on, and remained part of the Hegemony when Kolath became an autonomous member of the Third Imperium. The original purpose of the world was long abandoned; the populace now turned their attentions to mining, light industry, and the like, rather than supporting raiders. Unlike Mer (Reaver's Deep 2414) and Gerim (Reaver's Deep 2416), both of which were eventually separated from the Hegemony and directly incorporated into the Imperium, Kurat had nothing much to offer the empire, and so was left alone.
The colonial government installed by Kolath on Kurat has absolute control over the populace. The environment is extremely hostile; with a very high atmospheric pressure, an irritant methane-ammonia "exotic" atmosphere, and an average surface temperature of -141°C, life on Kurat goes on strictly at the whim of the powers that be. A particularly ruthless governor, confronted with rioting and unrest, once made an example of an entire colony dome by shutting down the life support systems. Over 1,000 people were killed, and the riots ended promptly. The current administration, luckily, is less harsh, and restrictions have been greatly eased.
There is still discontent however; local "patriots" have engaged in periodic acts of sabotage and defiance, taking advantage of the relatively benign colonial government. To succeed in their schemes for liberation, however, they must first find a way to take out the threat of a life support shutdown.
It is rumored that the Imperium is giving covert support to these activities, so that the Hegemony may be dismembered and absorbed without direct confrontation.
References & Contributors (Sources)
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- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Dale Kemper. Far Traveller 2 (FASA, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- J. Andrew Keith. Pilot's Guide to the Drexilthar Subsector (Gamelords, 1984), TBD. (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: Non-Canon Traveller Library (defunct)
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science