Kuoeedhuerrgh (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to: navigation, search
Kuoeedhuerrgh/Engakhs (Knoellighz 1012)
Milieu 1116
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size3 Small (4,800 km, 0.24g - 0.34g)
Atmosphere3 Vacuum (very thin)
Hydrographics2 Dry World 20%
Population4 Moderate (10 thousand)
Government7 Balkanization
Law6 Moderate Law (no firearms except shotguns)
Tech Level7 Pre-Stellar (electronics)
See also UWP
Jump map from Travellermap.com [1]
System Details
Primary K9 V
Worlds 6
Gas Giants 0
Planetoid Belts 0
Cultural Details
Government Balkanization
Law Level Moderate
Cultural Extension 2243
Army Size (BEs) 0
Economic Details
Technology Level 7
Economic Extension
Labor3Low (1 thousand)
Infrastructure2 Extremely limited
Importance Extension -2
Resource Units 1
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 10
Starport Details
Classification Class-C
Port Size 2
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 200

Kuoeedhuerrgh has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a Vargr dominated Non-Aligned world in the Engakhs Subsector of Knoellighz Sector.

  • This system hosts a Naval Base for support of military starships.

Description (Astrography & Planetology)[edit]

No information yet available.

Monostellar System[edit]

Kuoeedhuerrgh Monostellar System
Star Name Hierarchy Color Classification Remarks
Kuoeedhuerrgh Primary Orange K9 V

History & Background (Dossier)[edit]

Little more than a military installation, Kuoeedhuerrgh (Knoellighz 1012) C332476-7 Ni Po features a Downport, a Naval Base and enough population to welcome the patrolling spaceships and the starships of the greater Engakhs Independent Cluster. The original colony failed to maintain unity and Balkanized in all aspects except for its Naval Base, a definable need to maintain operations and keep Khezoeridosai (Knoellighz 1212) ships arriving in-system. This frontier world is the last system standing before the imposing Crystal Wall of Knoellighz and the newfound (1106) Zhodani Consulate just Spinward. With a significantly lower surface gravity and a very thin atmosphere requiring Respirators, space-faring craft have little weather and gravity to contend with in commuting to the surface of the planet. The Starport is capable of repairs and minimal services but most other needs are addressed by the Naval Base to the majority military vessels that patrol Kuoeedhuerrgh. A 20% hydrosphere provides enough water for the 10,000 Vargr stationed here as well as fuel for ships. Like other smaller worlds of the Cluster, Vargr here must train continuously to maintain physical health due to a lack of contra-gravity system support.

Kuoeedhuerrgh’s biggest contribution to the Engakhs Independent Cluster is their willingness to accept military space- and starships from Khezoeridsosai to patrol and defend the seven, Jump-1, neighborhood worlds of the Cluster. Other than Venuerrrroell (Knoellighz 0913), they are the only bulwark against the strange, mind-wizard, Humaniti to Spinward. With no Gas Giants and no planetoid belts for Corsairs to hide within, the system’s detection satellites are mainly aimed at potential, 100 Diameter, incoming jump points. The system is minimally regulated at Law 8 due to the collecting military assets over time.

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is incomplete meaning it lacks important features, structure, or content. More work needs to be done to make this a good article. This is step 4. in the article refinement process.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com