|Army Size (BEs)||0|
|World Trade Number||3|
|Trade Volume (MCr/year)||10|
|Building Capacity (Tons)||0|
|Port passengers (annual)||200|
Kuoeedhuerrgh has both an unbreathably thin atmosphere and a lack of surface water making habitation by sophonts difficult. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a Vargr dominated Non-Aligned world in the Engakhs Subsector of Knoellighz Sector.
- This system hosts a Naval Base for support of military starships.
Description (Astrography & Planetology)
No information yet available.
Kuoeedhuerrgh Monostellar System Star Name Hierarchy Color Classification Remarks Kuoeedhuerrgh Primary Orange K9 V
History & Background (Dossier)
Little more than a military installation, Kuoeedhuerrgh (Knoellighz 1012) C332476-7 Ni Po features a Downport, a Naval Base and enough population to welcome the patrolling spaceships and the starships of the greater Engakhs Independent Cluster. The original colony failed to maintain unity and Balkanized in all aspects except for its Naval Base, a definable need to maintain operations and keep Khezoeridosai (Knoellighz 1212) ships arriving in-system. This frontier world is the last system standing before the imposing Crystal Wall of Knoellighz and the newfound (1106) Zhodani Consulate just Spinward. With a significantly lower surface gravity and a very thin atmosphere requiring Respirators, space-faring craft have little weather and gravity to contend with in commuting to the surface of the planet. The Starport is capable of repairs and minimal services but most other needs are addressed by the Naval Base to the majority military vessels that patrol Kuoeedhuerrgh. A 20% hydrosphere provides enough water for the 10,000 Vargr stationed here as well as fuel for ships. Like other smaller worlds of the Cluster, Vargr here must train continuously to maintain physical health due to a lack of contra-gravity system support.
Kuoeedhuerrgh’s biggest contribution to the Engakhs Independent Cluster is their willingness to accept military space- and starships from Khezoeridsosai to patrol and defend the seven, Jump-1, neighborhood worlds of the Cluster. Other than Venuerrrroell (Knoellighz 0913), they are the only bulwark against the strange, mind-wizard, Humaniti to Spinward. With no Gas Giants and no planetoid belts for Corsairs to hide within, the system’s detection satellites are mainly aimed at potential, 100 Diameter, incoming jump points. The system is minimally regulated at Law 8 due to the collecting military assets over time.
References & Contributors (Sources)
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