Korbak (world)

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Korbak/Eta-Gu (Delphi 0533)
Classic Era (1115)
A432320-B
StarportA Excellent: Starship Construction, Overhaul, Refined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere3 Vacuum (very thin)
Hydrographics2 Dry World 20%
Population3 Low (9 thousand)
Government2 Participating Democracy
Law0 No Law
Tech LevelB Average Stellar (large starships)
See also UWP
System Details
Primary F9 V
Planetoid Belts 1
Gas Giants 3
jumpmap?sector=Delphi&hex=0533&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Korbak is a poor, low-population world with a population of less than 10,000 sophonts in population size.

Description (Astrography & Planetology)[edit]

No information yet available.

Monostellar System[edit]

Korbak Monostellar System
Star Name Hierarchy Color Classification Remarks
Korbak Primary Yellow-White F9 V


System Data[edit]

No information yet available.

World Data[edit]

No information yet available.

Native Lifeforms[edit]

No information yet available.

History & Background (Dossier)[edit]

No information yet available.

Imperial High (Landed) Nobility[edit]

Korbak, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

World Starport[edit]

No information yet available.

World Technology Level[edit]

No information yet available.

World Government[edit]

No information yet available.

World Economy[edit]

No information yet available.

World Demographics[edit]

No information yet available.

World Culture[edit]

No information yet available.

Historical Data[edit]

No information yet available.

Other Data[edit]

Non Canon: The knight is a retired naval officer. He used his influence to secure this position, as a reward for his gallant service. Many of the citizens of this world are free lance employees of the starport and its affiliated support industries. Free to vote on decisions on how they are treated. The code is strict but fair. As long as you respect who is in charge, your privacy is respected. The flashier business interests cater to sailors on leave. The law level is kept low, so anything goes. Enlisted crew think they have landed in an adult playground. All forms of exotic entertainments are tolerated as long as the crew members get back safely to their ships when shore leave is over. Gambling away surplus pay is permitted, but they try not to take total advantage, as building return customers ensures more profit over time. Many young inexperienced command officers risk great harm to their ships, in order to get rotated back here for some TLC and some time in dry dock. A few medals for bravery never hurt either. The machinery of the casinos and attractions are lower tech machines, cheaper and easy to replace. Fancy TL–F materials would be out of place here. The ships and fleet never lack for the very best in higher technology equipment and spares. These imports keep a steady stream of merchants employed, who often don't mind a layover here as a reward for their hard work. Behind the scenes a small team of highly trained mercenaries, drawn from the ranks of retired fleet marines, look out for the facilities, the employees and then the customers in that order to ensure things don't get too out of hand. All under the sober, watchful eye of the knight. He will personally visit with the more senior (read older) command officers, to swap tall tales, which in his case are mostly true with a few names changed to protect the not so innocent. This is however, a port where matters of honor and old grudges can be settled without legal entanglements, in a don't ask, don't tell environment. The knight has seen to it that the 128th Fleet can comfortably turn a blind eye to what goes on here, and so long as the military facilities get what they need to keep the fleets flying, the delicate balance remains in effect.

Beyond the port, the actual imperial subsector capital and its support structure is quiet, somber and serious. Official inspections strangely never reveal the underbelly of this tiny outpost. Its influence and control is belied by its tiny permanent population. The fluctuation are what become important, to maintaining the discrepancy between the official version of what goes on here from the less wholesome reality. There is an excellent military hospital complex where many casualties and wounded are treated. Time here is used to determine whether they are fit enough to return to their squadrons, or if they must be released from the service due to the severity of their injuries, both mental and physical.

These facilities are critical to supporting larger frontier units. The emphasis here is on fleet logistics, resupply, repair, recovery of vessels from active trans-border operations. The local scout squadrons are loaded with long range fleet couriers for processing requests for supply runs and forward support coordination. Several imperial fleet tenders, supply ships and tankers call this port home.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com