Jerik Subsector

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Jerik Subsector
Redoubt Farin Sena

Jerik style="width: 250px; height: 350px; border: solid 1px black;"
map from Travellermap.com

Alasim
Sector Halcyon
Capital TBD
No. of Stars 11
Majority Control Non-aligned (NaHu) - 83%
2nd Control Unexplored (NaXX) - 17%

Subsector I of Halcyon Sector. Jerik subsector contains 12 systems with a total population of 137.57 million Sophonts, and is named for the Jerik system (0630 Halcyon). It is a remote and underdeveloped region lying close to the Moat Rifts.

Description / Specifications[edit]

No information yet available.

Subsector Summary: 1116[edit]

Jerik, subsector I of Halcyon has 12 worlds, of which 11 have native gas giants. The estimated population for the subsector is 137 million sophonts (not necessarily humans). There are no High population (Hi) worlds, no Moderate population (Ph) worlds, six Non-industrial (Ni) worlds, two Low population (Lo) worlds, and no Barren (Ba) worlds. There are four Agricultural (Ag) worlds versus no Pre-Agricultural (Pa) worlds, and one Non-Agricultural (Na) world. There is one Rich (Ri) world versus no Industrial (In) worlds. There are no Asteroid (As) belts, no Desert (De) worlds, no Garden (Ga) worlds, one Ice-capped (Ic) world, three Poor (Po) worlds, three Vacuum (Va) worlds, and no Water (Wa) or Ocean (Oc) worlds. There are no Naval bases in the subsector, no Scout bases, and no Way stations. The highest population world is Cydia (Halcyon 0424). The highest tech level is B at Cydia (Halcyon 0424). The average technology level is 6 (with most between 2 and 9).

Polity Listing[edit]

The Non-Aligned Human-dominated worlds in Jerik encompasses ten worlds with a population of 137 million. The highest population world is Cydia (Halcyon 0424). The highest tech level is B at Cydia (Halcyon 0424). The average technology level is 7 (with most between 4 and 9).

There are two unclaimed or unexplored systems in Jerik.

Astrograpy[edit]

The following astrographic features can be found within Jerik Subsector:

World Listing: 1116[edit]

The following systems and worlds can be found within this area:

12 Worlds in the Jerik Subsector
Abudu  •  Belmin  •  Burran  •  Calistal  •  Cydia  •  Esil  •  Jastamin  •  Jerik  •  Momal  •  Sestin  •  Urraka  •  Young  •  

History & Background / Dossier[edit]

No information yet available.

Polity Listing: 1116[edit]

The following polities can be found within this subsector:

  • Other Powers
    • None

Native Sophonts (NILs): 1116[edit]

The following races (sophont species) are believed to have originated in this area:

Demographics: 1116[edit]

Significant populations of the following races (sophont species) reside within this area:

Major Historical Events Timeline: 1116[edit]

These are some of the more important historical events that have affected this area:

  • No information yet available.

References & Contributors / Sources[edit]

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