Jack Driscoll class Bulk Freighter

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Jack Driscoll class Bulk Freighter
Distant Fringe Logo.gif
Unpublished, non-canon fan design.
Type: AM Cargo Transport
Also see Bulk Freighter
Blueprint No
Canon {{{canon}}}
Cargo 1,000 Tons
Cost MCr2,315.455 (base)
MCr1,852.364 (qty)
Crew 36
Officers 11
Enlisted 25
Hardpoints 50
Hull Close Structure Hull
Jump J-2
Maneuver 2 G
Model 5
Origin Nexus Fleet Forces
Passengers 6 High/Med 146 Low
QSP Not applicable
Reference Ron Kline Design
Size 5,000 Tons
Streamlining Unstreamlined Hull
Tech Level TL–11
USP MA-E422252-190000-80006-0
Starships are designed with the Classic Traveller format, using High Guard Shipyard v1.13 written by Andrea Vallance.

The Jack Driscoll class Bulk Freighter was originally an auxiliary warship: it is now more commonly seen as a commercial transport.

Description (Specifications)[edit]

The Jack Driscoll was originally designed as an armored transport for service with Nexus Fleet Forces operating within Halcyon Sector: the commercial variant has become an ubiquitous commercial vessel. It is classified as a Bulk Cargo Carrier and is constructed as a long-range design. Broadly similar designs of vessel have been in use from the time the Distant Fringe was first settled.

  • The vessel is a TL-11 design.

Image Repository[edit]

Jack-Driscoll-Adie-Stewart-Unpublished-Pg-TBD 31-Aug-2018a.jpg
A Jack Driscoll class Bulk Freighter.

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage The Jack Driscoll class is constructed using a 5000 dTon hull built in a close structure configuration. The hull is partially streamlined, giving a relatively limited atmospheric performance that is fundamentally reliant on its onboard gravitic systems.
  • Individual sections of the ship are divided by bulkhead walls.
  • x2 primary airlocks and x5 secondary service airlocks are located around the vessel. The cargo hold is accessed by large doors.
  • The configuration of the hull prevents surface landings without the use of a hull cradle to support the vessel.
2. Crew Total Crew Complement: 36

x11 Command, x7 Engineering, x6 Gunnery, x2 Service, x8 Flight (who generally serve as additional service crew when not required for subcraft operations), x1 Steward, and x1 Medic.

Accommodations

There are 30 staterooms.

There are x146 Low Berths, primarily used on commercial vessels for transporting livestock.

Accessible areas of the hull are fitted with grav plates and inertial compensators and have full life support and environmental systems.

  • There are internal monitoring and security systems throughout the vessel. Sections of the ship can be isolated in the event of an emergency.
  • There are multiple Emergency Lockers.
3. Performance The vessel mounts a DeVoss-type Jump-2 drive, a Maneuver-2 drive, and a Power Plant-2, giving performance of Jump-2, 2G acceleration, and producing 100 Energy Points. The ship has an agility rating of 1 and an emergency agility of 2. It is a long-range design: the internal fuel tankage is sufficient for two consecutive jump-2s and gives the power plant 4 weeks duration.
  • The engineering section has a main control room.
    • Ladders, gantries and platforms give access to the machinery.
  • The jump drive utilizes a hull grid.
  • The jump drive is fitted with a jump governor.
4. Electronics Adjacent to the bridge is a Model/5 Computer: no backup computer is installed.
5. Hardpoints x50 hardpoints.
  • The listed battery groupings are considered standard for the class. Alternative battery groupings may be designated for specific routes.
6. Armament The normal weapons fit-out for a Jack Driscoll class is:

x10 triple Beam Laser turrets, grouped into a single battery of 10 linked turrets.

x30 triple Missile turrets, grouped into three batteries of 10 linked turrets.

7. Defenses The hull is plated, braced and structurally reinforced, giving it a armor rating of 1.

x10 triple Sandcaster turrets, typically grouped into a single battery of 10 linked turrets.

The vessel is not fitted with screens or other passive defensive systems.

8. Craft Flight Section

The Jack Driscoll class carries an unusually large number of subcraft in order to facilitate cargo handling operations in remote areas. All subcraft are housed in dedicated hangers:

Some commercial Jack Driscolls sell off surplus subcraft, with hanger space generally being converted into auxiliary cargo holds. Some hangers are fitted out with additional passenger staterooms or leisure facilities. When staterooms are added, any associated reduction in flight crew is generally offset by the necessary increase in stewards.

9. Fuel Treatment The vessel has internal fuel tankage of 2,100 dTons.

Droptanks

Examples of the class in military service are routinely fitted with Droptanks capable of supporting an additional jump-2 for extended range operations.

10. Cost The basic cost of the vessel, complete with a full complement of subcraft, is MCr2,315.455.
  • The vessel and its subcraft are standard designs. Detailed architectural plans are widely available and no design fee is chargeable.
  • If multiple examples of the design are ordered all of the ships in the production run qualify for a 20% discount, which reduces the price per unit to MCr1,852.364.
11. Construction Time 144 weeks (35 months) as standard.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments Standard cargo capacity amounts to 1,000 dTons.

History & Background (Dossier)[edit]

Designed and built in the Nexus system, the Jack Driscoll Class Bulk Freighter is a versatile Transport well suited to operations in remote areas. The Jack Driscoll was originally developed for service with the Nexus Fleet Forces. It proved versatile and was used in a variety of roles, including private enterprise when the opportunity arose.

Their rugged construction and excellent endurance made Jacks incredibly popular with their crews and commercial variants (albeit with downgraded sensor and defensive systems) soon began to be manufactured, both at Nexus and other rival shipyards. The Jack Driscoll class operates throughout the Distant Fringe region.

  • The military variant of the vessel, considered to be of a superior build quality and with the advantage of improved sensors, continues to be highly sought after by both commercial and private interests.
  • Vessels in military service officially use the cryo section for troop transportation and casualty evacuation. It is rumored that low berths aboard military Jack Driscolls have been used to store prisoners over extended periods. Such actions contravene the Rissa Accords.

Class Naming Practice/s & Peculiarities[edit]

A number of companies manufacture commercial variants of the Jack Driscoll class. These vessels are similar in shape, though the internal layout frequently differs between versions, but all have very similar capabilities and performance characteristics.

  • Each variant class is named by the company that produces it: these organizations generally draw on traditional naming protocols. It is not uncommon for a historical class name to be reused.
  • Individual vessels within a class are issued specific serial numbers and transponder codes but traditionally are named by their first crew. This is considered a serious affair and a ship with a frivolous name is considered "unlucky".

Selected Variant Types & Classes[edit]

Transport:

References & Contributors (Sources)[edit]

This article has Metadata

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.