Iridia (world)

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Iridia/Hebrin (Empty Quarter 1830)
Milieu 1116
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere6 Standard
Hydrographics1 Dry World 10%
Population4 Moderate (70 thousand)
Government4 Representative Democracy
Law3 Low Law (no automatic weapons)
Tech Level3 Pre-Industrial (basic science)
See also UWP
Jump map from [1]
System Details
Primary G9 V
Worlds 10
Gas Giants 0
Planetoid Belts 1
Cultural Details
Government Representative democracy
Law Level Low
Cultural Extension 1121
Army Size (BEs) 1
Economic Details
Technology Level 3
Economic Extension
Labor3Low (7 thousand)
Infrastructure1 Extremely limited
Efficiency-5Extremely poor
Importance Extension -3
Resource Units 0
GWP (BCr) 9
World Trade Number 2
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Iridia has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Hebrin Subsector of Empty Quarter Sector and in the Domain of Antares. Iridia, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. 10% of the world's population is the Major Race Vargr.

Astrography and Planetology[edit]

Part of the Imperial Empty Quarter Main.

Monostellar System[edit]

Iridia Monostellar System
Star Name Hierarchy Color Classification Remarks
Iridia Primary Yellow G9 V

History and Background[edit]

Home to a small fiercely independent population of former political prisoners, recently granted independence by the Hebrin (Empty Quarter 1930) Government, the majority of which are spread out across this small though pleasant world, the bulk of which live on small homesteads or frontier territories in family groups or sustainable villages. Most off world traffic lands at the 'Drop Point' downport the traditional dumping ground for former prisoners. There is much angst and ill will between the modern day inhabitants of Iridia and Hebrin as the harsh treatment given to the original forced colonists still lives on in the form of local legends and handed down memories. In short the early colonists were dumped at the 'Drop Point' landing field with little more than the clothes on their back.

The indigenous flora and fauna is compatible with Human/Vargr physiology, so crops can be grown and animals farmed for their meat. Most Iridian communities are introspective places where the pace of life is very slow and agrarian in nature. The low population combined with the vast amounts of wilderness and the harshness of frontier life have seen laws of hospitality evolve into rigid social codes, guaranteeing that all strangers will get a warm welcome all over this planet (providing they are not natives of Hebrin).

Iridia remains lightly explored or only furtively scanned from orbit as venturing into the vast expanses of wilderness surrounding the settlements is not to be undertaken lightly. Living conditions are rough with sustainable technologies being around the tech level 3 mark. Most transport is provided by beasts of burden indigenous to this world, the main port is slightly more progressive with some imported higher tech items (a communications Tower with continental range radio) needed to maintain the class E classification.

The Imperial Navy maintains a constant though light patrol in system as the local population do not have the necessary technologies to scan or inspect their own system, otherwise this world would be a haven to smugglers, pirates and career criminals from throughout the entire subsector.

This world is a sad and interesting testimony to the former governments of Hebrin that decided to use this planet as a prison for dissidents and political opponents rather than easing the burdens of the vast amounts of population pressure back home by instigating a full scale colonization program. The 'official' reason behind this or so the Hebrin Authorities claim is that Iridia has limited amounts of surface water and is placed within a system that has no gas-giants, making a large population difficult to support, not to mention refuelling difficulties that such a large traffic volume would generate.

Imperial High (Landed) Nobility[edit]

Iridia, as a member world of the Third Imperium has a member of the Imperial Nobility overseeing the world.

World Starport[edit]

Iridia has a frontier quality starport.

UWP Listing[edit]

UWP Changes (all dates are Imperial Calendar)

  • T20 - 993 - Iridia 1830 E561443-3 Lo Ni Varg4 710 Im
  • CT - 1105 - Iridia 1830 E561443-3 Lo Ni Varg1 710 Im
  • MT - 1125 - Iridia 1830 E561440-1 Lo Ni 610 Ou - Outlands
  • TNE - 1201 - Iridia 1830 X561355-0 Lo Ni 910 Wi

References and Contributors[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from