The Imperial Nobility is a narrow class of persons at the upper strata of Imperial Society who hold, either personally or through their family line, noble rank from the Emperor.
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- 1 Description (Specifications)
- 2 History & Background (Dossier)
- 2.1 Noble Privilege
- 2.2 Distinguishment (Noble Discernment)
- 2.3 Customs (Protocol & Privilege)
- 2.4 Noble Hierarchy & Sequence
- 3 References & Contributors (Sources)
The Imperial Nobility not only forms the upper class and elites of the Third Imperium, but it also is the major source of administrators, military officers, and gentlesophonts of service and honor. While humans form the backbone of this class, increasing numbers of non-humans have claimed or earned Imperial Title.
Ranks & Titles (Entitlement)
The lowest noble rank is knight; the highest level is archduke. (Above the archdukes is the special station accorded members of the Imperial family, but they are not formally considered part of the nobility.)
The standard ranks of Nobility are:
- 1. Emperor / Empress
- 2. Archduke / Archduchess
- 3. Duke / Duchess
- 4. Count / Countess or Contessa
- 5. Viscount / Viscountess
- 6. Marquis / Marchioness or Marquesa
- 7. Baron / Baroness
- 8. Baronet / Baronetess
- 9. Knight / Dame
Noble Ranks Data
Third Imperium Noble Ranks Data Table # Rank Social Standing (T5 Code) Fiefdom & Land Grant † Territory (Landed Nobles) Rule (Landed Nobles) Sector Equivalent (Landed Nobles) Subsector Equivalent (Landed Nobles) Moot Votes (Landed Nobles) Title Granter Remarks 01a. Emperor / Empress 17 (H) Fiefdom - Private Imperial Reserve World: (Usdiki) / THexes: 256x2 within the Imperium. / Fiefdom - Private Archducal Reserve World: (Onon) / THexes: 256x2 within the Domain of Sylea. Imperium Entire Imperium / Domain of Sylea All All Yes (?)‡ Moot Validation Highest Noble. The Emperor rules the entire Third Imperium. 01b. Prince / Princess / Karand 17 (h) Fiefdom: Private reserve world / THexes: 256x2 within the Imperium. Imperium Per subsidiary titles Per subsidiary titles Per subsidiary titles Yes (6 ?)‡ Emperor / heredity Imperial Family: Close relative of the Emperor. An Imperial consort may also be granted this title. 02a. Archduke / Archduchess / Apkallu Kibrat Arban 16 (G) Fiefdom: Private reserve world / THexes: 256x2 within the Domain. Domain Oversees a Domain. Nominally 4 up to 64 5 Emperor High Nobility. A handful of Archdukes, usually 6 to 7, report to the Emperor. 02b. Grand Duke / Grand Duchess 16 (g) Fiefdom: One world / THexes: 128x2 within the Sector. Grand Duchy Oversees a Sector or multiple Subsectors, usually four subsectors. ⅛ to 1 2-16 4 Emperor High Nobility. Ceremonial title rarely granted anymore. Some Archdukes have been known to appoint Grand Dukes or elevate (promote) Dukes to Grand Dukes with the permission of the Emperor. Also a former Sylean title. 03a. Subsector Duke / Subsector Duchess / Saarpuhii 15 (F) Fiefdom: Subsector Capital World land grant (generally not more than 100,000 km2) -and/or- THexes: 128x2 within the Sector. Duchy Oversees a Subsector. 1/16 1 4 Emperor High Nobility. Dukes report to Archdukes, and rarely to Grand Dukes. 03b. Duke / Duchess / Saarpuhii 15 (f) Fiefdom: Variable land grant on an Important World, generally not more than 100,000 km2 -and/or- THexes: 64x2 within the Sector. Duchy or District Oversees a group of worlds within a Subsector, or oversees a partial Subsector from an Important World within the Subsector. Fraction Significant Fraction 4 Emperor High Nobility. Dukes report to Archdukes, and rarely to Grand Dukes. 04. Count / Countess (Contessa) / Sarriiu or Shakkanakhu 14 (E) Fiefdom: Variable land grant, typically on an Industrial or High Population world, generally not more than 10,000 km2 -and/or- THexes: 32x2 within a Sector. County Oversees a cluster of worlds within a Subsector, or oversees a partial Subsector, usually including an Industrial or High Population world. Small Fraction Fraction 3 Emperor Administrative rank. Counts typically rule several Lesser Nobles. 05. Viscount / Viscountess / Sarriiu or Shakkanakhu 14 (e) Fiefdom: Variable land grant, typically on a pre-High Population world, generally not more than 10,000 km2 -and/or- THexes: 16x2 within a Subsector. County Oversees a cluster of worlds within a Subsector, usually including a pre-High Population world. Small Fraction Fraction 3 Emperor Administrative rank. Viscounts typically rule over several Lesser Nobles. 06. Marquis / Marchioness (Marquesa) / Sarriiu or Shakkanakhu 13 (D) Fiefdom: Variable land grant, typically on a pre-Industrial world, generally not more than 1000 km2, -and/or- THexes: 8x2 within a Subsector. Marquisate Oversees 1 world, usually a pre-industrial one with a capable starport. Tiny Fraction Small Fraction 2 Emperor Honour Nobility and Administrative rank. Marquises typically serve in Imperial administrations or important planetary governments. 07. Baron / Baroness / Iishakku 12 (C) Fiefdom: Modest land on a single world, generally not more than 100 km2 -and/or- THexes: 4x2 within a System. Barony Oversees Baronial land grant, or a Rich or Agricultural world. None None 1 Emperor or (occasionally) Archduke Honour Nobility and Administrative rank. Barons typically serve in Imperial administrations or planetary governments. 08. Baronet / Baronetess / Iishakku 12 (c) Fiefdom: No territorial grant (or 2x2 THexes within a System). Baronetcy or Manor/Lordship None. (Occasionally oversees a pre-Rich or pre-Agricultural world). None None 1 Emperor or Archduke Honour Nobility. Primarily a status (prestige) rank. Also a sign of service and loyalty. Some serve in minor capacities in Imperial or Domain administrations or planetary governments. 09. Knight / Dame / Kiduunuuzii 11 (B) Fiefdom: No territorial grant (or 1x2 THexes within a System). Manor None None None 0 Emperor or Archduke Honour Nobility. Solely a status (prestige) rank. Also a sign of service and loyalty. 10. Gentleman / Gentlewoman / Gentlesophont 10 (A) No territorial grant (or 1 THex). None None None None 0 Various Not technically a rank of nobility.
- Often a member of a World-State Nobility.
- † - THex = "Terrain Hex" = 6500 km2. Each THex generates Cr10,000/annum in revenue per trade classification (Cr5000/annum if there are no Trade Classifications).
- ‡ - Moot votes are normally allocated per the highest subsidiary title.
All but the highest noble ranks (count, duke, archduke) can be awarded in recognition of achievement or preeminence in a field of endeavor, though all can be awarded as honor titles to existing lower-ranked peers at the Emperor's pleasure.
Noble ranks are generally conferred for achievement, service, or position.
- Ranks for achievement (heroism in the military, success in civil or commercial enterprise, innovation and discovery in the sciences) customarily carry no special reward beyond the noble title itself.
- Ranks for service (political support in office, victory in the military, contributions or economic assistance from the commercial sector) often carry with them fiefs. Enfeoffment is, however, a different process, and is granted by a separate letter of enfeoffment.
- Ranks for position (occupying specific governmental offices) carry with them special privileges such as pensions. The specific prerequisites, however, vary widely, often at the whim of the Emperor.
Noble Fiefs (Enfeoffment)
Patents of nobility, especially for service, may include fiefs of land.
Fiefs are granted in a Letter of Enfeoffment separate from the patent of nobility. Fiefs are granted to the individual at the discretion of the Emperor and remain the Emperor's possessions. However, the fief conveys the right to use the land, to rent or lease it out and collect income from it. The fief is a convenient method for the Emperor to reward certain nobles. The size of the fief depends upon how great an income the Emperor wishes to award a noble, and the location of the fief itself. A knight with a fief consisting of several hundred square kilometers of sparsely settled wilderness and one with a single hectare of the business district of a city can be considered to hold equal fiefs. Hereditary nobles have often had the fief in their family for generations, and have built it up in value and income potential. Some sites at the capital generate considerable income each year. Other fiefs have been administered with great care to ensure that the territory be not only valuable, but also tastefully used. Still others have been exploited ruthlessly in mining or industrial pursuits. Completely separate from fiefs, a noble may own land obtained from other sources (inheritance, purchase, and so forth). These lands remain the property of their owner even if his title is revoked, and can be disposed of separately from fiefs.
An interesting note is that the fiefdoms of higher ranks often include orbital or systemic "property" within a World-System.
Distinguishment (Noble Discernment)
Nobles in the Third Imperium can be divided into three types: honour (for achievement), ceremonial or rank (for position), and landed or high (for service). In general a noble's status is lower when he leaves his sphere of influence.
- Honour Nobles receive a patent of nobility from the Emperor for heroism in the military, success in civil or commercial enterprise, or innovation and discovery in the sciences. Normally only patents for knights, baronets, barons, and (rarely) marquises may be issued for achievement, though there are rare exceptions for higher titles. Also, legacy titles of all levels which no longer have an associated Landed Fief or Administrative position are generally considered to fall under the "Honour" category, as well as those nobles with non-substantive "courtesy titles" arising from a close familial relationship to a higher-ranked noble possessing a substantive patent (though both of these are sometimes considered to overlap with the category of local ceremonial/rank tiles - see below).
Ceremonial (Rank) Nobility
- Ceremonial Nobles, or Rank Nobles are given because of a citizen's position.
- These are nobles with connections and obligations to the government of the Third Imperium. While these nobles are also sometimes thought of as Landed Nobility due to individual personal or fiscal circumstances (or High Imperial Nobles in the case of upper level administrators), the term Landed (or High) Nobility properly belong to the third class of nobles described below.
- Ceremonial/Rank nobility belong to one of two sub-types.
- 1. Local Nobility: Serve as Imperial representatives in systems that have a government somehow not conducive to administration by Imperial landed nobility. Patents for local rank nobles are typically hereditary, and are generally equivalent to barons, baronets, and knights.
- 2. Administrators: Citizens who are appointed to an Imperial Office. Often they are administrators of worlds or territories with no formal Imperial representation, or bureaucrats who hold leadership positions in the Imperial Bureaucracy and its many associated offices. These patents are not hereditary as they are tied to a position. If they retire from that position they are allowed to continue to use the title, but it is not heritable (does not pass down).
- Landed Nobles are the smallest segment of the Imperial Nobility and constitute the peerage, generally consisting of people belonging to old and powerful families with voting privileges in the Moot. Landed noble titles are given for: "Political support in office, victory in the military, or contributions or economic assistance from the commercial sector" beyond any reasonable expectation. These nobles directly administer Imperial territories and are personal representatives of the Emperor. They manage and direct the Imperial Bureaucracy. Hereditary, landed nobles are trained from birth to lead. Their training includes instruction in several languages such as Anglic and Vilani, interstellar relations and diplomacy, the art of self defense, advanced administration, fundamental literature, and a variety of other skills. High Landed Nobles have precedence in the Moot, though even landed barons are immensely powerful as compared to barons belonging to the other classes of Imperial Nobility.
Customs (Protocol & Privilege)
The Imperial Nobility enjoys the use of Noble Protocols and Privileges.
Several aspects of noble rank are governed by a strict protocol, including:
- Title (the formal reference to the person in print or by reference): The noble title includes the allowed prefixes (such as Sir) and suffixes (such as "of Yori") to a name, and the order in which they are presented. Nobles are typically referred to by their titles and world holdings: e.g. Duke Regina or Duke of Regina.
- Style (the method of addressing the individual personality): The noble style dictates the manner in which a noble is addressed, including such honorifics as "Your Grace" or "Your Majesty".
- Precedence (the relative seniority of the individual among others): Precedence is accorded strictly on the basis of government position, with seniority by date of patent following. The date of noble rank is taken from the date of confirmation when an inherited rank is assumed.
In addition, customary perquisites for each noble rank vary widely.
The bulk of patents of nobility are published on one of two lists annually:
- The Holiday List is published on Holiday, the first day of the new year, and covers awards for achievement.
- The Birthday List is published on the Emperor's birthday (Strephon's is day 202) and covers awards for service.
Continuing awards for position are given out as called for by circumstances.
The Nobility Lists are maintained by the Office of the Emperor.
The nobility includes within it a subset called the peerage, which consists of all landed nobles except knights and baronets (though Imperial Landed Baronets have access to and voting rights in the Moot). Except in extraordinary situations, to hold high office in the Imperial bureaucracy, a person must be a peer. Collectively, the peerage constitutes the Moot, the Imperial government's only deliberative body.
Nobility is usually hereditary. Once confirmed by the Moot, a title continues to be passed down to succeeding generation. Titles need not pass through the first born (although this is the accepted practice), and individuals with several titles may divide them among their children as they see fit.
Revocation of Nobility
- High Crimes: Reasons for such revocation are treason, murder, kidnapping, and extortion as well as other felonies.
- Incompetence: Extremely poor performance can also be a reason.
- Discontinuation: Occasionally, a noble rank will not be confirmed upon inheritance.
- All noble ranks within the peerage come from the Emperor.
- The ability to create Knights and Baronets (and in a few rare cases, Barons), however, is shared with the Archdukes of the Imperium, though such archducal appointments are never considered members of the peerage, and always rank equal to but behind those of similar title bestowed by the Emperor.
Noble Hierarchy & Sequence
Typical Noble Elevation Sequence: The elevation and promotion of a noble and his or her family typically takes the following sequence and may take generations:
- World-State Nobility or Gentleman 》Landed Nobility 》Imperial Clan 》High Nobility 》Noble House 》Emperor
Imperial Clans [N:7-9]
Imperial Clans hold an intermediate position between houses and local world-state nobles. Many of these clans aspire to Imperial recognition and earn it through service or other means, thus acquiring Imperial title, but not always direct Imperial Sanction. Sometimes, organized multi-systemic interstellar powers have been known to acquire Imperial title and be recognized as Imperial clans, but not proper Imperial houses.
World-State (Local) Nobility [N:7-10 (A)]
World-State and/or local nobility possess a bewildering variety of titles and power bases. These nobles often predate Imperial contact and they do not possess Imperial sanction, title, or recognition even if the Imperium negotiates with them. According to Imperial law, they have no official standings or, more to the point, they possess the official recognition of a foreign power and not an indigenous, friendly ally. Some are later elevated to greater recognition and status.
Landed Nobility [N:12-16 (G)]
Landed nobles are recognized by the Emperor and the Third Imperium. They hold Imperial title and sanction. Being a landed noble (peerage) is practically a prerequisite to joining a Noble House although exceptions have been made.
Noble Houses [N:12-16 (G)]
Many noble families eventually seek to consolidate and increase their power and prestige through concerted efforts of intermarriage or other social institutions of obligation. These families eventually form Noble Houses, which pool the assets of many families into greater accumulations of power, ability, and resources.
- Some have compared to the machinations of the Noble Houses and Clans, as analogous to the dance of Imperial corporations and megacorporations. Perhaps more accurately, the two are massively intertwined to the point where the political aspirations of nobles and the economic aspirations of corporations are practically one.
High Nobility [N:15-16 (G)]
No information yet available.
Ducal Elevation Sequence: The Third Imperium has been called a government of, by, and for Dukes. Even the lowest Ducal title is an enormous sign of Distinction. The elevation and promotion of a Duke typically follows the below sequence and often takes many, many generations:
Emperor [N-17 (H)]
Above the range of noble ranks is the Emperor and the Imperial Family. The noble family may include princes, princesses, dowagers, and other noble titles. The spouse of an Emperor or Empress is technically the "Empress Consort" or "Emperor Consort", but in common everyday usage they are simply refereed to as "Empress" or "Emperor", respectively.
- The Emperor is the ultimate object of thousands of oaths of loyalty and fealty.
References & Contributors (Sources)
- John Harshman, Marc Miller, Loren Wiseman. Library Data (N-Z) (Game Designers Workshop, 1982), TBD. (Classic Traveller Supplement 11)
- Gary L. Thomas. "Noblesse Oblige: The Imperial Nobility." The Travellers' Digest 09 (1987): TBD.
- Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 12-15.
- Kevin Knight. Traveller Chronicle 09 (Sword of the Knight Publications, 1996), TBD.
- Loren Wiseman. Nobles (Steve Jackson Games, 2005), TBD.
- Marc Miller. T5 Core Rules (Far Future Enterprises, 2013), TBD.
- Andrea Vallance, Donald McKinney, Greg Lee, Jim Kundert, Robert Eaglestone. Imperiallines 7 (Far Future Enterprises, 2015), TBD.
- Traveller Wiki Editorial Team
- Author & Contributor: WHULorigan
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science