Huderu (world)

From Traveller Wiki - Science-Fiction Adventure in the Far future
Jump to: navigation, search
Huderu/Rhylanor (Spinward Marches 3114)
Milieu 1116
X575000-0
StarportX No Starport
Size5 Medium (8,000 km)
Atmosphere7 Standard (tainted)
Hydrographics5 Wet World 50%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
jumpmap?sector=Spinward+Marches&hex=3114&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary M0 V
Worlds 10
Gas Giants 0
Planetoid Belts 2
Cultural Details
Government No government
Law Level No law
Cultural Extension 0000
Army size (BEs) 0
Economic Details
Technology Level 0
Economic Extension
200-5
Resources2Very scarce
Labor0Barren (0)
Infrastructure0 Non-existent
Efficiency-5Extremely poor
Importance -3
Resource Units 0
GWP (BCr) 0
World Trade Number 0
Trade Volume (MCr/year) 0
Starport Details
Classification Class-X
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Huderu is a barren world with no overt population, government, or law level.

Huderu/Rhylanor (Spinward Marches 3114)
New Era
X575000-0
StarportX No Starport
Size5 Medium (8,000 km)
Atmosphere7 Standard (tainted)
Hydrographics5 Wet World 50%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
See also UWP
Cultural Details
Government No government
Law Level No law
Cultural Extension 0000
Army size (BEs) 0
Economic Details
Technology Level 0
Economic Extension
200-5
Resources2Very scarce
Labor0Barren (0)
Infrastructure0 Non-existent
Efficiency-5Extremely poor
Importance -3
Resource Units 0
GWP (BCr) 0
World Trade Number 0
Trade Volume (MCr/year) 0
Starport Details
Classification Class-X
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Era: New Era

Huderu is a barren world with no overt population, government, or law level.

  • This world could be populated if anyone had an inclination to do so... This world designated as a Red Zone with an environment, laws, customs, life forms, or other conditions that make it extremely dangerous to visitors. Everyone is forbidden to travel here. It is a member of Regency of Deneb in the Rhylanor Subsector of Spinward Marches Sector.

Description (Astrography & Planetology)[edit]

It is an old world, with little geologic activity and few mountain ranges. The local star is a large, luminous Red Giant which dominates the sky of Huderu.

Monostellar System[edit]

Huderu Monostellar System
Star Name Hierarchy Color Classification Remarks
Huderu Primary Primary Red M0 V


History & Background (Dossier)[edit]

The closest mountain range, the Ant Hills, lie 1000km from the prison, and are known to be riddled with empty mines from millennia ago.

As such, it makes a perfect prison planet. It carries the red trade zone designation, as it requires a government pass to visit. Perhaps more importantly, this system has no available starport and no gas giants. It also lies 2 parsecs from civilization, making it a one-way trip for even a Far-trader.

Arrangements for an official visit can be made at surrounding systems. A high-Jump government transport or a military capital ship are normally the means provided to travel to this remote dungeon.

World Government[edit]

The Huderu Station is the high port for this world. It is also the official offices of Warden Cruxlic, who is the administrator for Huderu. The Warden controls 4 shuttles which can land at the Downport Station. The Warden is accountable for the lives of the staff and prisoners, and controls day-to-day schedules for all activities in system: visitation, communication, supply delivery and distribution, salaries, medical care and travel. Prisoner deaths result in salary penalties for the Warden; monthly reports of the status and location of each prisoner are required.

The Downport is commanded by a Captain Doronal (Sven Doronol), who is supported by Lt. John Morover, Lt. Anthony Wellsalk, and 2nd Lt. Orin Brown who lead 1st, 2nd and 3rd platoons respectively. The Warden's office at Downport is lead by Director Anne Assiroff and Associate Director Jane Ivanov, both of Celepinan extraction. The two groups do not typically associate socially.

Culture[edit]

The Downport is a small, fortified town which acts as a guardhouse and storehouse. It is a barren town, with plain white walls and unimaginative layout. The few staff and guards who live here are quite open about how miserable it is there.

The prison settlement lie in a ring of living structures approximately 1 km from the Downport walls. Each structure has the same layout as the guard homes in the Downport, but without power or running water. Several wells have been dug, and prisoners must haul their own water from a local well each day. Gardens are allowed, but are rarely fruitful. Each structure can hold 3 persons.

A patrol of the ring occurs irregularly, but between 2 to 5 times a week. The patrol is heavily armed and equipped for prisoner detection. They search the living quarters, distribute food and supplies, take census, and occasionally detain prisoners suspected of crimes within the prison. Visitations typically occur during and with a patrol. Other visitation are allowed, but it is made clear that you are on your own.

There are rumours of factions within the prison population. The leaders are sometimes suspected, but little is known. The title of "leader" is ascribed to any prisoner who approaches the guard post with a list of requests or news of prisoner activity.

World Population[edit]

There are approximately 15 staff and 50 guards men present on the surface at any time. The prisoner population ranges between 200 to 400 prisoners.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com