Gunner Program

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Ship-Turret-WH-Keith-CT-Starter-Trav-Pg-33 03-July-2018a.jpg

The Gunner Program is designed to achieve accurate fire from shipboard weaponry. [1]

Description (Specifications)[edit]

Offensive programs are intended to allow the use of weapons mounted on a ship to damage or destroy enemy vessels. • Gunner interact interfaces the expertise of the gunner in a specific turret to the hit probability of those shipboard weapons hitting the target. • The expertise of the gunner contributes to the accuracy of the shipboard weaponry. • While most systems are designed to work in conjunction with a sophont gunner, experimental completely automated gunnery software is also under development. Such robotic gunnery software may one day change the face of interstellar naval combat. [2]

Selected Computer Programs[edit]

Offensive Programs:

  • Gunner Program [3]

History & Background (Dossier)[edit]

Software within Charted Space is intentionally built to work under a number of different operating systems, different technology levels of computers, and to be extensively toughened for hard use under vacuum if necessary. [4]

The Software List: The computer software list, available at nearly any software vendor or port, indicates the various programs that are available. It shows space required by a specific program in CPU or storage, its price in MCr, and its title. Also shown is a brief overview of its effects. [5]

Software Authorship: Various requirements exist for individual characters producing existng or new programs. Such a course can save money, but may have some pitfalls. Program generation is explained elsewhere. [6]

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. An unpublished factoid written by Maksim-Smelchak
  2. An unpublished factoid written by Maksim-Smelchak
  3. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  4. An unpublished factoid written by Maksim-Smelchak
  5. Marc Miller. Starships (Game Designers Workshop, 1977), 38.
  6. Marc Miller. Starships (Game Designers Workshop, 1977), 38.