Guim (world)

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Guim/Bakkula (Ilelish 0903)
Classic Era (1115)
StarportE Frontier - no facilities
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere0 Vacuum
Hydrographics0 Desert World 0%
Population9 High (6 billion)
GovernmentC Charismatic Oligarchy
LawD Extreme Law (paramilitary law)
Tech LevelA Early Stellar (jump drive)
See also UWP
System Details
Primary F5 V
Planetoid Belts 2
Gas Giants 0
Jump map from [1]

Guim is a high-population, non-agricultural and industrial vacuum world, with a billion or more sophonts in population size, warranting hazardous environment precautions.

  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.
  • It is unable to produce quality foodstuffs and must import them.
  • It is a member of the Third Imperium in the Bakkula Subsector of Ilelish Sector in the Domain of Ilelish.

Description (Astrography & Planetology)[edit]

No information yet available.

Monostellar System[edit]

Guim Monostellar System
Star Name Hierarchy Color Classification Remarks
Guim Primary Yellow-White F5 V

History & Background (Dossier)[edit]

No information yet available.

Imperial High (Landed) Nobility[edit]

Guim, as a member world of the Third Imperium, holds the estate of two members of the Imperial Nobility, who are charged with overseeing the world.

Other Data[edit]

Non-canon: The current starport facilities are a rebuild. As the growing population has spiraled out of control strict measures have been enforced. The greatest crimes pertain to food and reproduction. Unlicensed reproduction of any kind carries the death penalty. Only armored shuttles armed for crowd suppression are permitted to land after several horrific food riots. The original downport starport facilities were bombed and destroyed during fighting between factions after imports and food aid shipments were seized by non-governmental forces. Rather than allow the people to escape with the food shipments, the government elected to destroy the entire facility with the rebels inside. They decided they had to send a message to the populous. The stricter food codes soon followed. Food hording among the wealthy has resulted in the local currency being converted from the imperial credit to the food exchange credit. All goods are sold based on food credit. Public restaurants and food stores have been forced to close. Looting and raids from the hungry have made the enterprise unsustainable. You have to know someone to get fed here, or so the saying goes. Food is closely guarded and only shared in private. No one risks eating in public. Food shipments are closely guarded by heavily armed governmental troops from the ministry of nourishment. All major criminal enterprises involve methods for getting more food. Extremely unsavory food coping strategies have emerged among the lowest classes. None of this has helped the local tourist industry. Most off worlders never get past the highport. Local access to the high port is strictly controlled and limited to the party elite. Travellers are still shocked to see normal goods sold for absurd discounts while low quality fast food sells for ten times normal prices. Local engineered microbial food gels are among the most efficient in known space, there are simply not enough to keep pace with ever growing demand. Children below school age are never allowed out into public. Babies are closely guarded secrets among families here. Even legal births with the approved, and very expensive licenses, are never discussed or celebrated in public. Older children are escorted by trained fighters to and from tightly supervised, high security schools. Only the wealthy with private security would dream of bringing a small child out in public.

The government is only popular/charismatic among the wealthy classes. The powerful are richly rewarded for their loyalty. Lucrative production contracts for high technology manufactured goods are used as incentives for the well behaved. Discussing the troubles, among the elites, is considered very rude and disloyal. If overheard, even rumors can cost you your business access. Many of the factories are highly automated. Those without useful skills to offer are discarded and cast out. As the cost of living rises, the unemployed can not sustain their access to life support. Many question how the local nobility at the subsector level have been bribed/persuaded to overlook the toll of human suffering. The highport is mostly private and exclusive. The shipyards and repair facilities were lost in the fighting. Only bare bones, orbital 'landing strip' services are available to visitors. Local system defense batteries and system defense boats will shoot down unauthorized vessels who attempt to land without permission. The count is the architect of this misery and seems either unable or unwilling to deal with the humanitarian crisis. The loyal knight is used as the enforcer, and is left to ensure the ministries edicts are carried out and that the draconian laws are enforced. Minor criminal infractions can lead to seizure of your food stores. Some local agricultural planets may be helping maintain the status quo, as this ready market reports some of the best profit margins for even substandard food imports, which other planets might turn away.

Ironically, the belter culture here seems to do fine. As long as ore quotas are met, they are allowed to largely self govern. They seem to have there own access to food imports apart from government import contacts bound for the main world. Rumor and legend tells that some of the larger, mined out rocks have been converted to growing facilities. Some speculate that illegal crops are smuggled planet-side with mineral shipments to be sold by street level dealers.

References & Contributors (Sources)[edit]

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  1. "Jump Map API" and map location from