Greyhump Camel

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Greyhump Camel
Distant Fringe Logo.gif
Unpublished, non-canon fan design.
Base Information
Classification Herbivore-grazer
Terrain Clear
Locomotion Walker (motile)
Size 2.5m
Speed 65kph
Strength Strong
Social Structure Large Herd
Weapons Body
Armor None (skin)
Source
Homeworld Terra/Sol (Solomani Rim 1827)
Multi-world Yes
Canon No
Extinct Extant
Reference Ade Alagoric Stewart
Animals are designed using the "Beastmaker" format, part of the T5 Core Rules.

The Greyhump Camel is a creature lifeform that is not a sophont.

Description (Specifications)[edit]

The Greyhump Camel (usually just called a camel) is found throughout the Distant Fringe. The species is descended from Terran Dromedary camels (Camelus dromedarius) grown in GenPods. The Greyhump Camel is versatile, adaptable and fills a wide variety of roles, particularly in poorly developed or technologically backward areas. It is named for the characteristic grey colour of the fur covering its hump.

Image Repository[edit]

Greyhump Camel.jpg
A greyhump camel.

Physiology & Ecology[edit]

The Terran ancestors of the Greyhump Camel evolved in arid plains and hills terrain. It is a large standard grazer. It is a bilateral walker classified HBS-T-LN-LN-T: Greyhump Camels have a long head, a muscular neck, and a deep but narrow torso with long paired legs at either end. They have a fatty hump on their backs and a small tail. Their primary weapon is their body. The body is characterised by a bony interior and is covered by furry skin: the coat is generally brown but can range from black to nearly white, though the hump is always a shade of grey. Interior fluids are blood. The Greyhump Camel is a clear terrain walker. Based on its Profile: typical, standard and large, it is typically 2.5 m long, approximately 0.5 cubic meters, weighs around 500 kg, and stands about 2.5 m tall at the shoulder – the neck and head, when held upright, add another meter to its height. The Greyhump Camel's speed is rated as standard: maximum speed is 65 kph (galloping). It may also trot on firm surfaces (at around 15 kph) for periods of around an hour. It has a typical Endurance of 8.

Greyhump Camels stay together in herds led by a dominant bull – inferior males generally form their own "bachelor" herds. Their primary instinct is to flee from danger if they are startled or alone, though they find courage in numbers and large groups may choose to stand their ground rather than run. If Greyhump Camels fight they spit, bite, butt, body-slam and kick at foes. Mostly, though, they are social creatures with a sense of curiosity – they greet one another with close physical contact, sniffing and facial blowing, licking, and gurgling calls. Domesticated animals extend such behaviour to the sophonts that they exist alongside of. They will investigate anything that catches their interest, often choosing to test it through licking and biting – their mouth is their primary manipulator.

Physiology & Ecology[edit]

There are two genders: male (bulls) and female (cows). Calves are born after a gestation period of approximately 13 months. Calves are able to stand within minutes of birth and can gallop within a day. A Greyhump Camel grows from a calf to an adult-sized animal over approximately 2 years, and continues to strengthen and develop until it reaches sexual maturity at around 7 years of age. A Greyhump Camel will typically live for 40–50 years.

Diet & Trophics[edit]

The Greyhump Camel is primarily a browser. It has thick lips, broad teeth and a tough mouth and tongue, allowing it to break down and consume vegetation that other herbivores would struggle with. Greyhump Camels aren't fussy about what they eat; in the wild their diet consists of hardy shrubs, foliage, dry grasses, and the flora of semi-arid and desert terrain. They will also happily consume succulent plants, if any can be had.

Physiological adaptations allow Greyhump Camels to go for long periods without water – periods in excess of 100 days have been recorded. When they do drink, they can consume as much as 100 liters in one go. Their internal functions serve to minimise water loss and they are able to gain moisture from the flora that they consume. Their characteristic hump contains around 30 kg of fat, which can be broken down into water and energy when resources are scarce.

History & Background (Dossier)[edit]

The very first Greyhump Camels within the Distant Fringe were grown in GenPods from embryos that had been carried aboard the Last Armada. Greyhump Camels – familiar, hardy and reliable Terran creatures with relatively similar needs to humans – became ubiquitous within the Second and Third Confederations and throughout the Distant Fringe region, on some worlds far exceeding the numbers of Horvath's Ponies. Large numbers of Greyhump Camels became feral during the Dark Age - their descendants still roam wild on many worlds. Military and Security forces within the Distant Fringe prefer to use Verants as their riding beasts.

The grey fur covering the hump is almost certainly the result of genetic modifications and selective breeding carried out on the first generations of ancestor animals: documents from as early as 2375AD refer to them as "Greyhumps". The reason why it was done, though, remains unclear.

Derived Products (Goods)[edit]

The Greyhump Camel is edible by humans; its flesh tastes pleasant. The skin can be used to make leather and the hair is used for a variety of purposes, perhaps most famously as bristles for paintbrushes.

Trained Greyhump Camels[edit]

Greyhump Camels are relatively easy to train and are generally placid and docile, though their temperament and cooperativeness varies with individual creatures.

They are commonly trained to at least three purposes:

  1. Pack animal: A Greyhump Camel can be comfortably loaded with up to 150 kgs and can carry its burden at a speed of around 5 kph for up to 8 hours. In the wild, Greyhump Camels migrate between feeding grounds by following closely behind one another, an adaptation to environmental conditions where visibility may be severely limited. It is this trait that sophonts have expoited: Greyhumps are instinctive Pack animals, naturally forming long orderly trains that need only minimal attendance.
  2. Draft animal: Greyhump Camels do not generally respond well to being hitched to a wagon and may behave erratically while harnessed. If they can be persuaded between the shafts they can pull a load of up to 500 kg for up to 8 hours. Greyhump Camels are difficult to use in teams: animals must be hitched together nose-to-tail rather than side-by-side or they will bicker and squabble and constantly change their pace. A single wagon-hitched Greyhump Camel is capable of a burst of speed (up to 30kph) for around 8 minutes in every hour. Teams of wagon-hitched camels may only walk.
  3. Riding animal: The Greyhump Camel can carry a rider and their personal equipment (to a maximum of 150 kg) at a speed of around 5 kph for up to 8 hours. A ridden Greyhump Camel is capable of a burst of speed (galloping, at up to 65 kph) for around 8 minutes in every hour, or may be trotted (at around 15 kph) for up to one hour in two. They are not good jumpers, though they may clear low obstacles (typically less than 0.5 meters). A ridden Greyhump Camel requires an appropriate saddle and tack.

Travellers' Aid Society Advisory[edit]

The Travellers' Aid Society (TAS) classifies the Greyhump Camel as harmless to most sophonts. It makes no special advisory regarding this creature.

Worlds & Sectors (Astrography)[edit]

This creature can primarily be found in the following areas:
Uncharted Space - Distant Fringe:

Homeworld: 1105[edit]

The homeworld of this creature is:

World Listing: 1105[edit]

Significant communities of this creature are known to be found within the following systems and worlds:

No world articles for Greyhump Camel

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.