Granite class Interceptor

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Granite class Interceptor
Distant Fringe Logo.gif
Unpublished, non-canon smallcraft design.
Type: PL Smallcraft
Also see
Blueprint No
Canon {{{canon}}}
Cargo 0.0 Tons
Cost MCr8.150 (base)
MCr6.520 (qty)
Crew 1
Officers 1
Enlisted 0
Hardpoints 1
Hull Cone Hull
Jump J-0
Maneuver 2 G
Model 1
Origin Distant Fringe
Passengers 0 High/Med 0 Low
QSP PL-1A20
Reference Ade Alagoric Stewart
Size 6 Tons
Streamlining Streamlined Hull
Tech Level TL–7
USP PL–02022R0–400000–00002-0
Starships are designed with the Classic Traveller format, using High Guard.

The Granite class Interceptor is a combatant smallcraft.

Description (Specifications)[edit]

The Interceptor is a cheap, reliable vessel designed to engage enemy units from close range. Similar designs have been in use from the time the Distant Fringe was first settled. It is defined as a microfighter due to its small size.

  • The vessel is a TL-7 design.

Image Repository[edit]

J0 6dT Light Interceptor.jpg
A Vigilance class Interceptor (top) and a Granite class Interceptor (bottom).

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) when necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage The Interceptor is constructed using a 6 dTon hull built in a generally cone-shaped configuration. The hull is fully streamlined and has airfoil surfaces, giving good atmospheric performance. The vessel is not fitted with artificial gravity generation equipment but has thrust vectoring capability, giving it VTOL performance within atmospheres and gravity wells.
2. Crew Total Crew Complement: 1
  • x1 pilot.

Accommodations

The cockpit is the only crew-accessible part of the ship: it does not have grav plates or inertial compensators. The vessel has full life support and environmental systems.

  • The craft does not have an airlock: if the cockpit is opened life support integrity is lost.
  • There are monitoring and security systems throughout the vessel.
  • There is a small emergency locker.
3. Performance The vessel mounts an extremely efficient reaction-based Maneuver-2 drive and a Fission Power Plant-2, giving performance of 2-G acceleration and producing 0.12 Energy Points. The ship has an agility rating of 2. The internal fuel supply provides reaction mass for the Maneuver drive and is considered sufficient to support up to 20 weeks of operations. Activity in significant gravity wells and atmospheres exponentially reduces the vessel's maneuver endurance.
  • The Power Plant includes inherent fuel, consisting of a heavily shielded pellet of fissionable material.
  • The engineering section is controlled from the cockpit. The onboard machinery is not accessible.
4. Electronics The cockpit contains an acceleration couch and control equipment. The vessel is fitted with a Model/1bis Computer: no backup computer is installed.
5. Hardpoints x1 hardpoint.
6. Armament The normal weapons fit-out for an Interceptor is:

The Interceptor is equipped with a Light Machinegun in a fixed forward-facing mount.

  • The LMG has a ROF of 200 rounds per minute: the vessel carries 400 rounds of cartridge ammunition.
    • The weapon is ineffective against spacecraft or starships but can be used to strafe light targets and vehicles.
    • It is sometimes referred to as a "frustration weapon", serving to give the pilot a means of striking at a threat, however ineffectively, and thus providing them with a psychological release.
7. Defenses The hull is plated, braced and structurally reinforced, with an armor rating of 4.
  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft The vessel carries no subcraft.
9. Fuel Treatment The vessel has an internal fuel tank containing 1 dTon of reaction mass for the Drives.
10. Cost The basic cost of the vessel is MCr8.150.
  • The ship is a standard design. Detailed architectural plans are widely available and no design fee is chargeable.
  • If multiple examples of the design are ordered all of the ships in the production run qualify for a 20% discount, which reduces the price of each unit to MCr6.520.
11. Construction Time 24 weeks (5.5 months) as standard.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments The vessel has no internal cargo capacity.

History & Background (Dossier)[edit]

An ubiquitous design used throughout the Distant Fringe, the Interceptor is cheap, durable and reliable. The design is representative and a large number of variants exist, particularly with regard to the allotted weapons systems and onboard electronics. Despite their status as space fighters, designs of this type have airframe features, augmenting their handling characteristics within planetary atmospheres.

Class Naming Practice/s & Peculiarities[edit]

Individual designs of Interceptor are named by the companies that produce them but these organizations generally draw on traditional naming protocols.

  • Individual vessels are issued specific serial numbers but are generally named by their crews.

Selected Variant Types & Classes[edit]

Interceptors are mass produced commercial fighter craft, made from standardized components and assembled in class A and B starports of TL-7 or greater across the Distant Fringe region. A range of different hull shapes are available but two main variants have become standard:

Smallcraft - Fighters:

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.