Gothe (world)

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Gothe/Five Sisters (Spinward Marches 0332)
Milieu 1116
E42159B-7
StarportE Frontier - no facilities
Size4 Small (6,400 km)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics1 Dry World 10%
Population5 Moderate (300 thousand)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech Level7 Pre-Stellar (electronics)
See also UWP
jumpmap?sector=Spinward+Marches&hex=0332&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]
System Details
Primary F5 V
Worlds 9
Gas Giants 0
Planetoid Belts 1
Cultural Details
Government Impersonal bureaucracy
Law Level Extreme
Cultural Extension 7279
Army size (BEs) 1
Economic Details
Technology Level 7
Economic Extension
741-1
Resources7Few
Labor4Moderate (30 thousand)
Infrastructure1 Extremely limited
Efficiency-1Average
Importance -3
Resource Units 25
GWP (BCr) 0
World Trade Number 2.5
Trade Volume (MCr/year) 0
Starport Details
Classification Class-E
Port Size 0
Building Capacity (Tons) 0
Port employees 0
Port passengers (annual) 0

Gothe has a tainted unbreathably thin atmosphere and very little surface water. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. This world is designated an Amber Zone with an environment, laws, customs, life forms, or other conditions make it dangerous to visitors. It is a member of Third Imperium in the Five Sisters Subsector of Spinward Marches Sector and in the Domain of Deneb. Gothe, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world.

Gothe/Five Sisters (Spinward Marches 0332)
New Era
D42159B-8
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size4 Small (6,400 km)
Atmosphere2 Vacuum (very thin - tainted)
Hydrographics1 Dry World 10%
Population5 Moderate (500 thousand)
Government9 Impersonal Bureaucracy
LawB Extreme Law (control of movement)
Tech Level8 Pre-Stellar (superconductors)
See also UWP
Cultural Details
Government Impersonal bureaucracy
Law Level Extreme
Cultural Extension 7278
Army size (BEs) 1
Economic Details
Technology Level 8
Economic Extension
841+2
Resources8Moderate
Labor4Moderate (50 thousand)
Infrastructure1 Extremely limited
Efficiency+2Good
Importance -3
Resource Units 64
GWP (BCr) 0
World Trade Number 3
Trade Volume (MCr/year) 96
Starport Details
Classification Class-D
Port Size 2
Building Capacity (Tons) 0
Port employees 5
Port passengers (annual) 200

Era: New Era

Gothe has a tainted unbreathably thin atmosphere and very little surface water. The system has a population between 10,000 and 10 million, lacking the industrial base to be completely self-supporting. It is a member of Regency of Deneb in the Five Sisters Subsector of Spinward Marches Sector.

Description (Astrography & Planetology)[edit]

No information yet available.

Monostellar System[edit]

Gothe Monostellar System
Star Name Hierarchy Color Classification Notes
Gothe Primary Primary Yellow-White F5 V


History & Background (Dossier)[edit]

No information yet available.

History-Era: Mileu: New Era[edit]

Non-canon: Gothe is one of the Sisters' newest colonized worlds. Only settled in the period just prior to the Fifth Frontier War, it seemed that the project was something of a white elephant. The Ministry of Colonization pushed it only as a pawn on the bureaucratic chessboard back at Capital, and as a defiant gesture towards the Third Imperium's enemies. Otherwise the world had few redeeming qualities. Its poverty and confinement to primitive domed cities led to the creation of a restrictive bureaucratic government under the Ministry's supervision, and rather draconian laws reminiscent of Quhaiathat's.

The Quarantine proved to be the world's savior. It became the main J-1 connector from the main port at Mirriam and traffic moving along the main Spin Main trade routes from Raschev (Foreven 3230) and Emape. A massive RQS presence was soon stationed to inspect traffic coming across the border, and had the perverse effect of both strengthening and complicating the world government’s power.

With the demise of the Ministry of Colonization, the government has felt the fiscal sting of going it alone without outside assistance. It plays a double game, supporting the RQS to the hilt, often demanding an expansion of its presence on the world in excess even of the massive bivouac it already maintains, all with the purpose of creating a steady income stream for the world and its inhabitants. But most of the money ends up with the government, who trickles it out to maintain public support. The highest ministers are quite corrupt, and they have a finger in every enterprise that caters to either the RQS or the port. Because of the constant stream of traffic, they can impose higher port fees, and hassle incoming ship crews with unnecessary bureaucratic meddling until a bribe is paid. The paucity with which money is doled out by the local ministries, and the larcenous behavior of high officials, often encourages lower ranking officials and the average gentle-being in the street to emulate their betters and even try to outdo them in graft and gouging. It has been remarked that most local law enforcement is bent towards either of two goals: collecting bribes or suppressing groups that compete with them for bribes.

The shamelessness of this customary venality is summed up in a popular local joke: "Regency Express: You didn't leave home without it?"

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com