Goods/Emitter

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Bug (device)

Bug (device)
Imperial Sunburst-Sun-IISS-Traveller.gif
Monitoring Device
Also see Electronics
Cost Cr1,000
Size 0.2 liters
Type Emitter
Tech Level TL–8
Weight 0.3 kg
Manufacturer Various

A Bug is a small listening device.

Description (Specifications)[edit]

A bug is an audio sensor. It does not function in a vacuum: it relies on a gas, a fluid or a solid to carry sound.

Bugs send a constant signal to a central monitor (usually disguised as a recreational audio recorder). The range of the bug transmitter is small, usually under 10 meters. The battery for each bug transmitter lasts about five hours with continuous use, longer if it is quiet.

History & Background (Dossier)[edit]

Bugs are available from TL-8 onwards.

Bugs are nearly undetectable monitoring devices. They enable the individual to hear (or to record for later monitoring) conversations. Typically, a bug array is packaged as a small rod containing up to 50 implantable bugs. They are placed by touching the rod to a wall joint, light switch, or some other feature of the room. Implanted bugs are not recoverable, but they can be destroyed.

Bugs come in one of four types (based upon the essential principles used for the bug) classified as A, B, C, and D.

Image Repository[edit]

No information yet available.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Cold-Light Stick

Cold-light Stick
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Also see
Cost Cr2
Size TBD
Type Emitter
Tech Level TL–8
Weight 0.05 kg
Manufacturer Various
TBD

A Cold-Light Stick is a portable source of illumination.

  • It is an emitter.

Description (Specifications)[edit]

A Cold-Light Stick is a sealed plastic tube, usually 10cm long. The interior contains two chemicals separated by a plastic or thin glass membrane. When bent and shaken (mixing the chemicals) it starts a bioluminescence chemical reaction, producing a soft glow. The light cannot be turned off once started. Once the chemical reaction has run its course, the tube is discarded.

Cold-Light Sticks are usually supplied in multi-packs.

History & Background (Dossier)[edit]

Cold-Light Sticks manufactured at different technological levels have different properties:
TL:7-9:

  • TL-7 glow sticks are often quite crude and are more suitable as children's toys than proper emergency devices.
  • At TL–8 the glow is a soft green color and persists for 30 minutes.
  • At TL–9 the chemicals can produce any color, including white and infrared. The glow persists for 5 hours.

TL:10-12:

  • At TL–10 the chemical reaction lasts for 24 hours.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Cold-light Sphere

Cold-light Sphere
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Also see
Cost Cr10
Size 0.125 l
Type Emitter
Tech Level TL–10
Weight 0.1 kg
Manufacturer Various
TBD

A Cold-light Sphere is a 5cm transparent sphere which glows with a soft light.

Description (Specifications)[edit]

The sphere is filled with a collection of bacteria in a balanced sealed ecosystem, one of which produces a bioluminescence cold-light. The sphere needs to be exposed to daylight to re-charge it. The sphere glows for 4 to 8 hours after an 8 to 12 hour exposure to sunlight.

History & Background (Dossier)[edit]

The sphere may be stored in a dark space, the bacteria going dormant, for up to a year and still have the light production be normal. Exposure to extremes of heat or cold will also kill the bacteria and render the globe useless. The sphere is otherwise sealed and does not require external power nor is it sensitive to external pressures (vacuum to 100 atmospheres).

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Emergency Flasher

Emergency Flasher
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Also see
Cost Cr30
Size 0.126 liters
Type Emitter
Tech Level TL–8
Weight 0.1 kg
Manufacturer Various
TBD

An Emergency Flasher is a 25mm by 80 mm disc constructed of plasteel and transparent plastic.

  • It is an emitter and an emergency device.

Description (Specifications)[edit]

It contains 16 small, but very bright lights which flash in one of a dozen different patterns to alert other to an emergency situation. Many of the patterns are automatically recognized by vehicle auto-piloting software. The lights can be seen up to 300 meters in daylight, and 1,000 meters at night.

History & Background (Dossier)[edit]

It has both a very strong magnet and an electrostatic sticky pad, allowing it to be attached to (and removed from) any surface. Operates in any atmosphere or underwater from vacuum to 10 atmospheres. Floats if not attached to anything. Operating temperature range is -150°C to +110°C. Run on a small battery that operates for 60 hours.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Emergency Whistle

Emergency Whistle
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Also see
Cost Cr2.5
Size 6.3 cm
Type Emitter
Tech Level TL–8
Weight 10.0 g
Manufacturer Various
TBD

An Emergency Whistle is a light weight air powered whistle designed to produce maximum volume and at frequencies designed to be heard over other sounds.

Description (Specifications)[edit]

It produces sounds up to 120dB, which can be heard up to a kilometer away in a standard atmosphere. Resistant to the effects of tainted or exotic atmospheres, and can still be used in some corrosive atmospheres. Can be used under water and can be heard up to 30 meters.

History & Background (Dossier)[edit]

No information yet available.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Flare Gun

Flare Gun
Flaregun.png
Flare Gun, an impromptu weapon.
Also see Signal Flare
Cost Cr75
Size 1.5 liters
Type Emitter
Tech Level TL–5
Weight 1.0 kg
Manufacturer Various
TBD

A Flare Gun is an emergency device that is sometimes used as an impromptu weapon.

Description (Specifications)[edit]

A flare gun is used for long-range signalling and has both civil and military applications.

It consists of a pistol-like launcher which can fire any of several types of signal flares up to 50 meters. In addition to being used for signals, it can fire illuminating flares which can be used for spotting purposes in darkness.

  • Signal Flare cartridges are generally loaded individually. Once the cartridge has been fired the flare gun must be reloaded.

History & Background (Dossier)[edit]

Flare Guns are often part of the equipment found as part of a Ship's Locker or within Emergency Lockers.

A Flare Gun launches (fires) a Signal Flare - this is generally referred to as a cartridge or round.

  • Cartridges come in two main varieties: the standard signal flare and the illumination round.
    • Signal flares are generally subdivided by color.
    • Some signal flares may have an audible component (typically a whistle or a loud bang).

Flare guns can set fire to flammable materials as a secondary effect. When used as a weapon, the Signal Flares that the flare gun fires cause little damage from impact but can cause severe burns.

References & Contributors (Sources)[edit]

62px-Information icon.svg.png This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Lantern

Lantern, oil
Also see
Cost Cr10
Size 1 liter
Type Emitter
Tech Level TL–6
Weight 0.5kg

The oil lantern provides about 6 hours of light, and heat, by combustion of hydrocarbon fuel. This in turn requires an oxygen atmosphere, and the byproducts may be toxic. Refills of oil or gas cost Cr2 each. [1]

Lantern, electric
Also see
Cost Cr30
Size 1 liter
Type Emitter
Tech Level TL–6
Weight 0.5kg

The electric lantern uses batteries to power a 20 centimeter long flourescent tube and/or flashlight. Usually the lantern is waterproof and shock-resistant and can provide light for up to 8 hours. [2]

Lantern, cold-light
Also see
Cost Cr20
Size 1 liter
Type Emitter
Tech Level TL–8
Weight 0.3kg

Cold-light lanterns use disposable reservoirs of chemicals to produce an adjustable and more constant illumination for 50-80 hours, and can be turned on or off as needed with a several second delay. Refills of the lantern cost 2Cr. The lantern can be used safely in volatile atmospheres or in the presence of flammable liquids. [3]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Marc Miller. Imperial Encyclopedia (Game Designers Workshop, 1987), 60.
  2. Steve Harmon. FCI Consumer Guide (FASA, 1981), 8.
  3. Greg Porter. Central Supply Catalog (Imperium Games, 1996), 26,33.
 

Laser Flare

Laser Flare
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Also see Flare Gun
Cost Cr35
Size 15cm
Type Emitter
Tech Level TL–8
Weight 0.16 kg
Manufacturer Various
TBD

A Laser Flare is a handheld signalling device intended for emergency use.

  • It is substantially more versatile than a handheld chemical Flare.

Description (Specifications)[edit]

It is a light weight low-powered laser pointer designed for use as hand-held alert signal. The laser is powered by an internal, rechargeable battery, which lasts for 72 hours of continuous use before requiring a recharge. Unlike regular laser pointers, the flare laser uses a lens to spread the beam, making it easier to see the laser at a distance. The beam is visible to naked eye at ranges of up to 50 km under ideal conditions and 8 km in daylight. With the use of laser sensors, the laser flare is visible line of sight up to low orbit.

The device is sealed, making it operational in atmospheres from hard vacuum to 4 atmospheres, including most exotic or corrosive ones or under water. It has an operating temperature range of -250°C to +350°C.

History & Background (Dossier)[edit]

At TL–10, the laser flare integrates a computer control system to automatically flash the laser, transmitting several standard emergency signals. The flare includes the ability to include short messages digitally encoded in the laser signal.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Lightball

Lightball
Also see
Cost Cr5
Size 7 cm diameter
Type Emitter
Tech Level TL–9
Weight 140 grams

A Lightball is a small, 7cm sphere used to provide light in numerous circumstances. The sphere is transparent but frosted. Inside the sealed sphere is an efficient light source, a rechargeable battery, a watt or so of Photovoltaic cells recharging equipment and a standard radio control programmer. The battery provides enough power to provide light for 24 hours. The solar cell can recharge the battery in about the same time. Using a standard computer interface, the lightball can be programmed to turn on or off at specific times, or under specific lighting conditions (e.g. on at dark, off at dawn). While most lightballs emit a white light, the lightball also comes in specific colors, or able to shift colors, replicating any color on command.

 

Psion Emitter

Psion Emitter
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Also see Psionicist Detector
Cost Cr200
Size 0.4 liters
Type Emitter
Tech Level TL–12
Weight 0.3 kg
Manufacturer Various
TBD

A Psion Emitter is a device designed to simulate psionic signals.

Description (Specifications)[edit]

The Psion emitter is a small electronic device which emits a random electromagnetic signal that mimics the neural bioelectrical signals produced by sophonts. A typical commercial psion emitter has a range of approximately 8 meters, though more powerful versions are available. It is powered by a small, replaceable battery that lasts for about an hour of constant use.

  • The device produces emissions that behave enough like the theoretical psion to trick detectors.
  • It is known that individuals with psionic powers can detect psion emitters, but are rarely fooled by it.

History & Background (Dossier)[edit]

The main function of a Psion Emitter is to trigger (or jam) a Psionicist Detector.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Return Mirror

Return Mirror
Also see
Cost Cr500
Size 15.0 liters
Type Emitter
Tech Level TL–7
Weight 20.0 kg

The Return Mirror consisting of several mirrors in combination such that they will reflect any incoming beam exactly 180 degrees within a field of 15 degrees. Largely a curiosity, the mirror is used in laser surveying and scientific research.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Signal Mirror

Signal Mirror
Also see
Cost Cr10
Size 0.2 liters
Type Emitter
Tech Level TL–2
Weight 250.0 g

A simple hand-held mirror which can be used to reflect sunlight and thus catch the attention of a distant observer. Signal mirrors cab be improvised out of any reflective material; purchased mirrors will include a small sighting hole that enables the signaler to direct flashes of light from the mirror at a particular target.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Smoke Flare

Smoke Flare
Also see
Cost Cr12
Size 0.5 liters
Type Emitter
Tech Level TL–6
Weight 250g

A Smoke Flare is a hand-held flare that emits both a bright light and a pillar of colored smoke for 15 minutes. Once set off, they burn constantly, and can not be shut off. Sighting in either day or night is nearly automatic in line-of-sight. Smoke flares are specifically designed to be hand held or implanted in the ground. Exercise caution in dry conditions, as the flare is capable of igniting flammable materials.

Flares are designed to emit one of a variety of colors: white, green, red, yellow, purple are the most common.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Solorb

Solorb
Imperial Sunburst-Sun-IISS-Traveller.gif
Electronic Torch
Also see
Cost Cr200
Size 1.0 m
Type Emitter
Tech Level TL–9
Weight 10.0 kg
Manufacturer Various
Electronic Torch

A Solorb is a portable light generating device capable of illuminating a kilometer radius with bright, sunlike light.

The solorb is intending for use in under ground or on dark planets. It also has combat applications for night fighting, use in illuminating a target area or neutralizing and/or blinding night sight equipped high tech troops.

There is also a contragravity equipped version (TL–12, Cr600) available.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Torch

Torch
Also see
Cost Cr1
Size 1.0 liter
Type Emitter
Tech Level TL–1
Weight 0.25 kg

The basic torch consists of a wooden stick with some pitch or cloth wrapped around one end. Lit it provides light and heat for about 20 minutes.

Electric Torch
Also see
Cost Cr10
Size 1.0 liter
Type Emitter
Tech Level TL–5
Weight 0.5 kg

The electric torch consists of a battery and light in a metal or plastic shell. There is a switch to turn the light on or off. The batteries last for about six hours.

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 

Water Dye

Water Dye
Imperial Sunburst-Sun-IISS-Traveller.gif
TBD
Also see
Cost Cr25
Size 0.3 liters
Type Emitter
Tech Level TL–4
Weight 200.0 g
Manufacturer Various
TBD
Water Dye is a tube of liquid dye which can be used to highlight a patch of water (around a raft at sea, or in a lake near a crash site) with a bright, easily spotted color visible from the air.
  • It is an emitter.

Description (Specifications)[edit]

The primary drawbacks to this form of signaling are the short duration of the colored patch (it lasts no more than 15 minutes in stall water, much less if water is rough or there is any form of precipitation to break it up). and the fact that it can not be used at night. The latter problem is offset in dyes available at TL–9, for twice the basic cost. These contain a phosphorescent dye equally visible in day or night.

History & Background (Dossier)[edit]

Generally, water dyes are useful only when searches are aware of the presence of the distressed travellers, and are in need of an exact location than some signal to draw their attention in the first place. A tube provides a single dye patch of around 10 meters diameter.

References & Contributors (Sources)[edit]

This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

 
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