Gig

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Generic Gig
Gig-WH-Keith-MT-Imp-Encyclo-Pg-84.jpg
Published, canon design with Keith illustration.
Type: U Auxiliary
Also see Darlene class Gig
Architect Timothy B. Brown
Blueprint {{{blueprint}}}
Canon {{{canon}}}
Cargo 8.7 Tons
Cost MCr7.8
Crew 1
Officers 0
Enlisted 0
Era {{{era}}}
Hardpoints 2
Hull {{{hull}}}
Illustration {{{illustration}}}
IOC TBD
Jump J-0
Maneuver 5 G
Manufacturer Various
Marines 0
Model TBD
Origin Third Imperium
Passengers 2 High/Med 0 Low
QSP TBD
Reference {{{ref}}}
Size 20 Tons
Size-cat {{{size-cat}}}
Streamlining {{{aerodynam}}}
Tech Level TL–13
USP GL-0205501-000000-00000-0
Starships are designed with the Classic Traveller format, using High Guard generation.

A Gig is an often encountered institution at starports throughout the Third Imperium.

Description (Specifications)[edit]

Comments: The illustration shows the gig in its modified configuration. Originally, the flat shields on either side of the drive were not installed; the arrangement was perfectly acceptable in naval operations. But for starport use, the heat spill from the drives becomes a danger to the lesser trained individuals operating the craft, especially in the close quarters of docking with ships to be inspected. As a result, most of the gigs have been retrofitted with the large protective shields shown. [1]

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) where necessary. [2]

Basic Ship Characteristics [3]
#. Category Remarks
1. Tonnage 20 tons standard. 280 cubic meters. [4]
2. Crew One rating or officer. [5] Total: 2 crew.
3. Performance No jump. 5-G. Power plant-5. 1-EP. Agility-5. [6]
4. Electronics No computer. Basic control avionics. [7]
5. Hardpoints Actual mounting restricted to one laser at a cost of agility. Missile racks and sandcasters allowed additionally. [8]
6. Armament None. [9]
7. Defenses None. [10]
8. Craft None. [11]
9. Fuel Treatment Fuel skimming possible. No fuel purification plant. [12]
10. Cost MCr9.87275 standard. MCr7.8982 in quantity. [13]
11. Construction Time 6 months singly; 4 months in quantity. [14]
12. Comments None.

History & Background (Dossier)[edit]

This tech level 13 gig is an often encountered institution at starports throughout the Imperium. Technically a vessel of the Imperial Navy, it is crewed by local starport personnel and used to perform orbital inspections and other light duties. [15]

Selected Variant Types and Classes[edit]

Smallcraft - Gigs:

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  3. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  4. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  5. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  6. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  7. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  8. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  9. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  10. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  11. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  12. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  13. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  14. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.
  15. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 27.