Gateway to Destiny

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Gateway to Destiny
GatewayCover.jpg
The Gateway Domain Campaign Sourcebook
Publisher QuikLink Interactive
Version Traveller D20
Author Martin DoughertyHunter Gordon
Format Book (Softback)
Canonical Yes
Edition 1st
Year Published 2004
Pages 256
Available from RPGNow
ISBN 1-55878-303-2
Table of Contents
TBD
Gateway to Destiny is one of the core source books for Traveller D20 and is also a fully developed campaign setting ideal for all versions of Traveller and easily adaptable to other game systems.

Description (Specifications)[edit]

The Gateway setting is broad and deep, and varied enough to allow almost any sort of campaign to be run. Whether your favoured style is exploration, combat, politics, warfare, espionage, trade, scientific or a bit of everything, Gateway is big enough to keep you busy indefinitely!

Table of Contents[edit]

Gateway to Destiny
Section / Article Page/s
T20
Introduction 5
Chapter 1: Gateway Domain 7
Chapter 2: The People of the Gateway Region 20
Chapter 3: Powers in the Gateway Region 39
Chapter 4: The Sectors of Gateway 75
Chapter 5: Life and Adventuring in the Gateway Region 155
Chapter 6: Imperial Trade Cluster 171
Chapter 7: Cold Fuzion Adventure 183
Appendices 224

Great Powers[edit]

The Gateway region lies on the edge of Imperial space. The alliances, wars and trade agreements of its many small powers send ripples throughout the region, even to the capitals of the four great powers:

  • 1. The Hive Federation: As always, the Hivers are content to observe and stir the pot occasionally. Or is that what they want everyone to believe?
  • 2. The K'kree: Militant herbivores determined to exterminate all meat-eaters, the K'Kree make bad neighbors. A particularly aggressive faction, the Lords of Thunder, has carved out an empire in a neighboring sector, and they have only one direction to expand into …
  • 3. The Solomani Confederation: Determined to hit the Imperials wherever they can, the Solomani have sent ships into Gateway. Their agents find fertile ground among the independent worlds.
  • 4. The Third Imperium: Holding a quarter of the systems of the Domain, the Imperium is the dominant local power. But with a new Archduke, a stagnant economy and a war drawing off its naval strength, the Imperial grasp on the region is shaky at best.

Factions & Powers[edit]

The Gateway Domain Sourcebook also contains details of many factions and minor powers, including:

  • The Khuur League: A remnant of the Sydymic Empire crushed by the Imperium, the League is once again flexing its muscles.
  • The Old Worlds: A powerful human state in Crucis Margin Sector, the Old Worlds stands as a bastion against K'Kree expansion.
  • The Renkard Union: A human state in Gateway Sector, next on the list for K'Kree assault.
  • The Imperial Megacorporations: Vast commercial concerns wielding immense power. Their influence is felt Imperium-wide … and beyond.
  • Marshal Nells: Former Archduke of Gateway, he plans to regain his throne by any means necessary.
  • The Loyal Sector Guard: An illegal but popular militia formed to defend Gateway Domain. Its leaders may have a different agenda, however.
  • The Droyne: After a long period of inactivity, Droyne ships are on the move throughout the region. Their agenda is completely unknown.
  • The Wanderers: Mysterious alien sophonts plying the spaceways in their world-ships. They seem friendly enough ….

Meta-history & Background[edit]

No information yet available.

Credits (Primary Sources)[edit]

Authors
Martin J. Dougherty and Hunter Gordon
Assistance
Bruce Runnels and Marc Miller
Cover
Steve Bryant and Chad Fidler
Interior Artwork
Steve Bryant, Bryan Gibson, Paul Daly, and Jason Millet
Quadrant Maps
Shane Mclean
Additional Maps and Layout
Hunter Gordon

External Link/s[edit]

No information yet available.

References & Contributions (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.