Gash (RD 2116) (world)
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|Gash/Caledon (Reaver's Deep 2116)|
|Classic Era (1115)|| |
- In a technological universe, societies without industrial capability generally suffer as nearly all manufactured and high tech goods must be brought in at significant cost.
- As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
- It is a Non-Aligned world dominated by human sophonts located in the Caledon Subsector of Reaver's Deep Sector.
Description (Astrography & Planetology)
This world is largely remarkable for the feature that gives it its name - a deep valley running like a scar across the face of the major continent. This valley averages 1.2 kilometers in depth, 8 kilometers wide, and 117 kilometers in length. Sheer walls delineate it on each side, while the ends are somewhat gentler slopes.
It is believed that the Gash (the local name for the valley) was created by some awesome weapon used during the war which is believed to have shattered the domains of the Ancients hundreds of thousands of years ago. No sign of Ancients ruins has been discovered on the world, but it is believed that the only complex on the world may have been somewhere along the path of the Gash. A disintegration weapon of unbelievable power is usually theorized as the agency for the destruction.
At any rate, the Gash exists. The atmosphere at the planet's sea-level surface is too thin to support human life, but, along the valley floor, is sufficient (if still rather thin). Settlements have been established along the valley floor.
The walls of the Gash are a veritable treasure trove for miners; exposed veins of silver, gold, platinum, iridium, and other metals are found in abundance on the sheer cliffs. At any rate, mining is the major industry on Gash today.
Each of the four mining settlements on Gash (the fifth settlement, Touchdown Starport and its environs, is a neutral facility accessible to all) is independent and fiercely competitive, sending out mining teams to locate, claim, and exploit new veins in the cliff walls. Claim jumping is common, and most expeditions go out expecting, and often looking for trouble. Escalation of conflicts between these parties leads to frequent but short-lived wars between cities; most such conflicts end with resolution of the specific dispute, but the balance of power makes it unlikely that the cities will ever actually unite.
Primary: Fury, spectral class F1V. ICN S4G0506F1V. Mass 1.62 standard. Stellar diameter 1.62 standard. Luminosity 7.18 standard.
Planetary System: Three major bodies. One inhabited world (Gash, I). Two gas giant. One planetoid belts
I Gash: Mean orbital radius, 254.32 million kilometers (1.7 AU). Period 636.1 days. One satellites. Diameter, 169.36 kilometers. Density, 1.0 standard. Mass, 1.95 standard. Mean surface gravity, 1.25 G. Rotation period: 22 hours, 36 minutes, 24 seconds. Axial inclination 20°3'4.7". Albedo, 0.35. Surface atmospheric pressure, .45 atm. Composition, standard oxygen-nitrogen mix, breathable without artificial assistance in valley floor (respirator required at surface pressures). Hydrographic percentage, 81%; composition, water and frozen water-ice. Mean surface temperature, 32°C.
History & Background (Dossier)
- It is a Non-Aligned world dominated by human sophonts located in the Scotian Deep Subsector of the Reaver's Deep Sector.
References & Contributors (Sources)
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- J. Andrew Keith. Far Traveller 1 (FASA, 1982), TBD.
- Dale Kemper. Far Traveller 2 (FASA, 1983), TBD.
- Jim Cunningham, John Harshman, J. Andrew Keith, Marc W. Miller, Gordon Sheridan. Atlas of the Imperium (Game Designers Workshop, 1984), TBD.
- J. Andrew Keith, Marc Miller, John Harshman. Aslan (Game Designers Workshop, 1984), TBD. (named but no further data)
- William H. Keith Jr.. Duneraiders (Gamelords, 1984), TBD.
- J. Andrew Keith. Ascent to Anekthor (Gamelords, 1984), TBD.
- J. Andrew Keith. Pilot's Guide to the Drexilthar Subsector (Gamelords, 1984), TBD. (data-generated)
- J. Andrew Keith. Escape (Marischal Adventures, 1987), TBD.
- Gary L. Thomas. The Travellers' Digest 16 (Digest Group Publications, 1989), TBD.
- James Holden, Joe D. Fugate Sr., Terrance McInnes. Vilani & Vargr (Digest Group Publications, 1990), TBD. (dot map provided)
- Peter G. Celella, James Holden. Solomani & Aslan (Digest Group Publications, 1991), TBD. (dot map provided)
- Loren Wiseman. Challenge 54 (Game Designers' Workshop, 1991), 20.
- Kevin Knight. "Pilot's Guide to the Caledon Subsector." Traveller Chronicle 05 (1994): TBD.
- Kevin Knight. Traveller Chronicle 06 (Sword of the Knight Publications, 1994), TBD.
- Kevin Knight. "A Pilot's Guide to the Caledon Subsector." Traveller Chronicle 07 (1995): TBD.
- William H. Keith Jr., J. Andrew Keith. Scam (Cargonaut Press, 1998), TBD.
- Paul Sanders, J. Andrew Keith. Reaver's Deep Sector Sourcebook (Cargonaut Press, 1998), TBD.
- Steve Jackson, Loren Wiseman. Alien Races 4 (Steve Jackson Games, 2001), TBD.
- Brett Kruger. Into the Deep 4 (BKP, 2011), TBD.
- EXTERNAL LINK: Into the Deep #1 Link
- EXTERNAL LINK: Archive.org RingSurf Reavers' Deep Net Ring by Author & Contributor: Keven R. Pittsinger of the RingSurf Reavers' Deep Net Ring
- EXTERNAL LINK: Caledon Subsector - Jimmy Simpson
- EXTERNAL LINK: Non-Canon Traveller Library (defunct)
- Traveller Wiki Editorial Team
- Author & Contributor: Mitchberg
- Author & Contributor: IISS Junior Administrator and Master Astrographer Ensign Phillips
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science