- It claims direct sovereignty over 10 star systems and has recently admitted another 4 systems, known as the New Members, on a provisional basis.
- 1 Description (Specifications)
- 2 Government
- 3 Culture and Society:
- 4 Military Forces
- 5 History & Background (Dossier)
- 6 Physical (Astrography)
- 7 References & Contributors (Sources)
The Firstworlds seeks to maintain the status quo.
A hollow circle containing a vertical stroke.
- A bisected circle is the standard military symbol.
Seat of Government:
The Long Moot. A series of island-palaces linked by slender bridges and centered on a huge domed amphitheatre, located on an equatorial archipelago on Tal Varisa (0911 Far Home). The Chancellery, the private chambers of the Chancellor and the Inner Circle, is a fortified atoll dating to the earliest days of human settlement and is considered to be an architecural treasure.
Head of State:
The Chancellor. He is supported and advised by the Inner Council, drawn from the heads of governmental offices, senior politicians, and experts. The Chancellor is selected for his experience and ability and is expected to be impartial with regard to political parties and their policies. The Chancellor is chosen by vote by the entire population of the Firstworlds, and can be removed from power by public referendum.
The Assembly of the Worlds, consisting of two separate chambers.
- Council of Worlds: the Lower Chamber of the Moot. Councillors are members of political parties and are elected from defined electoral districts within each individual member system. They represent the interests of the Firstworlds, their electoral district, and their political party. The First Councillor (the leader of the ruling political party) and the First Prime (the leader of the main opposing political party) act as spokesmen within the Moot Hall. Councillors divide their time between their electoral district and sitting within the Long Moot.
- High Council: the Upper Chamber of the moot. Members are drawn from across Firstworlds society – they include politicians, judges, industrialists, financiers, experts and religious leaders. The High Council represents the interests of the Firstworlds in general and serves as a check for decisions reached by the Council of Worlds. High Councillors generally spend much of their time at their duties within the Long Moot.
Both Councils are divided into rival political parties that follow different policies and strive to have their members promoted to the High Council, the Inner Circle, and other influencial positions. The main parties are Reformist, demanding a socially responsible government that takes care of its citizens, and Traditionalist, favouring business and commerce above the needs of the individual and trusting that the benefits of prosperity trickle down through society.
There is an extensive bureaucracy divided into Offices, each of which administers various aspects of the state. Each Office is headed by an experienced Councillor drawn from among the members of the Council of Worlds. Small but powerful Bureaus carry out duties such as disaster response, counter-espionage, and intelligence gathering.
The Firstworlds allows each individual world to maintain their own legal system, providing that they adhere to the principles and values laid out in the Rissa Accords. The Firstworlds itself governs the space between the stars and also claims by proxy all uinhabited worlds that lie within its boundaries, such as moons, planetoid belts, secondary planets, and gas giants.
The High Court is the judicial authority of the Firstworlds and sits in session in the Long Moot. It is made up of Judges, chosen by the Chancellor and approved by the High Council, and rules on any cases that cannot be dealt with at a local level. Judges are generally drawn from senior legal figures working in the judicial systems of each member world. They are advised by the Office of Records and are supported by an extensive bureaucracy. Those found guilty of crimes are sentenced according to the severity of their offence. Many are incarcerated, where they earn their keep working in on-site manufacturing plants and undergo a process of rehabilitation. Some are ordered to perform work or services on behalf of the state. A very few, usually convicted murderers, are executed.
The Central Intelligence Bureau: Often abbreviated to CIB. The main intelligence service of the Firstworlds, with a reputation for meticulous research and relentless pursuit. The CIB maintains a network of field offices run by agents and also has extensive covert assets. Rumours persist of links between the CIB and the Vigs, the Office of Vigilance, the state intelligence service of the Worlds of The Leader.
Personal Freedom: The state lets its citizens live their lives as they see fit, within reasonable limits. It trusts the domestic security of its member worlds to deal with most issues but provides support when necessary in the form of various governmental Bureaus and, rarely, by direct military intervention. Within the Firstworlds free speech is an important right, and the media is a powerful force able to sway public opinion and political decisions.
Within the Firstworlds there is widespread dislike for the Protectorate of Leset and its Mantlerist principles, particularly among Fives, and tacit support for the Worlds of The Leader. However, the authoritarian, restrictive attitude of that state and its increasingly aggressive military adventures are souring the relationship.
Culture and Society:
The Firstworlds is proud of its varied cultures and celebrates its diversity. The average citizen sees himself as straightforward and plainspoken, with a deep respect for his rich traditions and history. To outsiders, Firstworlders can seem aloof and arrogant. The biggest social divide is between Fives (descendents of the 55,000 original colonists who settled Tal Varisa and other systems in 2255AD) and Gens (descendents of those humans who were gestated in GenPods and raised by Hoppers). Fives are perceived as wealthy, privileged and entitled, while Gens are regarded as being base or common and lacking any kind of social refinement.
There is no formal social status within the Firstworlds. Social represents the legal status of the individual and the level of wealth and influence from which they originate. Apparent social status is an aspect of the lifestyle that the individual adopts and the peer groups with whom they regularly mix.
|Soc||General Social Status||Firstworlds Rank|
|A||Upper Class||Senior local official|
|B||Old Family, Celebrity||Senior Administrator|
|C||Social Elite, Major Celebrity||Senior bureaucrat|
|D||Member of the High Council|
|E||Old Terran Family||Member of the Inner Circle|
|F||Old Terran Nobility||Member of the Council of Worlds|
|G||—||Chancellor of the Firstworlds|
Troop Strength: Army: 15,000 Battalions deployed as 30 Field Armies Marines: 620 Battalions in 31 Marine Divisions
- Firstworlds 3T Grav APC
- Firstworlds 3T Grav Tank
- Firstworlds Combat Walker
- Firstworlds Tracked Missile Tank
Fleet Assets include:
- 50 x 10,000 ton TL–10 Garin Class Light Carriers
- 80 x 5,000 ton TL–10 Vuruna Class Destroyer Leaders
- 100 x 800 ton TL–10 Esqua Class Destroyer Escorts
- 50 x 400 ton TL–10 Risa Class Close Escorts
Troop Strength: Army: 120,000 Battalions deployed as 240 Field Armies Marines: 2,020 Battalions in 101 Marine Divisions
Fleet Assets include:
- 10 x 35,000 ton TL–11 Tal Varisa Class Light Cruisers
- 100 x 95,000 ton TL–11 Magada Class Battleships
- 3 x 50,000 ton TL–11 Conquest Class Heavy Cruisers
Troop Strength: Army: 150 Battalions organized into three Corps, Marines: 15 Battalions in three Marine Regiments
They used locally manufactured Thele Class Tracked ATVs
The System Defense Fleet consists of:
Sphere of Influence:
Naval patrols routinely operate as far as 5 parsecs beyond the borders of the state. Cultural exchange programs and military advisers can be found on many neighboring worlds. Trade missions promote Firstworlds interests throughout the Distant Fringe.
Tal Varisa was one of the original Seven Colonies and the first world to be officially colonised by humans within the Distant Fringe, in 2255AD. It was the capital of the Second Confederation, it was the seat of the Traditionalist faction and the Redoubt Party during the civil wars, and was also the capital of the Third Confederation. It maintained a relatively high level of technology during the Dark Age. It was the location of the incidents that occurred during Slaver Year and was quick to reemerge onto the interstellar stage during the Renaissance.
As interstellar travel became more common Tal Varisan Development was incorporated. During the 49th and the 50th centuries T.V.D recontacted, settled and improved many worlds and was able to protect its interests against the depredations of the corsairs of the “Golden Age”. The Firstworlds was officially founded in 5116AD from the core areas of Tal Varisan Development.
The Firstworlds was the major victorious power in the Scybrian Wars (5344AD to 5489AD). It suffered a series of crises during the Forced Peace (5465AD–5473AD), culminating in a near collapse of central government and a short period of civil war. Following massive social and military reforms it emerged stronger and more capable. It gained large-scale military assistance from the Empire and went on to launch the Grand Campaign that resulted in the ultimate defeat of the Scybrian Polyarchy.
The following astrographic features can be found in the Firstworlds:
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- Author & Contributor: Lord (Marquis) and Master Scout Emeritus Adie Alegoric Stewart of the IISS
- Author & Contributor: Lord (Marquis), Captain, and Lead Naval Architect Ronald B. Kline, Jr. of the Imperial Navy
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science