Drenslaar (world)

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This is a world-system under construction and is currently being input-programmed into the Traveller RPG Wiki.

Drenslaar/Drexilthar (Reaver's Deep 2030)
Classic Era (1115)
D453694-7
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size4 Small (6,400 km, 0.32g - 0.46g)
Atmosphere5 Thin
Hydrographics3 Wet World 30%
Population6 Moderate (3 million)
Government9 Impersonal Bureaucracy
Law4 Moderate Law (no light assault weapons)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary M2 V M5 V
Planetoid Belts 1
Gas Giants 3
jumpmap?sector=Reaver%27s+Deep&hex=2030&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Drenslaar is a poor, nonindustrial world.

  • As a nonindustrial world, it requires extensive imports of outside technology to maintain a modern, star-faring society. The need to import most manufactured and high technology goods drives the price of these goods up in the open market.
  • This world has few prospects for economic development.
  • It is a Non-Aligned world dominated by human sophonts.

Description (Astrography & Planetology)[edit]

Remarks: Like Yarhfahl (Reaver's Deep 2228), Drenslaar is a world which lives under the shadow of the Carrillian Assembly, though it is not formally a member of that interstellar government.

Drenslaar is in a tidal lock with its sun; half the world is a burning desert, the other half is locked in perpetual icy night. A narrow band - a twilight zone - provides ideal conditions for human habitation, with a large sea extending from the permanent glaciers of the dark side into the more pleasant climes of the habitable band, providing an excellent place for a colony.

Libration from the world's satellite, a fairly large (diameter 2400km) and close body, shifts the twilight zone back and forth in a slow regular course, providing periods of light and dark. The habitable band sports a comprehensive ecology, and interesting and exotic life forms are known to dwell in the less pleasant regions to sunward and nightward.

The colony itself has been blessed by very fertile agricultural land, and is very well off. The government is distant, but not particularly restrictive and life for the colonists is, on the whole, a fairly pleasant proposition.

The colony suffers from a major problem in communications. Stellar activity (and the proximity of the star to Drenslaar) makes radio signals highly unreliable; land lines are heavily relied on, and most electronics gear must be thoroughly shielded against interference. An unusual weather prediction system is in operation on Drenslaar, involving weather stations strung along the nightside edge monitoring weather conditions and sending reports back via a trans-oceanic cable laboriously set down by colony watercraft.

Binary Solar System[edit]

Drenslaar Binary Star System
Star Name Hierarchy Color Classification Remarks
Drenslaar Primary Primary Red M2 V Carrinta
Drenslaar Companion Secondary Red M5 V Zhamlar


System Data[edit]

Primary: Carrinta, spectral class K5V. ICN S4K0410K5V. Mass 0.57 standard. Stellar diameter 0.566 standard. Luminosity 0.08 standard.

Planetary System: Six major bodies. One Inhabited world (Drenslaar, I). Three gas giants, one planetoid belt in system.

l Drenslaar: Mean orbital radius, 44.88 million kilometers (0.3 AU). Period, 79.49 days ... One satellite ... Diameter, 6,586 kilometers. Density, 1.03. Mass, 0.129 standard. Mean surface gravity, 0.52G. Rotation period: none (tidal lock with primary). Axial Inclination, 8°17'16.2" Albedo, .08 ... Surface atmospheric pressure, 0.48atm; composition, standard oxygen-nitrogen mix, breathable without artificial assistance. Hydrographic percentage, 37%; composition, water and frozen water-ice. Mean surface temperature, dayside, 78°C. Mean surface temperature, twilight zone, 40°C. Mean surface temperature, nightside, -2°C.

History & Background (Dossier)[edit]

Recently, the Carrillian Assembly, under the leadership of High Justice Daldreem, has 'invited' the world to join the Assembly; planetary government officials have been stalling. Drenslaar is quite well off now, and would certainly lose much by membership in the Assembly. The government hopes that the rebellion of Ildrissar (Reaver's Deep 2326) will keep the Assembly occupied for the moment, so that they will not turn to Drenslaar and back up their 'invitation' with force; meanwhile, diplomatic alternatives are being explored as quickly as possible.

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. "Jump Map API" and map location from Travellermap.com