Divkar (world)

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Divkar/Rure (Gushemege 1518)
Milieu 0
E582000-0
StarportE Frontier - no facilities
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population0 Barren (0)
Government0 No Government structure
Law0 No Law
Tech Level0 Pre-Industrial (primitive)
Classic Era (1115)
D582566-6
StarportD Poor: No Construction, Minor Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population5 Moderate (100 thousand)
Government6 Captive Government/Colony
Law6 Moderate Law (no firearms except shotguns)
Tech Level6 Pre-Stellar (nuclear)
New Era (1200)
C582646-7
StarportC Routine: No Construction, Major Repair, Unrefined fuel
Size5 Medium (8,000 km, 0.40g - 0.57g)
Atmosphere8 Dense
Hydrographics2 Dry World 20%
Population6 Moderate (1 million)
Government4 Representative Democracy
Law6 Moderate Law (no firearms except shotguns)
Tech Level7 Pre-Stellar (electronics)
See also UWP
System Details
Primary M3 V
Planetoid Belts 1
Gas Giants 4
jumpmap?sector=Gushemege&hex=1518&options=8451&jump=3&scale=32&junk=junk.png
Jump map from Travellermap.com [1]

Divkar is a nonindustrial, pre-rich world still lacking adequate population to expand its economy to a rich status.

Description (Astrography & Planetology)[edit]

The world of Divkar is the home of the amphibious Traypih.

Monostellar System[edit]

Divkar Monostellar System
Star Name Hierarchy Color Classification Remarks
Divkar Primary Red M3 V


Native Sophont: Traypih[edit]

A race of squid-like sophonts who dwell in the large, shallow lagoon-like seas of Divkar, thriving in the warm upper layers and the abundant mud flats. The Traypih are in the process of developing full intelligence and are thus under the intense and watchful eye of the IISS. Proto-sophonts.

History & Background (Dossier)[edit]

No information yet available.

Imperial High (Landed) Nobility[edit]

Divkar, as a member world of the Third Imperium, holds the estate of two members of the Imperial Nobility, who are charged with overseeing the world.

History-Era: New Era[edit]

Divkar was lucky. It had air and water, a moderate population and a limited technology by IISS interdiction. The main city was often visited by tourists and scientist surveying the Traypih population. Because of its low tech level virus had no impact to the economy. Even vice versa, with the recontact by the Last Sane steady growing trade allowed them to build a class C tradeport. As with the fall of the Imperium the IISS is also interdict gone, and refugees from the barren worlds settled here. Each village sends a group of representatives to the annual municipal moot. The barnstorms and votes are distributed over a radio network around the whole planet. The most unusual thing about the representatives is certainly, that once they are elected and send to the moot, they take their seat as long as they have the vote of confidence of their village. If they lose it, they have to leave the planet by law.

References & Contributors (Sources)[edit]

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  1. "Jump Map API" and map location from Travellermap.com