- It is part of Charted Space.
- 1 Astronavigational Codes
- 2 Description (Specifications)
- 3 History & Background (Dossier)
- 4 Worlds & Sectors (Astrography)
- 5 References & Contributors (Sources)
|Descarothe Hegemony||Pre-Imperial||DesHeg||No standard code||None|
|Descarothe Hegemony||1st Survey (300)||Dh||2-ltr code||None|
|Descarothe Hegemony||2nd Survey (1065)||DeHe||4-ltr code||None|
The Descarothe Hegemony is an interstellar, multi-system government located in the Far Frontiers sector.
Independent state in the Jungleblut subsector of the Far Frontiers sector. The Hegemony is comprised of the capital Desaekhe plus three systems, Dansen, Iraaz, and Quarant, conquered by Desaekhe during a period of aggressive expansion at the turn of the century.
No information yet available.
Until recently, Desaekhe was a rather backward world, with a poor agricultural base and feeble industry. But in 1088, five of the old semi-feudal lords of the planet's principal continent organized themselves as the High Tribunal. Tribunal military forces brought the rest of the world under control in well under a decade, and a massive industrialization program was launched. Off-world financing for this program is strongly suspected, but the source remains uncertain at best.
By 1103, the small but highly effective Descar Navy had forced two neighboring systems to join the Hegemony. With this base, Desaekhe has made considerable progress in building up a formidable military presence. Clashes with the League over mercantile rights (1103) and a struggle for control of Quarant (1105) have caused a great deal of tension between the two government despite the detente agreements of 1105-06.
Government & Politics (Leadership)
Although officially an association of independent worlds, the Hegemony is in fact a budding empire not unlike dozens of other petty states in the frontier regions beyond the Imperium.
Technology & Trade (Economy)
No information yet available.
Military & Intelligence (Force Projection)
Though not aligned with any other government, the Hegemony has followed a policy of aggression towards the League of Suns (an Imperial client), while acquiring equipment, ships, and technical support from the Dominion of Alntzar and other nearby Zhodani clients. As yet, however, there is no evidence of direct Zhodani involvement in Hegemony activities.
The small, but rapidly expanding, Hegemonic Navy is outfitted with obsolete Zhodani ships and equipment. Bases are as yet relatively low-quality installations with limited firepower, and are hence normally rated as equivalent to Scout bases. The Hegemony armed forces are still lagging somewhat behind in their equipment, being for the most part outfitted to Tech Level 7-8 standards. Some Tech 9 elite units, and a handful of totally outdated Tech 6 formations, are also found in the Descarothe Army. Despite this, the overall impression of the Descarothe military is that it is strong and capable. They use units like this Scout Recon Company to dominate less developed neighbors.
The League of Suns have issued travel warnings concerning all Hegemony worlds to citizens of the League, due to the Hegemony's now-notorious distrust for outsiders, the hostile attitude expressed towards the League, and the strength and zeal of Hegemony military security forces.
Worlds & Sectors (Astrography)
World Listing: 1105
References & Contributors (Sources)
|This article is missing content for one or more detailed sections. Additional details are required to complete the article. You can help the Traveller Wiki by expanding it.|
- Classic Traveller FASA The Trail of the Sky Raiders
- Periodical: Traveller Chronicle 4
- Traveller Wiki Editorial Team
- Author & Contributor: Hans Rancke-Madsen
- Author & Contributor: Lord (Marquis) and Master of Sophontology Maksim-Smelchak of the Ministry of Science