Defiant class Light Fighter

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Defiant class Light Fighter
Distant Fringe Logo.gif
Unpublished, non-canon smallcraft design.
Type: PL Light fighter
Also see
Blueprint No
Canon {{{canon}}}
Cargo 0 Tons
Cost MCr16.615 (base)
MCr13.292 (discounted)
Crew 1
Officers 1
Enlisted 0
Hardpoints 1
Hull Needle Hull
Jump J-0
Maneuver 6 G
Model 2
Origin Distant Fringe
Passengers 0 High/Med 0 Low
QSP Smallcraft
Reference -
Size 7 Tons
Streamlining Streamlined Hull
Tech Level TL–9
USP PL–0106611–000000–00002-0
Starships are designed with the Classic Traveller format, using High Guard.

The Defiant class Light Fighter is a combatant smallcraft.

Description (Specifications)[edit]

The Light Fighter is a cheap, reliable vessel designed to precisely engage enemy units. Similar designs have been in use from the time the Distant Fringe was first settled. It is defined as a microfighter due to its small size.

  • The vessel is a TL-9 design.

Image Repository[edit]

J0 7dT Light Fighter.jpg
A Defiant class Light Fighter (top) and a Revenant class Light Fighter (bottom).

Basic Ship Characteristics[edit]

Following the Imperial Navy and IISS Universal Ship Profile and data, additional information is presented in the format shown here. The small craft factor indicates the number of squadrons (of ten craft) carried on the ship. Tonnage on the universal ship profile is shown in kilotons (thousands of tons) when necessary. [1]

Basic Ship Characteristics [2]
No. Category Remarks
1. Tonnage The Light Fighter is constructed using a 7 Ton hull built in a generally needle-shaped configuration. The hull is fully streamlined and has airfoil surfaces, giving excellent atmospheric performance that is further enhanced by its onboard gravitic systems.
2. Crew Total Crew Complement: 1
  • x1 pilot.

Accommodations

The cockpit is the only crew-accessible part of the ship: it is fitted with grav plates and inertial compensators. The vessel has full life support and environmental systems.

  • The craft does not have an airlock: if the cockpit is opened life support integrity is lost.
  • There are monitoring and security systems throughout the vessel.
  • There is a small emergency locker.
3. Performance The vessel mounts a Maneuver-6 drive and a Power Plant-6, giving performance of 6-G acceleration and producing 0.42 Energy Points. The ship has an agility rating of 6. The internal fuel tankage is sufficient to give the power plant 9 weeks duration.
  • The engineering section is controlled from the cockpit. Access to the machinery can be gained via a sealable hatch.
4. Electronics The cockpit contains an acceleration couch and control equipment. The vessel is fitted with a Model/2 Computer: no backup computer is installed.
5. Hardpoints x1 hardpoint.
6. Armament The normal weapons fit-out for a Light Fighter is:

The Light Fighter is equipped with an Auto-Cannon in a fixed forward-facing mount.

  • The Auto-Cannon has a ROF of 200 rounds per minute: the vessel carries 400 rounds of cartridge ammunition.
  • The weapon is ineffective against spacecraft or starships but can be used to strafe light targets and vehicles.
    • It is sometimes referred to as a "frustration weapon", serving to give the pilot a means of striking at a threat, however ineffectively, and thus providing them with a psychological release.
7. Defenses The hull is unarmored.
  • The vessel is not fitted with screens or other passive defensive systems.
8. Craft The vessel carries no subcraft.
9. Fuel Treatment The vessel has internal fuel tankage of 1 Ton.
10. Cost The basic cost of the vessel is MCr16.615.
  • The ship is a standard design. Detailed architectural plans are widely available and no design fee is chargeable.
  • If multiple examples of the design are ordered all of the ships in the production run qualify for a 20% discount, which reduces the price of each unit to MCr13.292.
11. Construction Time 24 weeks (5.5 months) as standard.
  • Build times can be reduced by mass production and the efficiencies such processes generate, by increased financing, and by allotting additional yard resources and facilities to the construction contract.
12. Comments The vessel has no internal cargo capacity.

History & Background (Dossier)[edit]

An ubiquitous design used throughout the Distant Fringe, the Light Fighter is cheap, durable and reliable. The design is representative and a large number of variants exist, particularly with regard to the allotted weapons systems and onboard electronics. Despite their status as space fighters, designs of this type have airframe features, augmenting their handling characteristics within planetary atmospheres.

These craft are generally limited when trying to attack capital ships: the difference in computational power is a serious limitation in scoring hits. The agility demands that missiles are carried and there is no room for larger computers. The lack of big computers does, however, help help keep the cost per unit relatively low. These craft excel at tackling other fighters of their ilk and the interdiction of merchant traffic. They can operate from small hidden bases and they can dominate the COACC environment as dual environment combatants. The autocannon allows limited tank busting, versus enemy army and marine vehicles, conserving the more expensive missiles for dogfighting.

Class Naming Practice/s & Peculiarities[edit]

Individual designs of Light Fighter are named by the companies that produce them but these organizations generally draw on traditional naming protocols.

  • Individual vessels are issued specific serial numbers but are generally named by their crews.

Selected Variant Types & Classes[edit]

Light Fighters are mass produced commercial fighter craft, made from standardized components and assembled in class A and B starports of TL-9 or greater across the region. A range of different hull shapes are available but two main variants have become standard:

Smallcraft - Fighters:

References & Contributors (Sources)[edit]

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This article was copied or excerpted from the following copyrighted sources and used under license from Far Future Enterprises or by permission of the author.

  1. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.
  2. Timothy B. Brown. Fighting Ships (Game Designers Workshop, 1981), 10.